Bridges
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Re: stone bridge
Shouldn't the hole be less dark gray and more brownish? Even if it's rock it should be lighter since it's in daylight.
edit: I'm talking about the grassy chasm
edit: I'm talking about the grassy chasm
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Re: stone bridge
To accomplish this would mostly likely take an entirely new terrain type - "outdoor chasm" or somesuch - that used a different colour palette. This isn't necessarily a bad idea, but it is beyond the scope of this topic (which is stone bridges). If you'd like to explore the proposal further, you can make a topic in the Ideas forum or - even better - copy the chasm .pngs from your Wesnoth folder and take a stab at recolouring them yourself!SFault wrote:Shouldn't the hole be less dark gray and more brownish? Even if it's rock it should be lighter since it's in daylight.
edit: I'm talking about the grassy chasm
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Re: stone bridge
Hello,
As promised I was working on a bridge to be used over chasms. The idea with the hanging bridge came to nothing, so it is a regular one with pillars and arcs. Here is the first version I would like to show to a wider audience. All comments are appreciated.
TIA
Lurker
As promised I was working on a bridge to be used over chasms. The idea with the hanging bridge came to nothing, so it is a regular one with pillars and arcs. Here is the first version I would like to show to a wider audience. All comments are appreciated.
TIA
Lurker
Re: stone bridge
Atm the bridge looks too dark.
also I tought it would be something similar to the bridge of the scene with the balrog and gandalf (its a subterranean bridge)
As a few examples of what I was expecting, tought you can disregard them if you want
http://img-fan.theonering.net/rolozo/im ... Balrog.jpg


also I tought it would be something similar to the bridge of the scene with the balrog and gandalf (its a subterranean bridge)
As a few examples of what I was expecting, tought you can disregard them if you want

http://img-fan.theonering.net/rolozo/im ... Balrog.jpg


"Mysteries are revealed in the light of reason."
- Speedbrain
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Re: stone bridge
The current bridge used in caverns already mimics the LOTR bridge, IMO. It looks like it was carved or formed naturally rather than built.
I think they are trying to come up with an alternative style people can also use.
I think they are trying to come up with an alternative style people can also use.
- rhyging5
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Re: stone bridge
I really impressed by the elegance of your bridges.
My only concern is that the floor have a bit repetitive tiles. Have you tried to make some crack or deteriored stone?

- Eleazar
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Re: stone bridge
@Lurker:
That looks extremely cool, especially the way it fades into darkness. It's quite a bit better than the one i linked to earlier.
* I don't know how dependent this is to the shape of the chasm, but i'm half-way through making some changes which may have a minor effect on your bridge. The background has changed a little too. Copy the attached files over the chasm to get the latest.
* I think it is too dark overall. If it was supposed to be made of black stones, i'd at least expect some brighter specular highlights somewhere.
* The arches come up too high. If you visually subtract the hight of the railing, there's extremely little space, if any, between the upper surface and the underside of the arch.
That looks extremely cool, especially the way it fades into darkness. It's quite a bit better than the one i linked to earlier.
* I don't know how dependent this is to the shape of the chasm, but i'm half-way through making some changes which may have a minor effect on your bridge. The background has changed a little too. Copy the attached files over the chasm to get the latest.
* I think it is too dark overall. If it was supposed to be made of black stones, i'd at least expect some brighter specular highlights somewhere.
* The arches come up too high. If you visually subtract the hight of the railing, there's extremely little space, if any, between the upper surface and the underside of the arch.
- Attachments
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newer-chasm.zip
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Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
Re: stone bridge
Thank you all for your feedback.
@Vendanna: Your examples look cool and inspiring. But with this bridge I really wanted to create an "everyday" bridge. Plus, this kind of small arcs does not tile - I think I would have to restrict myself to single hex or something like that.
@rhygig5: For the first bridge I added some noise as a last step to make it less smooth. I have forgotten this for this instance but hopefully that will help to break it up a bit. I have thought of cracks and such but that would require a lot of different tiles to avoid creating patterns. If at all that will happen when an unbroken bridge is finished and committed.
@Eleazar:

