1.16 Campaign: A Rough Life - version 1.2.9
Moderator: Forum Moderators
-
- Posts: 153
- Joined: August 16th, 2008, 2:41 am
Re: 1.6 Campaign: A Rough Life - version 1.0.99
Point well taken, sir! I'm a little rusty as to where in the story this phrase appears, but I'll be on the lookout for it once I comb through all the text, and I'll appropriately de-scientise it when spotted. 

Re: 1.6 Campaign: A Rough Life - version 1.0.99
can somebody post a replay for scenario 1? i can stay alive up to turn 10 by killing the purple leader so i get two villages for healing - but it doesn't take long for the remaining three sides to come after me.
tried hiding in various places using my men as shields - didn't work out either...
tried hiding in various places using my men as shields - didn't work out either...
Re: 1.6 Campaign: A Rough Life - version 1.0.99
did somebody order a replay?
- Attachments
-
ARL-Led_Astray_replay.gz
- (25.82 KiB) Downloaded 378 times
coded Rebellion During the Dark Age
Currently working on:
Era of the Future
Currently working on:
Era of the Future
Re: 1.6 Campaign: A Rough Life - version 1.0.99
thanks! looks much better than my approach... but still doesn't look like something that's reproducible without luck on your side.
Re: 1.6 Campaign: A Rough Life - version 1.0.99
Just a couple of comments and a curiousity-
First - I like the campaign (thus far[haven't finished it yet]). I think the dialogue is well written, and Jacques non-linear advancement is really good. Even though the goal is somewhat 'slay bad guy, save maiden and village' the plot is ... mysterious? enough to want to know why I'm curious and i like it.
On gameplay - minor but... I'm in "Day of Reckoning right now". The AI is really good here. The enemy waits for me to overextend my lines, advances without attacking, and uses their units appropriately(The chocobones won't charge my pikeman
)
back in "More Hard Labour" (I had to restart a few times for reasons already discussed, but that's ok) I found the enemy leaders to be rather... passive. Sorry, that's an understatement. They were more like punching bags than ferocious beasts. The Scorpion Queen never retaliated and Hatrox did one attack (when he was almost guaranteed a kill). What's the point of all that life if you're not going to use it?
I found the adjective in front of Jacques name to be rather amusing. like it's part of his given name. Imagine Kyoko- "But Fierce Jacques, what about my father?" I usually change it to something silly like "Cowardly Jacques". But if it's part of the game could a relevant trait be added to reflect his state of being? Like Fearless for Fierce or Quick for whatever he is in the first Scenario. It might imbalance gameplay but it's just an idea...
Finally, an idle question - can I save the explorer in "Day of Reckoning before he's a pile of bones?
First - I like the campaign (thus far[haven't finished it yet]). I think the dialogue is well written, and Jacques non-linear advancement is really good. Even though the goal is somewhat 'slay bad guy, save maiden and village' the plot is ... mysterious? enough to want to know why
Spoiler:
On gameplay - minor but... I'm in "Day of Reckoning right now". The AI is really good here. The enemy waits for me to overextend my lines, advances without attacking, and uses their units appropriately(The chocobones won't charge my pikeman

back in "More Hard Labour" (I had to restart a few times for reasons already discussed, but that's ok) I found the enemy leaders to be rather... passive. Sorry, that's an understatement. They were more like punching bags than ferocious beasts. The Scorpion Queen never retaliated and Hatrox did one attack (when he was almost guaranteed a kill). What's the point of all that life if you're not going to use it?
I found the adjective in front of Jacques name to be rather amusing. like it's part of his given name. Imagine Kyoko- "But Fierce Jacques, what about my father?" I usually change it to something silly like "Cowardly Jacques". But if it's part of the game could a relevant trait be added to reflect his state of being? Like Fearless for Fierce or Quick for whatever he is in the first Scenario. It might imbalance gameplay but it's just an idea...
Finally, an idle question - can I save the explorer in "Day of Reckoning before he's a pile of bones?
-
- Posts: 153
- Joined: August 16th, 2008, 2:41 am
Re: 1.6 Campaign: A Rough Life - version 1.0.99
Hi, Max2008! I think some scenarios, especially the shorter/simpler ones, may sometimes be impossible to plan in such a way that there is no chance whatsoever of getting defeated. Still, that said, in the times I've played scenario 1 I would nearly always be able to "survive" and then the goal merely became trying to do it in different ways, and finally also trying to meet the bonus challenge.Max2008 wrote:thanks! looks much better than my approach... but still doesn't look like something that's reproducible without luck on your side.
Glad you're interested, though, thanks!
Thank you, Ruksa, for all the comments. You are right about the bosses in scenario 5, I will make them fight or run for it, even if it means that they might die sooner (but perhaps take someone with them). I also quite like the idea of giving Jacques traits that match his mood - I think I'll have to look into doing that! Finally, as for this:Ruksa wrote:I'm curious and i like it.
Alas, no. The explorer has been dead for a long while (hence the bones). He just did so much exploring that he just got caught up in it too much, so to say. It might be interesting to contemplate doing something with him, but given that there is another source of help to be found in the neighbourhood, I think it's also fine the way it is.Ruksa wrote:an idle question - can I save the explorer in "Day of Reckoning before he's a pile of bones?
Re: 1.6 Campaign: A Rough Life - version 1.0.99
Ha, the way I played this scenario the explorer could have settled down and raised a family by the time I got to him.Jacques_Fol wrote: Alas, no. The explorer has been dead for a long while (hence the bones).

