Ageless Era - Current Version: 4.37

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mnewton1
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Re: Ageless Era - Released Version 3.2

Post by mnewton1 »

I will answer these in a day or two. But thought I would tell you I am going to release 3.3 on 1.7-1.8 soon. I am slowly working :P
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RenoOfTurks
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Re: Ageless Era - Released Version 3.2

Post by RenoOfTurks »

i hope be a great work like always :D
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IPS
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Re: Ageless Era - Released Version 3.2

Post by IPS »

me too hehehe.

Newton1 what do you think about the Catiwose in Desert elves? :lol2:
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Re: Ageless Era - Released Version 3.2

Post by mnewton1 »

I like the idea of the Cactose, but if I am going to add it I will need level 2 art at least and it has to match the level 1 units style. I like the idea of the falcon. I am going to use the same falcon as the Kalifa. I also have a new shaman sprite for them. What do you think?
Image

All things about the Dark Blood Alliance have been fixed. I kind of forgot about them after I fixed them and didn't realize that I didn't update it. Same goes for the Sun Follower in Ageless RPG Kharos faction. He is out of the RPG faction.

There were also some new images for the Therians too. You will have to wait to see those though.
I have added a new unit line to the vampires. It is this:
Image



I have done some attempted balancing on the High Elves. I am sure I missed stuff. Anyway, I know I am forgetting something important so I will not update it tonight. If I can't remember in the next 24 hours then I will update it in the next 48 hours (this math makes sense to me. I am not insane!!!).
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Thalioden
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Re: Ageless Era - Released Version 3.2

Post by Thalioden »

Hmmm . . . what was that? . . . something about the Extended Era . . . what could that be? :wink:

(HINT: Restore the Extended Era Sidhe! EE Sidhe have bears, snowdancer/hoarfroster, and better ancestor/forefather lines, IMHO)
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IPS
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Re: Ageless Era - Released Version 3.2

Post by IPS »

mnewton1 wrote:I like the idea of the Cactose, but if I am going to add it I will need level 2 art at least and it has to match the level 1 units style. I like the idea of the falcon. I am going to use the same falcon as the Kalifa. I also have a new shaman sprite for them. What do you think?
Image

All things about the Dark Blood Alliance have been fixed. I kind of forgot about them after I fixed them and didn't realize that I didn't update it. Same goes for the Sun Follower in Ageless RPG Kharos faction. He is out of the RPG faction.

There were also some new images for the Therians too. You will have to wait to see those though.
I have added a new unit line to the vampires. It is this:
Image



I have done some attempted balancing on the High Elves. I am sure I missed stuff. Anyway, I know I am forgetting something important so I will not update it tonight. If I can't remember in the next 24 hours then I will update it in the next 48 hours (this math makes sense to me. I am not insane!!!).
The New shaman have better image now.

Ah A thing about the desert shamen, why them cost 18 and the rebels shamen cost 15? 3 gold coins can make very different the strategy of the people.

Catwoses... I need to see them, Falcon lines in desert elves will do the desert elves more useful to explore and scout the water squares and mountains too.

I need to see the new vampire unit, if you can put the stats of it I can be how useful are them in the vampires.

And with the smaller letters... Hmmm... I did readed the little letters lol. You arent Isane, we know ;)
Thalioden wrote:Hmmm . . . what was that? . . . something about the Extended Era . . . what could that be? :wink:

(HINT: Restore the Extended Era Sidhe! EE Sidhe have bears, snowdancer/hoarfroster, and better ancestor/forefather lines, IMHO)
yea, Them in Extended era had cold atacks, bears with impact and cut mele and other things.
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Re: Ageless Era - Released Version 3.2

Post by mnewton1 »

Sorry, I keep forgetting to add the extended era units. That is not the major thing I was forgetting though. I have lowered the Desert Shaman's cost to 15.

