Wesnoth 1.9.1
Get help with compiling or installing the game, and discuss announcements of new official releases.
Moderator: Forum Moderators
- Eleazar
- Retired Terrain Art Director
- Posts: 2481
- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
- Contact:
Re: Wesnoth 1.9.1
That F5 isn't hardcoded.boru wrote:TSI - done.
Dixie - You're right, that should work, but it doesn't. fn key + F5 still activates Exposé on my iMac. I also tried Control + fn + F5, but no cache clearing happens.
You can change OsX's key commands with System Preferences. You should be able to change it in the Expose panel.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: Wesnoth 1.9.1
I got 1.9.1 today, and am experiencing crashes I wasn't having with 1.9.0. Basically, the game crashes whenever I try to go into a local game. I tried emptying the add-on folder, but it didn't change anything. I am on Mac OSX 10.4.11. See belw for more info. Should I file a bug report? I saw nothing anywhere else in known issues or whatnot that might relate to what I am experiencing.
crash report:
Code: Select all
Host Name: Bb-Ours
Date/Time: 2010-09-28 21:58:09.909 -0400
OS Version: 10.4.11 (Build 8S2167)
Report Version: 4
Command: Wesnoth
Path: /Applications/Jeux/Wesnoth/191 Wesnoth.app/Contents/MacOS/Wesnoth
Parent: WindowServer [60]
Version: 1.9.1 (1.9.1)
PID: 449
Thread: 0
Exception: EXC_BAD_ACCESS (0x0001)
Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000010
Thread 0 Crashed:
0 SDL 0x016d4453 SDL_MapRGBA + 28499
1 org.wesnoth.Wesnoth 0x00113415 blit_surface(surface const&, SDL_Rect const*, surface&, SDL_Rect const*) + 1225
2 org.wesnoth.Wesnoth 0x0018d3da image::getMinimap(int, int, gamemap const&, team const*) + 1298
3 org.wesnoth.Wesnoth 0x00169c77 mp::create::process_event() + 8749
4 org.wesnoth.Wesnoth 0x00293847 events::raise_process_event() + 87
5 org.wesnoth.Wesnoth 0x0017e7c6 run_lobby_loop(display&, mp::ui&) + 158
6 org.wesnoth.Wesnoth 0x0017eb6b enter_create_mode(game_display&, config const&, mp::chat&, config&, mp::controller, bool) + 501
7 org.wesnoth.Wesnoth 0x0017f088 mp::start_local_game(game_display&, config const&, mp::controller) + 118
8 org.wesnoth.Wesnoth 0x0025cf5b (anonymous namespace)::game_controller::play_multiplayer() + 1497
9 org.wesnoth.Wesnoth 0x00261f07 SDL_main + 2379
10 org.wesnoth.Wesnoth 0x0003b2fc -[SDLMain applicationDidFinishLaunching:] + 150
11 com.apple.Foundation 0x927f3b97 _nsnote_callback + 230
12 com.apple.CoreFoundation 0x908563d2 __CFXNotificationPost + 345
13 com.apple.CoreFoundation 0x9084db51 _CFXNotificationPostNotification + 600
14 com.apple.Foundation 0x927ec128 -[NSNotificationCenter postNotificationName:object:userInfo:] + 121
15 com.apple.Foundation 0x927f30c9 -[NSNotificationCenter postNotificationName:object:] + 55
16 com.apple.AppKit 0x932a9976 -[NSApplication _postDidFinishNotification] + 124
17 com.apple.AppKit 0x932a9860 -[NSApplication _sendFinishLaunchingNotification] + 67
18 com.apple.AppKit 0x932a935d -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 273
19 com.apple.AppKit 0x932a8f28 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 96
20 com.apple.Foundation 0x927f9881 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 447
21 com.apple.Foundation 0x927f96ab _NSAppleEventManagerGenericHandler + 91
22 com.apple.AE 0x915237c9 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 147
23 com.apple.AE 0x915236fa dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44
24 com.apple.AE 0x915235c6 aeProcessAppleEvent + 190
25 com.apple.HIToolbox 0x92e04084 AEProcessAppleEvent + 37
26 com.apple.AppKit 0x932a711d _DPSNextEvent + 1044
27 com.apple.AppKit 0x932a6b37 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 137
28 com.apple.AppKit 0x932a08c4 -[NSApplication run] + 512
29 org.wesnoth.Wesnoth 0x0003b40d main + 265
30 org.wesnoth.Wesnoth 0x0003af02 _start + 216
31 org.wesnoth.Wesnoth 0x0003ae29 start + 41
Thread 1:
0 libSystem.B.dylib 0x900376a7 mach_wait_until + 7
1 SDL 0x016ed713 SDL_Delay + 467
2 SDL 0x016de14d SDL_Linked_Version + 397
3 SDL 0x016ed341 SDL_SemWait + 49
4 libSystem.B.dylib 0x90023d67 _pthread_body + 84
Thread 2:
0 libSystem.B.dylib 0x90009817 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082d227 CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x9082ca42 CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x91469356 HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x91469171 CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90023d67 _pthread_body + 84
Thread 3:
0 libSystem.B.dylib 0x90047927 semaphore_timedwait_signal_trap + 7
1 com.apple.audio.CoreAudio 0x914765a4 CAGuard::WaitFor(unsigned long long) + 212
2 com.apple.audio.CoreAudio 0x914764c6 CAGuard::WaitUntil(unsigned long long) + 66
3 com.apple.audio.CoreAudio 0x91474e42 HP_IOThread::WorkLoop() + 690
4 com.apple.audio.CoreAudio 0x91474b8b HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5 com.apple.audio.CoreAudio 0x91469171 CAPThread::Entry(CAPThread*) + 93
6 libSystem.B.dylib 0x90023d67 _pthread_body + 84
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x00000000 ebx: 0x016d4214 ecx: 0xff000000 edx: 0x00000000
edi: 0x00000000 esi: 0x00000000 ebp: 0xbfffbdf8 esp: 0xbfffbcf0
ss: 0x0000001f efl: 0x00010246 eip: 0x016d4453 cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
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0x965d1000 - 0x965d1fff com.apple.vecLib 3.3.1 (vecLib 3.3.1) /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
0x97ecb000 - 0x97ed8fff libbz2.1.0.dylib /usr/lib/libbz2.1.0.dylib
0xc0000000 - 0xc0008fff com.growl.growlframework 1.1.5 /Applications/Jeux/Wesnoth/191 Wesnoth.app/Contents/Frameworks/Growl.framework/Versions/A/Growl
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
Current projects: Internet meme Era, The Settlers of Wesnoth
Re: Wesnoth 1.9.1
Actually, quitting Wesnoth clears the cache too. Or changing to fullscreen mode, then pressing F5. Anyway, Soliton fixed it on Saturday so it'll be Control+F5 like it used to be.Eleazar wrote:That F5 isn't hardcoded.
You can change OsX's key commands with System Preferences. You should be able to change it in the Expose panel.
“It is written in my life-blood, such as that is, thick or thin; and I can no other.” - J.R.R. Tolkien
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
My campaign: Swamplings - Four centuries before the founding of Wesnoth, the first wolf rider emerges from a tribe of lowly swamp goblins.
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