The Settlers Era

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Dovolente
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Re: The Settlers Era: now for 1.8

Post by Dovolente »

re: salt, a few others have suggested a 'conquest only' version too. I will probably add something along those lines eventually.
It may take the form of a 1-village-only option--because once there are multiple villages and players are managing 20+ or 30+ units, the gameplay tends to be bogged down somewhat. And with just 1 village, fighting becomes more critical and resource collection victory far less attractive.

re: IPS, I like the market idea. To keep it simple, I may just give that as a standard option for a leader in a village, at a 3-1 exchange rate. Or perhaps it would work better to have a varied rate, based on previous exchanges and currently held resources. I'll think about it some more. :)
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IPS
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Re: The Settlers Era: now for 1.8

Post by IPS »

About the suggested
3 for 1 likes me so very low. For an example you need to waste 15 of gold to earn only 5 of wood. You losses the option tu build a heavy infantry for only 5 of wood what is only a part of the required for a spearman ...

I feel the barriers are to good (overpowered I mean), I think they need to change their ressistance to pierce, impact, cold and arcane to 40%. This must do the walls a 20% weaker to those elements of atack because a total res to those elements of 50% decreases to 40%, so with the new suggerence the walls must take the 60% of those atacks and not the 50%. A decrease of life of the barriers is not the solution, it must do them crappy againist calvaries and mages. I preffer to decrease those 4 ressistances to the others units have more chance againist a barriers spamming.

The walls are fine because the stone is much more hard to find than the wood, so I think the walls are more balanced than the barriers.

A suggerence
Why not when you pick the recruit option, there can be a little info of the unit and of its stats. Like peasant with a little info of them and with their stats in settlers era (incluiding in the info they do not have traits). A Thing like this can be for the all the others units ;).


A New idea
Other and very interesting idea is to add the ouwtlaw units to the posible list of recruiting, like a ruffian for only 5 of wood (for a fast rush, with no decreasing of hp); a footpad for 10 of wood and 5 of gold; a thug for 15 of wood?; a thief for 5 of food and 10 of gold; a poacher for ... 10 of wood and 5 of food (like an archer?).

The ruffian rush must have a great and anyoing trouble for the host of this too; Ruffians must cost 1 population to this were balanced or that must do the rush of ruffians a key of a quick victory.

Well, Im not sure at all the idea of adding ouwtlaw units in Settlers era must be balanced or not, but sounds me a very interesting idea.
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Dovolente
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Re: The Settlers Era: now for 1.8

Post by Dovolente »

Not sure if I followed all your resistance ideas for the barrier, IPS. But I agree with the basic point--I think barriers are too good also. In keeping with the philosophy behind the era, I'll probably just remove them.

I'm thinking that I could base the economy on the relative amount of terrains.
It wouldn't be hard to count up the terrain types and compare that to the
average on standard Wesnoth maps.

Or for simplicity, maybe a 5-2 ratio? I think 2-1 is too good for a usual village, but don't really want to make a market building just for trading. :)
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IPS
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Re: The Settlers Era: now for 1.8

Post by IPS »

I think you must not remove the barriers, some maps does not have mountains or to low mountains (In the Team Survival map there is only an accesible mountain for the player and is not easy to keep) Sure, it was only a suggerence, but the choice is yours.

With the suggested ressistances the ressistances of the barriers must decrease in 20% (exept the weakness to blade and fire), That must do them weaker.

2-1 likes me good for a trade. 5-2 likes me a bit low.

