My Terrain (Mine!)
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Re: Terrain: Sandcastles
ah man i really dont like those cut off desert spires, they just look unfinished. probably should have said this earlier. anyways, its just 1 opinion.
nice work on a whole though, looks good
nice work on a whole though, looks good
Re: Terrain: Sandcastles

Yes, at rare places on the outlines, it's totally fine for the building to completely blend with the terrain. That's what's different about the other buildings, compared with yours.
I don't mean to knock this stuff, because these buildings and the castles are looking really good.

The follow edit was:
levels filter: input levels: 0, 1.12, 234
Hue/Saturation filter: Hue shifted by -7
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Re: Terrain: Sandcastles
I was looking at the picture, and something didn't seem right about it.
Why do the houses/villages cast nice long shadows, but the tall towers only have short shadows?
Why do the houses/villages cast nice long shadows, but the tall towers only have short shadows?
Re: Terrain: Sandcastles
I think this is actually pretty standard in wesnoth terrain.Kenpachi wrote:Why do the houses/villages cast nice long shadows, but the tall towers only have short shadows?
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Re: Terrain: Sandcastles
Earlier in the thread: (page 15,16)Jetrel wrote:You keep giving the desert buildings this bizarre green cast, which doesn't make any sense if they're made from the same rock as the sand around them.
There's also the south-east facing roof tiles that are red instead of blue.doofus-01 wrote:What can I say? I'm colour-blind, red and green are basically the same thing. In this particular case, I used the colour-picker on the sand tile. If the colours are really off, I wonder if it would work to just post gray-scale that could be recoloured? That might not work with something this small though.Blarumyrran wrote:In general I've noticed your yellow looks way too green, is your monitor weirdly calibrated or something?
Re: Terrain: Sandcastles
Thanks. Here are the images recoloured with the filter settings Jetrel stated, and outlines removed from villages:
If the colour still isn't right, someone else can run filters on this image, and cut it up with the script I posted on the previous page:
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Re: Terrain: Sandcastles
You know, after Jetrel's edits, the colour is beginning to grow on me. I'm still not sure about the abbreviated towers on concave facings, but the style is great and the overall quality very high. This is going to make for a great addition to Wesnoth!
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Re: Terrain: Sandcastles
What if you gave the towers that are just flat at the top the same top as the other keep towers except without the dome on the top? Like, just spokes (I forgot the real term for them right now.)
Just a suggestion. These are awesome btw.
Just a suggestion. These are awesome btw.
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Re: Terrain: Sandcastles
Why are the parapets a different color? Why is there one that is a purple color whereas the rest are gray?
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Re: Terrain: Sandcastles
I had an idea, so I did a quick photoshop-job, and this was my result:
Not to bad, IMHO. Does anyone like it? 
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Re: Terrain: Sandcastles
The idea is that people should be able to differentiate from the keep towers and the normal castle towers. Using the one you made just now would go against that; it would be difficult to determine from a passing glance.
It is a decent cut and paste though.
It is a decent cut and paste though.
Re: Terrain: Sandcastles
I think it'd be nice to see it in use before a verdict is made.
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Re: Terrain: Sandcastles
I think this is ready to commit, besides that one slightly-purple-tinged roof section, which can either get fixed by the committer or get fixed after the commit.
These villages should replace our current desert*.png ones, IMO, otherwise the two will look disjoint in style (it wouldn't be an issue, except that these depict literally almost the exact same type of architecture, which makes the style different much more blatant).
If I commit, I'll have to chat with someone more knowledgeable about terrain WML - it's the one area I don't know.
Ah, crap.
That's a real shame. I'm sorry to hear that, sorry I was harsh on you like that.
These villages should replace our current desert*.png ones, IMO, otherwise the two will look disjoint in style (it wouldn't be an issue, except that these depict literally almost the exact same type of architecture, which makes the style different much more blatant).
If I commit, I'll have to chat with someone more knowledgeable about terrain WML - it's the one area I don't know.
doofus-01 wrote:What can I say? I'm colour-blind, red and green are basically the same thing.


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Re: Terrain: Sandcastles
that would be me...Jetrel wrote: If I commit, I'll have to chat with someone more knowledgeable about terrain WML - it's the one area I don't know.
Edit: I commited the villages, i'll commit the castle as soon as the faulty roof is fixed (I wouldn't be able to do it myself to save my life...)
@doofus-01 : did I miss something that needs comitting in your thread ? with 1.8 and my lag I probably did miss stuff...
same thing if there are things that needs an art-director ack... it might be time to refresh memories
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Re: Terrain: Sandcastles
Crap, i missed one.
Rectified.
Rectified.
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