Woodmouse's art stuff [random stuff, page 49]

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firedragon86
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Re: Woodmouse's sprites

Post by firedragon86 »

wow, i've much to learn yet...
your pictures are .. like pro...
wow
i just know how to draw the noobiests guys :cry:
congrats, u are a drawing master
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woodmouse
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Re: Woodmouse's sprites

Post by woodmouse »

firedragon86 wrote:wow, i've much to learn yet...
your pictures are .. like pro...
wow
i just know how to draw the noobiests guys :cry:
congrats, u are a drawing master
If that's sarcasm... I'm gonna cry. D:
But if it's not, well, thanks. :lol:

And here's a new sprite, mini-Cthulhu! :mrgreen:
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Fog
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Re: Woodmouse's sprites

Post by Fog »

I had to google what a "Cthulhu" is, and even with artistic license taken in account, I can't distinguish... Well, anything. Could you explain it to me?
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woodmouse
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Re: Woodmouse's sprites

Post by woodmouse »

Me and Zero had (or are having as Zero's not finished yet) some sorta spriting competition or something of doing a sprite of a thing Valkier did, and well, this is what I made...
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Zerovirus
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Re: Woodmouse's sprites

Post by Zerovirus »

Welp I'm finished now. It's in my thread as you already know.

EDIT: Here comparison.
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woodmouse
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Re: Woodmouse's sprites

Post by woodmouse »

Quoting myself... ART CONTRIBUTORS PLEASE READ!!! :cry:
woodmouse wrote:Ugh. I'm not good in making shadows. :(
But is this better?
(And I also tried making it more jiggly again, but it's really hard...)
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Image
So is it good enough for mainline? I mostly mean the base frame, and can I have some advice on the animation?
And also, do you think this would be better as the smaller mudcrawler, or as the bigger? Because I myself thought it'd be the smaller one, and that I'd also make the bigger one later... But well. It might be too big?
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thespaceinvader
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Re: Woodmouse's sprites

Post by thespaceinvader »

I'll run it by Jetrel next time I see him. It's certainly getting closer. I'd say potentially to make it look a little more slimy, use some really bright specular highlights. And the shadow shouldn't go up behind it like that.
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woodmouse
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Re: Woodmouse's sprites

Post by woodmouse »

thespaceinvader wrote:I'll run it by Jetrel next time I see him. It's certainly getting closer. I'd say potentially to make it look a little more slimy, use some really bright specular highlights. And the shadow shouldn't go up behind it like that.
Ok! Hmm, is this better?
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Telaron
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Re: Woodmouse's sprites

Post by Telaron »

During the animation the whitish pixels above his eve look rather odd. Almost like they are... spinning?
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woodmouse
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Re: Woodmouse's sprites

Post by woodmouse »

Telaron wrote:During the animation the whitish pixels above his eve look rather odd. Almost like they are... spinning?
It's like pulping. I'm not sure if it's clear enough then...

...or bulbing. Or whatever the word is. The *plop* thing. BUBBLING!!! Yeah, that.
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artisticdude
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Re: Woodmouse's sprites

Post by artisticdude »

For some reason I haven't really paid much attention to this sprite before, but since you're aiming for mainline with it I'll shell out some critique on the baseframe. :P

1. Shading

The sprite appears rather flat in places, due to the fact that in those places only 1 or 2 colors are used. And as TSI pointed out, specular highlights are important in a mud creature, due to the nature of the substance that comprises it. Also, use lighter colors to outline the side of the sprite that faces the light source. Finally, perhaps the eyes should have stronger highlights and more contrast, to give the impression of glowing.

2. Shadow.

The shadow seems to be originating from 2 sources ATM, because the creature is casting 2 shadows. You only need one. Also, I'm not quite sure what you're trying to accomplish with all those semi-transparent pixels around the base.

3. Other

This is debatable, but I am of the opinion that the mudcrawler shouldn't have clods of dirt surrounding him. They wouldn't move with him when he moves, so the fact that they are always there would seem rather strange to some players (such as myself). And I'm not quite sure what to make of those dark lines across its body... what are those for?

That said, this shows great promise and the current mudcrawler really needs to be replaced. Good luck with this. :)
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woodmouse
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Re: Woodmouse's sprites

Post by woodmouse »

I would've done those things, but... I have problems without needing to redo half of it. :(
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woodmouse
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Re: Woodmouse's sprites

Post by woodmouse »

Dwarf head. Or maybe just some old man's head. Or something.
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sur.nhm
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Re: Woodmouse's sprites

Post by sur.nhm »

The nose and the eyes are really unclear.
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thespaceinvader
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Re: Woodmouse's sprites

Post by thespaceinvader »

Flatten and simplify. Start with flat colours, and shade to add VOLUME. Then try shading to add texture. Giving something shape is much, MUCH more important than giving it texture, at sprite scale. Shape is what defines the form of an object. Texture just adds interest.
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