Wesnoth Forum Era

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boru
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Post by boru »

elvish_sovereign wrote:Really? Like Golbeeze above, I only made those suggestions based on the sprites. And it's up to artisticdude and Captain_Wrathbow to make the final decisions.

For both of you, I can change it in the chart above, but it would take some work because I had envisioned the rest of the units lines differently. So, in order to not violate RIPLB I will leave the decisions to artisticdude and Captain_Wrathbow.
Yes, there's a unit.cfg file, and there's a trait called loose cannon, and a couple of attack frames. (I also threw in some amla's, not realizing that our units would be levelling up into different units.)

All of which can go, if a_d/C_W don't like them. I'm just saying they're there.
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Post by artisticdude »

elvish_sovereign has joined the TWFF team. He will be assisting with balancing primarily, but also with the general management of the era. Hopefully this will speed up preliminary balancing and get us back on track in our timeline. Any questions or comments you may have regarding the era may be directed to one of the developers either in this thread or by PM.
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Post by Huston »

looks interesting
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PeterPorty
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Post by PeterPorty »

I have a question... where the hell did I get an impact attack from? I have a sword... If you made it because of Tapik's sprite, maybe we can add claws to his unit, or maybe change my sword into a mace... dunno, just saying... it's kinda weird.
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Post by monochromatic »

@PeterPorty Trample. Horse trampling. Yeah.
But it's true going from PeterPorty to tapik is proving to be a challenge, because it will always result in a RIPLB.
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Post by tapik »

Sorry for late posts:
PeterPorty wrote:I have a question... where the hell did I get an impact attack from? I have a sword... If you made it because of Tapik's sprite, maybe we can add claws to his unit, or maybe change my sword into a mace... dunno, just saying... it's kinda weird.
I have the same question. Have you ever heard about impact attack of DOG? Uff...

I know I had to discuss this earlier, but I misunderstood the term "Heavy Melee" - as you can see I'm not a native speaker :-(

May be my unit will use its head as a horsehead (so you have invented a doghead ;-) ) According this, only one charged attack will be possible - may be 45-1 (so 90-1 as a charge). But it makes the unit the one-hit killer of all units (yes, except few ones like Argan..)

As a side-effect it makes me trouble with unit description... how to describe such dog, which looks so funny... it should be animagus... I'll have to think about it.

Edit: And conclusion: there are three possible solutions:
1 me and PeterPorty will accept the only impact melee atacks of our units (and the sprites must be changed, at least for PeterPorty)
2 the stats will be updated. E.g. impact attack by head (tapik) and by horse (PeterPorty) and blade fire attacks (sword and teeth).
3 the faction tree will be modified again

Edit again:
PeterPorty has two attacks already, so he needn't solve the first case
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monochromatic
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Post by monochromatic »

Ok, in order to avoid RIPLB, PeterPorty and tapik, you have two choices IMO:
1. Similar to tapik's second suggestion, both will get a powerful impact charge attack, but we'll need PeterPorty to drop the fire sword and stick with a normal sword (and tapik with get claws/teeth)

2. PeterPorty and tapik change places. Then we don't need any weapon additions/changes.
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Post by Araja »

This is what I get for not checking up on the thread :shock:

As artisticdude mentioned, I really don't belong in the melee line-up. I mean, the damage type changes from blade, to fire, to blade again...Human-ball of light-elf? Not wishing to sound ungrateful, but I make no sense there and would rather be somewhere else.

Level 0 mage, alternate L1 mage (we already have an incorporeal cloud there)...? Just somewhere that isn't halfway into the melee chain :o
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Post by Dixie »

elvish_sovereign wrote:Ok, in order to avoid RIPLB, PeterPorty and tapik, you have two choices IMO:
1. Similar to tapik's second suggestion, both will get a powerful impact charge attack, but we'll need PeterPorty to drop the fire sword and stick with a normal sword (and tapik with get claws/teeth)

2. PeterPorty and tapik change places. Then we don't need any weapon additions/changes.
Seeing your stats, I think the RIPLIB level up of Golbeeze is PK, so in that regard, as long as there's at least one RIPLIB choice for level up, the other options can be somewhat less riplibs. Take the mage leveling to either white mage/red mage, or the spearman choosing between javelineer/pike/sword, for isntance. I don't think it would be too much of a problem if they got blade damage instead.

Otoh, I totally agree with Araja that he fits poorly with the fighters. Why not make him the Lv2 heavy melee (like, the gate summoning the Lv3 weird dog unit? :p) with fire attacks, which is already more consistent with the heavies (the dog could breath fire, or have flaming claws, perhaps?) and place PeterPorty somewhere within the leaders line (his sprite would suggest a Lv3 Leader, but I don't know if you are still considering activity/titles/ancienty for level assignments). His sword, although flaming, would still be much more fitting than the summoning circle. Or you could place Peter in Aura's spot as a faster (mounted) and possibly heavier unit, maybe with a flame attack, and put Aura somewhere in the leaders lineup.

Anyway, just a bunch of ideas thrown out there :)
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Post by artisticdude »

Dixie wrote:Or you could place Peter in Aura's spot as a faster (mounted) and possibly heavier unit, maybe with a flame attack, and put Aura somewhere in the leaders lineup.
That makes the most sense to me.

*sigh* And I thought I was done with advancement charts. :P
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Post by monochromatic »

In order to respect RIPLB, and looking at Araja's comments, I have a few more problems in addition to the PeterPorty-tapik problem above:

Concerning Araja, what if he became an alternate advancement of ParadiseCity? Makes sense as they are both abstract sources of magic. And then incorporate either Aura or artisticdude (Yes, I think Zerovirus's sprite makes think of an uber-imba sword master). To work out sprite issues (if that occurs) I do not mind being moved to level 1 or 2, since I oddly have the smallest sprite.

EDIT: Putting PeterPorty in the melee line seems viable to me.

Elvish_Hunter -> Deusite Assuming the hunters get attacks similar to the Elvish Hunters, I don't quite get how the Wyrm can get a ranged slowing attack. I wonder how it would affect balance if we moved him as a alternate advancement of sur.nhm? He could magically breathe [whatever type of magic] and have whatever melee weapons. The only thing would be that the hunter line will only have one advancement, which might make the lines more interesting though. I don't know.

Ninja'd don't know how well it fits with above.
Last edited by monochromatic on July 20th, 2010, 2:29 pm, edited 1 time in total.
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Post by Golbeeze »

What does RIPLB/RIPLIB stand for? It is somewhat hard to follow the conversation as I don't know what it means.
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monochromatic
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Post by monochromatic »

Reduction in Power (when) Leveling (Is) Bad. I'll link you to Elvish_Pillager's thread once find it.

http://forums.wesnoth.org/viewtopic.php?f=12&t=7205
Last edited by monochromatic on July 20th, 2010, 2:43 pm, edited 1 time in total.
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Post by Aura »

How about this for the heavy/melee lines ?

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Post by monochromatic »

Melee looks fine to me. But the heavy line will now introduce RIPLB in both directions. Araja will probably have some sort of magic attacks, tapik impact and blade, and Golbeeze...i still don't know, impact and fire? At this point, I still think the best choice is to put him as an alt advancement of ParadiseCity.
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