Definitely enough help in the scene though. Only asked to save myself replaying and blitzing through only to find ....... a pile of bones, again.
Same issue w/ Ruphulus as in Sc. 5.
Spoiler:

Anyway, finished one branch of the game. Multiple endings. Awesome. Plausible sequel. Excellent. Spin-off starring Krug/Kurg(can't remember) Bonus. Great job.
-
- Posts: 153
- Joined: August 16th, 2008, 2:41 am
Re: 1.6 Campaign: A Rough Life - version 1.0.99
Much obliged, Ruksa, both for the wit and the kind words.
Also, you should know that you took the "right" fork of destiny - as you will soon find out if you decide to explore the other one...
Also, you should know that you took the "right" fork of destiny - as you will soon find out if you decide to explore the other one...

Re: 1.6 Campaign: A Rough Life - version 1.0.99
My approach was similar, but if you look closely at my opening you'll see that I was attacking only two peasants on turn 2 and focusing the attacks of three units on each peasant. This unified attack gives better odds of killing the peasants quickly, which thereby enables you to secure the castle and mount a better defense against the goblins.Max2008 wrote:thanks! looks much better than my approach... but still doesn't look like something that's reproducible without luck on your side.
Later on I did a reload on turn 5 because I was greedy and wanted to feed the XP to Jacques; still the approach in the beginning was the key. If you have bad luck on the opening turns then at least you can try it over without having wasted much time.
- Attachments
-
ARL-Led_Astray_replay.gz
- (15.51 KiB) Downloaded 348 times
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
-
- Posts: 198
- Joined: September 23rd, 2008, 1:06 am
Re: 1.6 Campaign: A Rough Life - version 1.0.99
Are you still working on this Jacques? Have you done any read-throughs of the dialogue on the later scenarios?
My computer broke and I know I kind of dropped off the face of the earth for a while, but I'm thinking about getting back into Wesnoth.
My computer broke and I know I kind of dropped off the face of the earth for a while, but I'm thinking about getting back into Wesnoth.
-
- Posts: 153
- Joined: August 16th, 2008, 2:41 am
Re: 1.6 Campaign: A Rough Life - version 1.0.99
Thanks for dropping by, lostnumber!
I am not currently working on ARL (or anything Wesnoth-like), but I am planning to do at least one more revision to port it to 1.8, fix the dialogue and include all the remaining art. The last part, in particular, is what I've been waiting for, hoping to get a set of portraits for Jacques (two of his three iterations seen here) and Kyoko (a start seen here) before I get to it.
Seeing as the two artists have been inactive, perhaps real life has taken them over. I won't wait forever, but in any event expect it will be a few more weeks before I find a free weekend to get it up to speed. If you carry on with the campaign "as is" and let me know of anything else you'd suggest to fix, I'll definitely both appreciate it and make use of it.
I am not currently working on ARL (or anything Wesnoth-like), but I am planning to do at least one more revision to port it to 1.8, fix the dialogue and include all the remaining art. The last part, in particular, is what I've been waiting for, hoping to get a set of portraits for Jacques (two of his three iterations seen here) and Kyoko (a start seen here) before I get to it.
Seeing as the two artists have been inactive, perhaps real life has taken them over. I won't wait forever, but in any event expect it will be a few more weeks before I find a free weekend to get it up to speed. If you carry on with the campaign "as is" and let me know of anything else you'd suggest to fix, I'll definitely both appreciate it and make use of it.
- StandYourGround
- Posts: 256
- Joined: May 13th, 2009, 2:16 am
- Location: On a blue ball spinning through space at incomprehensible speed
Re: 1.6 Campaign: A Rough Life - version 1.0.99
"fix the dialogue," you say?
If I ever get around to finishing my writing projects for "Dwarven Kingdom", I'd be glad to give your campaign dialogue and storylines a polishing. Let me know.
If I ever get around to finishing my writing projects for "Dwarven Kingdom", I'd be glad to give your campaign dialogue and storylines a polishing. Let me know.
I will now resume lurking silently.
- Elvish_Hunter
- Posts: 1600
- Joined: September 4th, 2009, 2:39 pm
- Location: Lintanir Forest...
Re: 1.6 Campaign: A Rough Life - version 1.0.99
I'm glad to announce that this campaign is alive again. Six months after Jacques_Fol's latest message, after posting in the abandoned campaigns thread, and after having zookeeper's confirmation that it's fine for me to do this, I uploaded A Rough Life for Wesnoth 1.8.
This is what I did:I hope that you'll like it. The campaign is complete, it needs only updating the music playlist.
One last thing: should Jacques_Fol reappear, I'm ready to send him my PBL.
EDIT: uploaded version 1.1.1, that corrects a spelling mistake in The Day of Reckoning. No other changes.
This is what I did:
Spoiler:
One last thing: should Jacques_Fol reappear, I'm ready to send him my PBL.
EDIT: uploaded version 1.1.1, that corrects a spelling mistake in The Day of Reckoning. No other changes.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
-
- Posts: 136
- Joined: February 26th, 2010, 8:42 pm
Re: 1.6 Campaign: A Rough Life - version 1.0.99
@Elvish: first of all, thanks for putting it up. Second:
Spoiler:
”Rise, adept, and tell me about the enemy.”
You are a Horseman: you charge ahead without thinking of the consequences.(80%)
You are a Horseman: you charge ahead without thinking of the consequences.(80%)
- Feufochmar
- Posts: 106
- Joined: April 27th, 2010, 9:58 pm
- Location: France
Re: 1.6 Campaign: A Rough Life - version 1.0.99
@Gwynnedrion : For the solution :
Spoiler: