What to do about level 3 units

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Bablefish
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What to do about level 3 units

Post by Bablefish »

There has been some descussion about after a unit reaches level three, it should be given a bonus for every subsequent amound of experience reached, or it should be able to be upgraded to a level four unit. I have a differect suggestion. Many times when I play the leveling up of a unit is wonderful, not just because it is more powerful, but because it is completly healed. How many times have I had a level 2 unit with one hit point left, only to be saved by leveling. So my suggestion is this: However much experience it took that unit to reach level three, have that amount of experience (when reached) heal the unit all of the way. I think this is a pritty simple system, and is sort of a reward for level three units continually obtaining experience.

My two cents
autolycus
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Post by autolycus »

The current leading (unofficial) idea is that a unit has hp added at that 'levelling up'. I guess some people feel that a persistent reward is better than a transient one.
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miyo
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Re: What to do about level 3 units

Post by miyo »

Bablefish wrote:So my suggestion is this: However much experience it took that unit to reach level three, have that amount of experience (when reached) heal the unit all of the way.
No.

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yeti
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Post by yeti »

autolycus wrote:I guess some people feel that a persistent reward is better than a transient one.
If better means more unbalancing and strategy changing...

While I think one should be punished for playing with level 3 instead of leveling new units by wasting the xp for nothing, the idea of healing could be acceptable. It could make an interesting tactical twist (and maybe let intelligent units justify their existence), unlike adding hp which just motivates player to build überunits that are impossible to kill.
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autolycus
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Post by autolycus »

Uberunits? Hardly. If it takes you 200 xp to gain 2 hp, the reward is nice, but not great when balanced against the strategic problems you face in adopting a 'place my potential uberunit in the right place to gain xp each time' philosophy. I will repeat what I've said elsewhere - controlling the effect of xp and the gold cost of units balances things more easily than any other method of balancing - it is easier to predict the effect of gold cost than it is to predict the effect of damage, defense, or ability alterations.
as kingfishers catch fire
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Fortify
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Temporary bonus

Post by Fortify »

How about instead of a bonus that raises Max HP every 100xp or so the unit receives a bonus to its current HP with no change to it max? This means no uber units because after a few combats or at the end of the level the HP are gone.

Regardless of the units current hp it would get +25% to +50% of Max hp to its current HP. This could result in some healing or could put the unit over its max HP. Think of it as the temporary confidence from recent learning and sucesses.

This might add an element that could be abused a little. Players would want to save units from advancing near the end of a scenario unless they absolutly have to. Sounds like it is similar to the effort we take now to level the right units at the right time to get the benefit of the restore to max with the first and second level-up.
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Popito
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And what about...ageing?

Post by Popito »

Reading this post ... it has come as a flash...

why units can not age???, let 3lvl be it's best years... and a bunch of xp later.... you begin to age, losing hp, mov, strenght... troop can loose attack damage but gain one extra attack, or gain a few resistances.

And an extra decrepit level (at absurd lots of xps) where the unit is really elder (with almost no hp, no mov, and no attack at all) and it could have some special trait as ... teaching or something like that.

It can be hard to see your top troops shrink, but i surely can be fun!!, seing tricky players keeping good troops from gaining xp :)

Popi
Circon
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Post by Circon »

The Wesnoth Philosophy wrote:There should be no situation in which you are penalized for leveling a unit.
Ghost -> Shadow loses the ranged, but you aren't forced. So this is struck down.[/quote]
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turin
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Re: And what about...ageing?

Post by turin »

Popito wrote:Reading this post ... it has come as a flash...

why units can not age???, let 3lvl be it's best years... and a bunch of xp later.... you begin to age, losing hp, mov, strenght... troop can loose attack damage but gain one extra attack, or gain a few resistances.

And an extra decrepit level (at absurd lots of xps) where the unit is really elder (with almost no hp, no mov, and no attack at all) and it could have some special trait as ... teaching or something like that.

It can be hard to see your top troops shrink, but i surely can be fun!!, seing tricky players keeping good troops from gaining xp :)

Popi
because all (official) campaigns take place over < 2 years.

And other logic reasons, but that is the easiest one to post.
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Elvish_Pillager
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Re: And what about...ageing?

Post by Elvish_Pillager »

turin wrote:because all (official) campaigns take place over < 2 years.
Liches can become Ancient in less than two years too.

(not that I suppost aging, which is a fairly bad idea IMO)
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Dacyn
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Re: And what about...ageing?

Post by Dacyn »

Elvish Pillager wrote:Liches can become Ancient in less than two years too.
are you saying that that's a bad name? Start a new topic...
Boucman
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Post by Boucman »

Necrophages level to themselves, which means that they will be completely healed from time to time even after reching their max level....

so healing for units at max lvl is currently considered as an ability for specifics units..... and should not be given to everybody that easily
MadMax
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Post by MadMax »

I couldn't see aging with regular soldiers, but maybe mages could begin to lose their power. How about having the Great Mage level into the Elder Mage?
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turin
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Post by turin »

MadMax wrote:I couldn't see aging with regular soldiers, but maybe mages could begin to lose their power. How about having the Great Mage level into the Elder Mage?
ahem... a mage won't lose any power over the course of 2 years, especially if he started out as a young practitioner.

No.
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Bandobras
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Post by Bandobras »

Uhm! Seems like a nice idea: every time a maxed unit would gain [n] XP it gains [n] HP instead. Reset after the end of scenario. I'm an avid fan of after-max-level advancement, but I guess I could live with such a solution.

With this, killing blow delt by Delfador is no longer a disaster (at least at the beginning of a scenario --- and later on you can usually pick your kills better) and the Lancer and the Outlaws are quite nice if played specially (collect kills with a Lancer and then send him to assasinate :x ).
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