Stay tuned
Lurker
@Vendanna: Your examples look cool and inspiring. But with this bridge I really wanted to create an "everyday" bridge. Plus, this kind of small arcs does not tile - I think I would have to restrict myself to single hex or something like that.
@rhygig5: For the first bridge I added some noise as a last step to make it less smooth. I have forgotten this for this instance but hopefully that will help to break it up a bit. I have thought of cracks and such but that would require a lot of different tiles to avoid creating patterns. If at all that will happen when an unbroken bridge is finished and committed.
@Eleazar:
I am aware of that. This screenshot does show the old tiles because it - like the whole bridge - was made on my laptop. On weekends I have access to my home computer which runs trunk, so I will take the new terrain into account. But ATM it seems that it should suffice to make the transition to terrain semi-transparent so it blends together. Of course I will try to test with a few different transitions so I do not get a gap between chasm and bridge.Eleazar wrote:* I don't know how dependent this is to the shape of the chasm, but i'm half-way through making some changes which may have a minor effect on your bridge.
Will make it a little brighter. But what is probably misssing most is contrast, i.e. brighter hightlights.Eleazar wrote:* I think it is too dark overall. If it was supposed to be made of black stones, i'd at least expect some brighter specular highlights somewhere.
True, as well as annoying. I will have to insert another row of stones at the top and push the arcs down.Eleazar wrote:* The arches come up too high. If you visually subtract the hight of the railing, there's extremely little space, if any, between the upper surface and the underside of the arch.

Stay tuned
Lurker
Re: stone bridge
Second try to the chasm bridge:
Edit: Added some cloudiness to the bridge
Edit: Added some cloudiness to the bridge
- AtemTheLightning
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Re: stone bridge
Wow. Only thing I find wrong is the transition: it isn't like the rest of the bridge, because it's not dead straight.
Re: stone bridge
yeouch...
It took me waaay more time than I like to answer that feature request, but I think i'm on the right track...
Lurker I have comitted some macros that should do what you want (assuming I understood correctly what you want)
I have implemented the stonebridge with some test images that are in terrain/test and that are very explicit on what is used...
A couple of notes
If an image is missing the macros should to "the right thing". In particular, if there is no "turning/forking" images provided the bridges should still work correctly
The test images fit in a hex but the macros are done in such a way that you can overlap the neighbouring hexes (not the ones after that, though, but that should be enough)
At this point the special endings over water won't work. I have an idea how to do them, but we'll work on them once the normal cases are done
Feel free to post any bug you find, I've been a bit light on testing
It took me waaay more time than I like to answer that feature request, but I think i'm on the right track...
Lurker I have comitted some macros that should do what you want (assuming I understood correctly what you want)
I have implemented the stonebridge with some test images that are in terrain/test and that are very explicit on what is used...
A couple of notes
If an image is missing the macros should to "the right thing". In particular, if there is no "turning/forking" images provided the bridges should still work correctly
The test images fit in a hex but the macros are done in such a way that you can overlap the neighbouring hexes (not the ones after that, though, but that should be enough)
At this point the special endings over water won't work. I have an idea how to do them, but we'll work on them once the normal cases are done
Feel free to post any bug you find, I've been a bit light on testing
Fight key loggers: write some perl using vim
Re: stone bridge
I think it needs a bit more contrast. Not heaps more, just a bit.
My spritework can be seen here.
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Re: stone bridge
I love the design, but the chosen colour scheme causes the bridge to pop out of the surrounding cave terrain. Would it be possible to shift the colour palette to be the same as the cave/chasm terrain?lurker wrote:Second try to the chasm bridge:
Edit: Added some cloudiness to the bridge
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Re: stone bridge
I agree that it looks like the bridge has been pasted on top of the terrain, rather than actually being part of it. I'm not sure it's just the colour, though. The arches don't quite match up - the far end hits the wall right at the end of the arch, while the near end finishes the arch and then has a solid block of bricks. Which should probably be standing on a pillar like the middle, but doesn't appear to be. Also, something about the way the far end meets the cliff doesn't seem quite right to me... it just doesn't seem to match the terrain quite the way it should, though I can't say exactly why.
Re: stone bridge
@Boucman:
Thanks for your hard work. I will try the new macro, but only at the weekend, like always.
Greetings
Lurker
Thanks for your hard work. I will try the new macro, but only at the weekend, like always.
Greetings
Lurker