wesnoth server
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wesnoth server
Is it possible to connect to the wesnoth server without a wesnoth client. By this I mean making a program that is able to see or interact with the game lobby. I do not no much about servers, so I'm hoping that its just a bunch of data in a mysql database somewhere.
Re: wesnoth server
I'm not really sure about the implementation of the server ... but it has kind of a own protocol for talking to Wesnoth clients.
It would be possible to implement the client side of this in another program, but there seems to be no documented wire interface, so you would have to study the source of either server or client (or both) to know how it works. And it could be changed without notice in the next versions.
Some high level description is here: WesnothdDesign
Good luck
It would be possible to implement the client side of this in another program, but there seems to be no documented wire interface, so you would have to study the source of either server or client (or both) to know how it works. And it could be changed without notice in the next versions.
Some high level description is here: WesnothdDesign
Good luck

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Re: wesnoth server
Clients and server communicate via WML. There is also a mysql database, but i doubt that it holds the content of the game lobby. As far as i know, it is only hosting user authentication information (and maybe locations of replays, not sure about that).
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Re: wesnoth server
Would the IRC be a better place to ask specific questions about the server.
Re: wesnoth server
In case that's a question, the answer is yes.