What features would you like to see in a huge Wesnoth RPG?

Discussion and development of scenarios and campaigns for the game.

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zaladore
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by zaladore »

and a man eating race called Man devours by men
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by TheGreatRings »

I'm not really sure if this campaign is still being made (which is sad, because it sounded good). Also, how would a gorgon work in Wesnoth? It turns a person to stone if they see it.
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Maramros
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by Maramros »

Perhaps I am wrong, but the way I saw it, the flavor of this RPG was still holding somewhat true to Wesnoth, sticking with medieval weapons, and magic.

Also, five posts in a row? Seriously, just edit your original.

EDIT: (see, it's not that hard) six posts, my mistake. i didn't see the last one.
Last edited by Maramros on May 2nd, 2010, 1:33 pm, edited 1 time in total.
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by artisticdude »

I just want to let everyone know I'm still working on this as much as I can (finals... ugh).
Last edited by artisticdude on May 2nd, 2010, 7:30 pm, edited 1 time in total.
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by Blarumyrran »

zaladore wrote:and a man eating race called Man devours by men
I think this pretty well sums up the thread.
zaladore
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by zaladore »

Wesnoths gomeplay experience is never ending.
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by Captain_Wrathbow »

zaladore wrote:and a man eating race called Man devours by men
That doesn't even make any sense...
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artisticdude
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by artisticdude »

zaladore wrote:and harpies praying on poor nomes, and humans garden nomes are brought back to life by a evil mage, and attack humans for revenge,and serve the evil mage
Sorry, but 'garden (g?)nomes' just doesn't have a very threatening ring to it, even demonic garden (g?)nomes; it makes things seem all happy and G rated (I want at least a PG rating. PG doesn't mean Parental Guidance, it means Pretty Good :P ). As far as the rest of it goes, there's really not a lot of background information there, and it would mean a lot of extra work coding/replanning/spriting. I have the plot pretty well figured out already, but thanks anyway. :)
zaladore wrote:and a man eating race called Man devours by men
On the Isle of Man? :P
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monochromatic
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by monochromatic »

zaladore wrote:A Centaur, or Satyr race, just one of my ideas.
zaladore wrote:a gun or any other advanced weapon.
zaladore wrote:A Gorgon Race
zaladore wrote:Like Medusa
zaladore wrote:How about harpies,nomes, garden nomes, and leprechauns,and grim reaper races becoming new races in your rpg. humans have guns,and theres gorgons turning people to stone and harpies praying on poor nomes, and humans garden nomes are brought back to life by a evil mage, and attack humans for revenge,and serve the evil mage, and the grim reaper race fights with the undead race because they are not suppose to be alive,and leprechauns fight with fairies and criminals over there gold.
zaladore wrote:and a man eating race called Man devours by men
[sarcasm]
Congratulations, you have received my award for the first sextuple posting I have ever witnessed in my life.
[/sarcasm]
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by zaladore »

denomic gnomes are pretty scary.
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by artisticdude »

Tell you what, when I get some free time I'll come up with a demonic gnome sprite. If it's good enough, I'll try adding it into the campaign somewhere. :)
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Hulavuta
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by Hulavuta »

The Great Rings wrote:I'm not really sure if this campaign is still being made (which is sad, because it sounded good). Also, how would a gorgon work in Wesnoth? It turns a person to stone if they see it.
If I'm not mistaken, they have to stare into their eyes to turn to stone. Reminds me of that justice league episode where Batman talks to Medusa and wears a blindfold. It could be an attack that makes them look into their eyes or something.

This has been said many times before, but zaladore, YOU NEED TO EDIT POSTS! Don't post small tiny short posts or something. We didn't need "like Medusa" because most people know what a gorgon is. If you really felt it necessary, you could've just edited. I REALLY hope this isn't to get a high post count or something..

Also I think you mean "devourers" not "devours"
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artisticdude
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by artisticdude »

The Great Rings wrote:I'm not really sure if this campaign is still being made (which is sad, because it sounded good).
This campaign is still being made (if nothing else, I'm not a quitter), but I've been focusing more on art than coding recently, and studying for my upcoming finals takes up a lot of my time now. This summer I'll have much more free time. As Gambit knows well, summer is great, because you can just sit and type (draw, play Wesnoth, whatever) for hours.
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Hulavuta
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by Hulavuta »

Except we have summer reading...
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zaladore
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Re: What features would you like to see in a huge Wesnoth RPG?

Post by zaladore »

Demonic garden gnomes are from hell! :twisted: :evil:
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