wesnoth server

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oesis
Posts: 32
Joined: July 12th, 2007, 8:26 pm

wesnoth server

Post by oesis »

Is it possible to connect to the wesnoth server without a wesnoth client. By this I mean making a program that is able to see or interact with the game lobby. I do not no much about servers, so I'm hoping that its just a bunch of data in a mysql database somewhere.
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pauxlo
Posts: 1049
Joined: September 19th, 2006, 8:54 pm

Re: wesnoth server

Post by pauxlo »

I'm not really sure about the implementation of the server ... but it has kind of a own protocol for talking to Wesnoth clients.

It would be possible to implement the client side of this in another program, but there seems to be no documented wire interface, so you would have to study the source of either server or client (or both) to know how it works. And it could be changed without notice in the next versions.

Some high level description is here: WesnothdDesign

Good luck :-)
Yogibear
Retired Developer
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Joined: September 16th, 2005, 5:44 am
Location: Hamburg, Germany

Re: wesnoth server

Post by Yogibear »

Clients and server communicate via WML. There is also a mysql database, but i doubt that it holds the content of the game lobby. As far as i know, it is only hosting user authentication information (and maybe locations of replays, not sure about that).
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
oesis
Posts: 32
Joined: July 12th, 2007, 8:26 pm

Re: wesnoth server

Post by oesis »

Would the IRC be a better place to ask specific questions about the server.
AI
Inactive Developer
Posts: 2396
Joined: January 31st, 2008, 8:38 pm

Re: wesnoth server

Post by AI »

In case that's a question, the answer is yes.
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