Here are the vampire stats:
Succubus:
Hitpoints: 31
Cost: 19
Moves: 6
Experience: 57
Alignment: Chaotic
Ability: Leadership Level 1(I might changes this to taunt for the Outlaw Queen line)
Attack 1: Dagger 4-4 Melee Blade
Attack 2: Fangs 4-2 Melee Pierce Backstab Drains
Attack 3: Screech 8-2 Ranged Pierce Magical

Mistress:
Hitpoints: 44
Cost: 42
Moves: 6
Experience: 112
Alignment: Chaotic
Ability: Leadership Level 2 (I might changes this to taunt for the Outlaw Queen line)
Attack 1: Dagger 6-4 Melee Blade
Attack 2: Fangs 6-2 Melee Pierce Backstab Drains
Attack 3: Screech 12-2 Ranged Pierce Magical

Duchess:
Hitpoints: 53
Cost: 58
Moves: 6
Experience: 150
Alignment: Chaotic
Ability: Leadership Level 3 (I might changes this to taunt for the Outlaw Queen line)
Attack 1: Dagger 6-4 Melee Blade Backstab
Attack 2: Fangs 8-2 Melee Pierce Backstab Drains
Attack 3: Screech 16-2 Ranged Pierce Magical

What do you think? Are they to strong, to weak, or just right (doubt it)
Last edited by mnewton1 on January 22nd, 2010, 5:30 am, edited 2 times in total.
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Thalioden
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Re: Ageless Era - Released Version 3.2

Post by Thalioden »

Hmmm :hmm: . . . maybe changing the Dark Legion from lawful to chaotic?

New vamps look pretty good, BTW.
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Pentarctagon
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Re: Ageless Era - Released Version 3.2

Post by Pentarctagon »

first, the cost of the lvl 1 unit at least would be very helpful. second, the lvl1 -> lvl2 hitpoints almost double, while lvl2 -> lvl3 hitpoints only goes up by 6. third, seeing as succubi are supposed to seduce their enemies, some sort of plague ability would be fitting (the yokai charm special comes to mind too, perhaps if there is a way for it to only affect males?).
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mnewton1
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Re: Ageless Era - Released Version 3.2

Post by mnewton1 »

The cost is added and the hitpoints have been changed. I was going to make an attack called taunt or seduce with that ability but the current yokai one doesn't work. But I just remembered that the Mercenaries era have a working charm ability that does that. I will use that and make it so it only works on males when I get the time...

I will change the Dark Legion to chaotic.
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IPS
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Re: Ageless Era - Released Version 3.2

Post by IPS »

Socubuss like an interesting unit.

Can lead the lv0 vampires, good ranged to kill other vampires, interesting mele.

6 MP and 31 hp is a good mix, that unit should be interesting to test.


Finally, the desert shamen cost lower, The campaign price is a bit high for them, but in Ageless era are more right.

I need to test the era to talk about it, I cant talk of the old ageless era because useless info :S

Edit: Waiting for the new vertion to talk about it, should be nice play the Mercenaries era with Ageless era, I dont donwload mercenaries because lower people play it (download for nothing isnt funny). But Mercenaries era is one of my favorites :)
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Re: Ageless Era - Released Version 3.2

Post by wesfreak »

Pentarctagon wrote: (the yokai charm special comes to mind too, perhaps if there is a way for it to only affect males?).
Well isn't that a homophobic comment? I think it would also be easier and fairer gameplay wise if charm affected both males and females, otherwise if you're fighting a faction that's all male like dwarves or drakes rather than a faction that has both male and female units you will have an advantage. Maybe a seperate lvl 2 branch.

I think the damage is a bit too high for leadership, and two leadership units is a bit redundant. I suggest charm.
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Re: Ageless Era - Released Version 3.2

Post by MattDakka »

A simple solution is to randomize male and female yokai: the male charms only female and the female charms only male.
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Thalioden
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Re: Ageless Era - Released Version 3.2

Post by Thalioden »

MattDakka wrote:A simple solution is to randomize male and female yokai: the male charms only female and the female charms only male.
Great idea. I like this solution.
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Re: Ageless Era - Released Version 3.2

Post by Pentarctagon »

wesfreak wrote:Well isn't that a homophobic comment?
it was not intended as such, i think we can all agree that heterosexual girls (or guys) are much more prevalent in our society than homosexual girls (or guys) and programming a random chance of it converting someone of the same gender just for that little bit a realism didn't seem like it was worth the time/effort.
wesfreak wrote:I think it would also be easier and fairer gameplay wise if charm affected both males and females, otherwise if you're fighting a faction that's all male like dwarves or drakes rather than a faction that has both male and female units you will have an advantage.
very true, i had forgotten about that :oops: , i like mattdakka's solution the most though.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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