Automate Shift +D D to see spawn thro fog?
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Automate Shift +D D to see spawn thro fog?
hi anyone know a really easy way of showing a player their spawn before their 1st turn? If fog is on, the player has to wait for their turn to see their spawn, but if they press shift + D D they see thro the fog.. just wondering if anyone knows how to automate this (it doesn't turn fog off in the game, just lets the player see their spawn before turn 1..)
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
Re: Automate Shift +D D to see spawn thro fog?
Create dummy unit, teleport it to start locations with clearing shroud.
Re: Automate Shift +D D to see spawn thro fog?
hmm ok thanks I'll look these up... I now this is apparently hard to do in wesnoth but gotta be an easy way.... maybe by setting 1 turn over for players apart from player 1... I think you can specify the turn of a particular player.. then on actual turn 1 (2) set it back to 1... this might show the units on turn 1, just an idea I might try to avoid using fake units etc.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
Re: Automate Shift +D D to see spawn thro fog?
I think this event called by the scenario.cfg should work... not been able to test all night as the server has been down for me 
be good if anyone can see any problems with this.. just to recap I want to make a placed side visible whilst waiting for their 1st turn
I can't see why there is a need to add a false unit or even use the inbuilt macro, all it seems to do is add movement to the unit and use redraw, there will be placed units with 1 movement, which is enough to show the player their spawn I think..

be good if anyone can see any problems with this.. just to recap I want to make a placed side visible whilst waiting for their 1st turn
I can't see why there is a need to add a false unit or even use the inbuilt macro, all it seems to do is add movement to the unit and use redraw, there will be placed units with 1 movement, which is enough to show the player their spawn I think..
Code: Select all
[event]
name=start
[remove_shroud]
side=$side_number
[/remove_shroud]
[redraw]
side=$side_number
[/redraw]
[/event]
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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- Posts: 876
- Joined: November 28th, 2008, 6:18 pm
Re: Automate Shift +D D to see spawn thro fog?
Gwledig, your memory has serious holes ....
I will try to refresh it now:
About 24 hours before you started this thread, you visited a testplay of Conquest Minus and you liked the screen refresh which was activated on turn 1. Then you said that you liked it, and you would like to use it also in your Conquest+ ....
Do you remember?
I really wondered why you didn't ask me personally how it was done, and in place of it you started a thread
Yes, it is done by [redraw]. No need of a false unit.

I will try to refresh it now:
About 24 hours before you started this thread, you visited a testplay of Conquest Minus and you liked the screen refresh which was activated on turn 1. Then you said that you liked it, and you would like to use it also in your Conquest+ ....
Do you remember?

I really wondered why you didn't ask me personally how it was done, and in place of it you started a thread

Yes, it is done by [redraw]. No need of a false unit.
I work on Conquest Minus • I use DFoolWide, Retro Terrain Package and the add-on 'High Contrast Water'
I moved to Nosebane's corner (Doc Paterson's signature); I am spending my time there, so PM me if I don't answer your post in forums
I moved to Nosebane's corner (Doc Paterson's signature); I am spending my time there, so PM me if I don't answer your post in forums
Re: Automate Shift +D D to see spawn thro fog?
I thought it didnt work that time ? and you mentioned you were gona do that update in a month?
I also didnt wanna use conventional fake units and have been looking or alternative ways to do it (like I said i would in the forum) if I find a snappy way to do it ill post it up.
I also didnt wanna use conventional fake units and have been looking or alternative ways to do it (like I said i would in the forum) if I find a snappy way to do it ill post it up.
Maintainer of Conquest (Original Gameplay), Conquest+, Conquest+ Space/Ranged, Chaoz Battle of the Wizards, Lazersquad (squad game), WesCraft (building MP game)
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- Posts: 876
- Joined: November 28th, 2008, 6:18 pm
Re: Automate Shift +D D to see spawn thro fog?
In Conquest- it works with no problem.
I work on Conquest Minus • I use DFoolWide, Retro Terrain Package and the add-on 'High Contrast Water'
I moved to Nosebane's corner (Doc Paterson's signature); I am spending my time there, so PM me if I don't answer your post in forums
I moved to Nosebane's corner (Doc Paterson's signature); I am spending my time there, so PM me if I don't answer your post in forums