The Traitor: Resurrection-finished, but has balancing issues
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- artisticdude
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Re: The Traitor: Resurrection-finished, but has balancing issues
Thanks for your feedback and comments all. I'm in the process of revamping this campaign, which means creating completely new maps for some scenarios, fixing up the maps in other scenarios, changing the recruits, gold, objectives, cleaning up the dialogue, downsizing the number of sides in certain scenarios, and fixing all reported bugs. Hopefully I can finish the revamp project this month.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: The Traitor: Resurrection-finished, but has balancing issues
Great effort, thanks and keep in touch for the updates, ill love to finish porperly the last scenario¡¡¡
- Elvish_Hunter
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Re: The Traitor: Resurrection-finished, but has balancing issues
Another bug that I noticed is that in Diplomatic_Mission autosaves aren't deleted. This is caused by the underscore in the scenario name. Changing it to Diplomatic Mission, without the underscore, should fix it.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
- artisticdude
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Re: The Traitor: Resurrection-finished, but has balancing issues
Interesting, I didn't know that. Thanks for the informaion. =)
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: The Traitor: Resurrection-finished, but has balancing is
I have found the same bug as many others, I reloaded a save file from Dont let them pass and all skeletons bar one were all gone.





Re: The Traitor: Resurrection-finished, but has balancing is
zengya wrote:BUT now I'm on "Lifting the Siege", I killed everyone but Teraent; an I can't find any kind of hint for where to look for his "hiden life".
Can you give me one ?
Thanks
I'd like to second that request. I've gone so far is to reading the .cfg file, and there seems to be no way to win this scenario. I had 114 units vs 1 when I "lost" due to time running out. Since killing all of the Death Knights didn't win the scenario for me, what IS the way to do it?
Jyri
Re: The Traitor: Resurrection-finished, but has balancing is
I'm having the same problem, checked all the houses, and went through the mountains, any help?zengya wrote:hi,
I'm on "Lifting the Siege", I killed everyone but Teraent; an I can't find any kind of hint for where to look for his "hiden life".
Can you give me one ?
Thanks
- artisticdude
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Re: The Traitor: Resurrection-finished, but has balancing is
Sorry guys, but this campaign is so hopelessly unbalanced and buggy, and has such a weak plotline, that it isn't really worth my trying to fix it. It would be like putting a band-aid on a walking corpse.
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
Re: The Traitor: Resurrection-finished, but has balancing is
i am at Helping the Dwarves on hard and it so easy, i have 1000 gold and the opponent has none i don't even need to summon anyone to win, i have lost like two units the entire campaign, the plot line is ok but way too easy to be worth it
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wow the ai is fighting with the freindly ai and they are both using the worst possible attack every time...
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really? a long bat killing tour?
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i would like there to be some spoken of reason that ryant has 1 move cost on almost all terrain
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the time line doesn't work with the current night/day schedule
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the battle at the border seems overly larg for the amount of troops(ai enemy and freindly) and General Valnoth has died 4 times that ive played it he is very far away to protect
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wow the ai is fighting with the freindly ai and they are both using the worst possible attack every time...

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really? a long bat killing tour?
------
i would like there to be some spoken of reason that ryant has 1 move cost on almost all terrain
------
the time line doesn't work with the current night/day schedule
------
the battle at the border seems overly larg for the amount of troops(ai enemy and freindly) and General Valnoth has died 4 times that ive played it he is very far away to protect
Last edited by Pentarctagon on December 22nd, 2011, 5:25 pm, edited 3 times in total.
Reason: Don't multi-post
Reason: Don't multi-post