With the market option, every player can build more than a village in every map, so the mountains must not be that important than before. So must be interesting to make special maps to the Settlers era, I can try to some and after teach you them to you see what do you think about them ;)
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IPS
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Re: The Settlers Era: now for 1.8

Post by IPS »

Dov I made finally a map pack for Settlers era, just check it. I edited some maps for settlers era, but still I have not talked with some authors, I must soon. I made 2 special maps for settlers era and I edited 1 of the mines from my own map pack "IPS's maps". The adventage of the maps from those autors is the map gives the credits to the original authors too and where I found the map, so it's a kind of publicity :)

P.D: I need to find to Golbeeze and The_Dreamer soon.
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Dovolente
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Re: The Settlers Era: now for 1.8

Post by Dovolente »

Sounds nice, IPS. :)

BTW, the era is pretty much at the "features complete" stage (leaving wooden barriers, not adding any trade functions). I will probably only be updating it for compatibility with new releases of Wesnoth at this point.

I've kept it fairly simple while there have been several suggestions for doing more with it. But if anyone wants to make their own Settlers mod and incorporate their own ideas, they are quite welcome to do so.
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PapaSmurfReloaded
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Re: The Settlers Era: now for 1.8

Post by PapaSmurfReloaded »

Dovolente wrote:I've kept it fairly simple while there have been several suggestions for doing more with it. But if anyone wants to make their own Settlers mod and incorporate their own ideas, they are quite welcome to do so.
Actually earlier this month I worked a bit on something similar(called the Era of Empires <_<), but I dropped it xP, though I still have the files.

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IPS
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Re: The Settlers Era

Post by IPS »

Dovolente wrote:I've kept it fairly simple while there have been several suggestions for doing more with it. But if anyone wants to make their own Settlers mod and incorporate their own ideas, they are quite welcome to do so.
This seems I will give an hand for this, the barriers saved me once in a 1vs2 user settlers map (player 1 has better starting positions, but he must fight the other 2 players). At start it likes unbalanced becuause by the quantity of the workers I had once noticed what them have tried to rush me, but the barriers gived me enough time to produce 2 spearman to kill their peasents and leaders.

If I had to do aditions to this mod, I must name it like "Settlers Extended" or "Settlers Premium version" (something like that xD) and maybe add much of my suggested ideas :)

I can understand you why you got your idea about to keep it simply, you find it's enough for a game and you don't see any reasson to add more stuff, but I think it needs some aditions because many maps will need it (maybe I add more mods, like a mod with higher population limit, and maybe other stuff if I do this)
Dovolente wrote:Sounds nice, IPS. :)
np Dov, with well planned user maps in the map editor it works ;)
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merezko
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Re: The Settlers Era

Post by merezko »

you should make a more complex indepth version for this era for thoughs whom want longer game
like more building or something in the machanics
i mean only if you have the time
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Dovolente
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Re: The Settlers Era

Post by Dovolente »

merezko wrote:you should make a more complex indepth version for this era for thoughs whom want longer game
like more building or something in the machanics
i mean only if you have the time
I'm generally satisfied with the era as it is. But anyone is welcome to modify and expand the era as they'd like. :)

If you'd more complex civilization-development stuff, I encourage you to try "A New Land".
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lindsay40k
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Re: The Settlers Era

Post by lindsay40k »

I've been playing this era with amy and wellmad, and we found the Tower to be a bit overpowered in our games. If someone has the Stone to spare, it seemed that sending a Peasant or two out with a raiding force enabled them to throw down a lot of high HP units that wreaked absolute havoc on ZOC. It also just felt odd that a whacking great castle could be built instantly. We were wondering how things might run with turning Barrier/Wall/Tower into a lv0/1/2 chain, that a Peasant could upgrade? So in other words, you have to build a wooden wall, then upgrade it into a stone wall, and finally add a tower on top of it. Currently it feels like each Peasant can carry a massive cartload of stone into enemy territory and over the course of a day erect an indomitable fortress.
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Dovolente
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Re: The Settlers Era

Post by Dovolente »

Thanks for the info--I agree that late games get too messy and towers contribute to that a lot.

The barrier-wall-tower upgrade idea is nice, but I'd prefer to keep things simpler. I'll consider upping tower costs or removing tower ZoC.

And by the way, for 1.9 the Era will now be included in Dov MP Maps, and further development will happen there. :)
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