Wesnoth Forum Era

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Aura
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Post by Aura »

Fair point.

How about the steam dwarf then either tank or dog, and for the magicians put the summon circle as a Lv 0 mage that can level into the Lv 1 Saurian Mage and possibly either/or the Lv 1 WML Mage ?
monochromatic
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Post by monochromatic »

Sounds okay to me. artisticdude and Captain_Wrathbow, any objections so far?

What are the WML wizards attacks anyway? Especially zookeeper's.....It's utterly beyond me.
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Dixie
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Post by Dixie »

elvish_sovereign wrote:Melee looks fine to me. But the heavy line will now introduce RIPLB in both directions. Araja will probably have some sort of magic attacks, tapik impact and blade, and Golbeeze...i still don't know, impact and fire? At this point, I still think the best choice is to put him as an alt advancement of ParadiseCity.
I don't remember which unit is ParadiseCity, but another option could just be to put all the weird looking units together, either as their own line, or as a pre-existing unit levelling into Araja (say, the Augur or the "?"), which in turn levels into either the wyrm or Tapik.

It would leave the slowing hunter lines with only one advancement, so either you leave them like that, you send E_S over there or you graft them to another line (the scouts or the ranged, maybe).

Also, your heavies only have one advancement too, which can work fine. Or you can scrap them, send Golbeeze somewhere with the Melees and PK as an alternative of ThunderGobo.

Another option could be open one or two additionnal slots for people to sign up as an additionnal heavy or hunter, and ask for them to try and have sprites that at least somewhat fits.

Or just do as I said in my last post with only switching Araja, Porty and Aura around.

Or Aura's last suggestion is fine too.

Just a bunch of ideas :) (I don't there's a point where you have too many ideas :P )

Edit:
@ WML wizards: I think it would be funny if it were something totally alien to mainline wesnoth, since they are able to rework the code. Either a true ranged attack, or an attack with splash damage, or maybe an attack with a range different from "melee" or "ranged" (thus they would never suffer any retaliation, but it could not be used to retaliate either). Or something else really special along these line, I dunno, there are so many possibilities! :)
Last edited by Dixie on July 20th, 2010, 3:01 pm, edited 1 time in total.
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Post by monochromatic »

@Dixie ParadiseCity is the ? Ghost.
EDIT: I remember seeing on IRC a while before now that zookeeper's outlandish ability is that every turn, he will have one side you cannot attack? (Randomized per turn) Dunno if that changed though. And with the WML Wizards in general, I think it would be really cool if they had a WML damage type...
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Post by artisticdude »

elvish_sovereign wrote:I remember seeing on IRC a while before now that zookeeper's outlandish ability is that every turn, he will have one side you cannot attack? (Randomized per turn) Dunno if that changed though.
Nope, it hasn't changed (and I doubt I could change it even if I wanted to... zookeeper has some seriously complicated stuff in that ability).
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Post by Captain_Wrathbow »

elvish_sovereign wrote:I think it would be really cool if they had a WML damage type...
And the animation is a stream of WML code as a projectile. :Awesome:

No, actually I like the anim I made for Zookeeper better, but a totally different damage type and range would be interesting... :P
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boru
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Post by boru »

I think one of the strengths of this era will be the surprise factor ... you've got saurians turning into winged fairies, a knight turning into a cute dog, elvish_hunter turning into a wyrm, etc. So, keeping that in mind, are you sure you have to strictly comply with RIPWLIB in all cases? I see it can be a useful design tool to let you know when you're going too far afield, but I wouldn't let it be a straitjacket.
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Post by tapik »

I know that the most problematic unit is mine. And I'm very surprised. I thought that putting an animal to the faction is easy. Big mistake.
So how to handle this? I think that the place for tapik could be chosen according its personality:
1) The tapik is a dog. Nothing more or less. In this case it could stand outside as the only one monster in this faction. Stats: level 1, neutral, cheap, skirmish, fast, good defence. Melee attack 5-3 blade (fangs), range 3-1 (bark)
2) It is a magical creature. In this case it could be in the tree with mages. May be in the line Summoning Circle-Tapik-Deusite's Dragon. Stats: level 2, neutral, fast. Melee attack 8-3 blade (fangs), range 6-3 (fire)
3) It is an animagus. It could be advancement of maramros or better darkshaman. Stats: level 3, lawful, fast, healing, bunch number of HP, resistent against magic. Melee attack 9-4 arcane (fangs). The range attack could be slowing spell (2-2,magic,slow)
4) It is a werewolf (as was my first idea). In this case it has to advance unknown enemy. Stats: level 3, chaotic, fast, skirmish, regenerate. Melee attack 9-4 cold (fangs). The range attack could be wail (5-3). I prefer "more than chaotic" with bonus/malus 50%, but I don't know how to implement it.
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My draft of tree when the tapik is magical creature
My draft of tree when the tapik is magical creature
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Golbeeze
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Post by Golbeeze »

Wow that chart is confusing. Could you just make your own version without the extra red arrows involved? I think it will be much easier to comprehend what you are after.
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Post by monochromatic »

Darn, just when I though I had a solution... :evil:

Kidding.... :whistle:

Anyhow, I prefer options 1 and 4 because 2 and 3 violate RIPLIB.
tapik wrote:1) The tapik is a dog. Nothing more or less. In this case it could stand outside as the only one monster in this faction. Stats: level 1, neutral, cheap, skirmish, fast, good defence. Melee attack 5-3 blade (fangs), range 3-1 (bark)
This potentially could be interesting.
tapik wrote:2) It is a magical creature. In this case it could be in the tree with mages. May be in the line Summoning Circle-Tapik-Deusite's Dragon. Stats: level 2, neutral, fast. Melee attack 8-3 blade (fangs), range 6-3 (fire)
Hmm....RIPLIB because Araja will probably not have a blade attack.
tapik wrote:3) It is an animagus. It could be advancement of maramros or better darkshaman. Stats: level 3, lawful, fast, healing, bunch number of HP, resistent against magic. Melee attack 9-4 arcane (fangs). The range attack could be slowing spell (2-2,magic,slow)
RIPLIB because it would lose its magical attack capabilities.
tapik wrote:4) It is a werewolf (as was my first idea). In this case it has to advance unknown enemy. Stats: level 3, chaotic, fast, skirmish, regenerate. Melee attack 9-4 cold (fangs). The range attack could be wail (5-3). I prefer "more than chaotic" with bonus/malus 50%, but I don't know how to implement it.
I think this is cool, but the sprite might want to be slightly recolored? Otherwise I like it. What might be cool is drain for the melee. Of course, less powerful but yeah.

artisticdude, Captain_Wrathbow, thoughts?
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Golden_Soldier
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Post by Golden_Soldier »

when do you expect this era to be done
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Araja
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Post by Araja »

Once we're finished discussing unit trees, unit design, and unit balancing. And have gone through several versions...Sooo...some time this year? :D You need to have a good long development cycle for these things...Make sure it's done right.
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Post by Golden_Soldier »

I think Tapik should be just a level one monster because it really wouldnt look right if he advanced or advanced from anything else
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Post by Pentarctagon »

an expensive lvl 2 wouldn't exactly be out of place either given the size of his sprite
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Post by PeterPorty »

As I said, if mine is too much trouble, I have no problem in changing my sprite. If I have to, I would like the MoonBlade Wrag, (or whatever it's called) from Era of Myths. (The white fur werewolf). I yhink that would be better with Tapik's sprite?
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