iPhone version support/feedback thread: Ep. 3

General feedback and discussion of the game.

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spod
Posts: 13
Joined: January 25th, 2010, 2:18 pm

Re: iPhone port, Episode 3

Post by spod »

Mine is working fine. Sorry.

On first look, I love the new menu. So much clearer and easier to select from with big fat fingers like mine.
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KylePoole
iOS Port Maintainer
Posts: 135
Joined: July 5th, 2009, 3:36 am

Re: iPhone port, Episode 3

Post by KylePoole »

aegil wrote:I wanted to let you know that after I installed the newest version and hit the Load button, none of my saves are listed and when I hit cancel, it loads anyway. when I hit OK, it crashes the app.

I can't see or select from the list of saves. Any ideas what's wrong or how to fix it? Is it just my problem?
Can you post a screenshot? Just press both the home and power button at the same time to take a screenshot
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aegil
Posts: 11
Joined: December 7th, 2009, 12:28 am

Re: iPhone port, Episode 3

Post by aegil »

Kyle,

I think I figured it out. If you only have a few saves then it messes up. If you have like eight or so it works.

I played the tutorial and had a lot of saves. And it worked. I then deleted a few. Loaded it up and it's broken again until I have enough saves for it to fix itself.

Hope that gives you enough to work with. Just delete till you have two and it should break.
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jayce
Posts: 29
Joined: September 18th, 2009, 1:53 pm
Location: Paris, France
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Re: iPhone port, Episode 3

Post by jayce »

simply1 wrote:Jayce, do you have the latest update? I had those problems, but the last release cleared all crashing up for me, it's been great.
I have those problems with the Episode III update... But only with the IftU campain...
I will try with the Episode IV...
--
Jayce Piel - MosX.org
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Captain_Wrathbow
Posts: 1664
Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: iPhone port, Episode 3

Post by Captain_Wrathbow »

Shouldn't the thread title be updated?
CreepyEyes
Posts: 4
Joined: March 31st, 2010, 9:57 pm

Re: iPhone port, Episode 3

Post by CreepyEyes »

Yes. Kyle Pool is an Alien! Trying to take over the world! He's been planning it for years!
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Captain_Wrathbow
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Joined: June 30th, 2009, 2:03 pm
Location: Guardia

Re: iPhone port, Episode 3

Post by Captain_Wrathbow »

Huh- what? :|
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KylePoole
iOS Port Maintainer
Posts: 135
Joined: July 5th, 2009, 3:36 am

Re: iPhone port, Episode 3

Post by KylePoole »

I submitted v1.4.2 update:
- fixed load dialog not working with too few saved games
- fixed problems scrolling the campaign list
- fixed occasional white graphics
Arantir
Posts: 6
Joined: December 22nd, 2009, 5:14 am

Re: iPhone port, Episode 3

Post by Arantir »

just updated to v1.4 and all's good except 4 the campaign/skirmish selection screens.Took me more than aminute to select the new campaign from the list because the scrolling doesn't work properly,it goes back and forth and not just one way as it should..Does any1 else have this problem?
And also I'd like to ask are there any plans about adding mp eras in the future updates?
Arantir.
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KylePoole
iOS Port Maintainer
Posts: 135
Joined: July 5th, 2009, 3:36 am

Re: iPhone port, Episode 3

Post by KylePoole »

As I said, the campaign selection scrolling has been improved in v1.4.2 which should be out any day now. The bug happens if you scroll with your finger too far outside the box, and go into the title area. If you just keep your finger in the campaign list box like a good little boy, it will work fine :lol2:
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PillsMcGee
Posts: 9
Joined: March 13th, 2010, 9:54 pm

Re: iPhone port, Episode 3

Post by PillsMcGee »

i just downloaded the new version and had not had the version III and for some reason when i play a skirmish the first player is able to take his turn and recruit and stuff but as soon as i end my turn it just says you have won and doesnt let the other player take his turn. i tried using different races and changing the second player between a computer player and a local player but nothing works it just keeps saying you win after the first ended turn. campaign works fine but the skirmish mode is broken. this happen to anyone else? :hmm:
*lol*
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Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: iPhone port, Episode 3

Post by Zerovirus »

Multiplayer repeatedly reports OOS errors. Also, You're still missing 2 major features: Unit alignment and screen-tint based on time of day.
501st_alpha1
Posts: 14
Joined: January 28th, 2010, 4:48 am

Re: iPhone port, Episode 3

Post by 501st_alpha1 »

Mr. Poole, what do you think of Apple's announcement today of iPhone OS 4.0?
Grey_Wolf_c
Posts: 24
Joined: February 12th, 2006, 5:49 pm

Re: iPhone port, Episode 3

Post by Grey_Wolf_c »

I have a feeling this is going to be blindingly obvious once answered, but how does one access the stats page of a creature in the app version? Right now, I depend on remembering the stats of a given creature when I find it, but that's not going to work for all creatures.

Thanks,

Grey Wolf

PD: loving the Oooze campaign...
There is a world of imagination
Deep in the corners of your mind
Where reality is an intruder
And myth and legend thrive
skunkmeadowjr
Posts: 3
Joined: July 20th, 2009, 3:26 pm

Re: iPhone port, Episode 3

Post by skunkmeadowjr »

I have episode 4 and was wondering how to acess the command
line. Is that possible?
Thanks in advance,
-Skunkmeadowjr
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