Warfare 2010
Moderator: Forum Moderators
Warfare 2010
I WILL NOT QUIT!!!
This is not meant to be balanced with default!
Factions
British Army
Units
Recruit
HP - 20
MP - 5
XP - 10
Attacks:
Machine Gun - 4-5 Ranged Bullet
Private
HP - 30
MP - 6
XP - 15
Attacks:
Machine Gun - 5-6 Ranged Bullet
Grenade Launcher - 24-1 Long Ranged Explosion
Corporal
HP - 42
MP - 7
XP - 20
Attacks:
Machine Gun - 6-7 Ranged Bullet
Grenade Launcher - 36-1 Grenade Explosion
----------
SAS Private
HP - 27
MP - 6
XP - 17
Attacks:
Melee - 13-1 Melee Impact
HK MP5 - 5-6 Ranged Bullet
SAS Corporal
HP - 37
MP - 6
XP- 22
Skirmisher
Attacks:
Melee - 19-1 Melee Impact
HK MP5 - 6-7 Ranged Bullet
Plasticuffs - 2-1 Melee Impact Slows
SAS Sniper
HP - 31
MP - 6
XP - 22
Attacks:
Melee - 19-1 Melee Impact
L96a1 Bolt-action Rifle - 31-1 Ranged Bullet



Factions
British Army
Units
Recruit
HP - 20
MP - 5
XP - 10
Attacks:
Machine Gun - 4-5 Ranged Bullet
Private
HP - 30
MP - 6
XP - 15
Attacks:
Machine Gun - 5-6 Ranged Bullet
Grenade Launcher - 24-1 Long Ranged Explosion
Corporal
HP - 42
MP - 7
XP - 20
Attacks:
Machine Gun - 6-7 Ranged Bullet
Grenade Launcher - 36-1 Grenade Explosion
----------
SAS Private
HP - 27
MP - 6
XP - 17
Attacks:
Melee - 13-1 Melee Impact
HK MP5 - 5-6 Ranged Bullet
SAS Corporal
HP - 37
MP - 6
XP- 22
Skirmisher
Attacks:
Melee - 19-1 Melee Impact
HK MP5 - 6-7 Ranged Bullet
Plasticuffs - 2-1 Melee Impact Slows
SAS Sniper
HP - 31
MP - 6
XP - 22
Attacks:
Melee - 19-1 Melee Impact
L96a1 Bolt-action Rifle - 31-1 Ranged Bullet
Last edited by Zigg on January 19th, 2010, 7:03 pm, edited 3 times in total.
Re: Warfare 2010
Having 2010 warfare would be interesting, but I don't know if there will be much variety in the different factions, since the weapons should be pretty much the same everywhere.
also we have this problem ;):
Re: Warfare 2010
How about - start from unit graphics or a complex storyline for some race/faction? cause so far 'the guardians will die, but not surrender..but they still die' (i've no idea how this quote goes in english sorry)
Zigg vs fail - 0:3
you made a small(..tiny) step forward with 'beasts of the DARK' and now came backward again
Zigg vs fail - 0:3
you made a small(..tiny) step forward with 'beasts of the DARK' and now came backward again
RNGsays: MISSED!DMII wrote:also we have this problem ;):
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: Warfare 2010
Why would your melee do the same damage as a grenade launcher's explosion? That just doesn't make sense.
Re: Warfare 2010
how can you make a modern times remake of a fantasy game? I'm very curious
Oh, I'm sorry, did I break your concentration?
Re: Warfare 2010
the game is not fanstasy per se, though that's the trend cause mainline is fantasy, but look at modern warfare era - it works pretty well
Like cats? I've made a whole faction of them to kick ass with!
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Don't like cats? I've made a whole faction of them to kick their asses! So everyone's happy :)
Felinian faction is part of the Beyond Southern Hells era
kitties need sprites! art topic here
Re: Warfare 2010
@ Zero - Knife to the throat
@ DMII - Nukes could be available or not
@ DMII - Nukes could be available or not
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Re: Warfare 2010
No.@ Zero - Knife to the throat
But in general, the melee/ranged approach doesn't work well with modern/futuristic stuff. It's obvious that you should not include stuff like knives as a weapon because a grenade launcher should have some hundred times its firepower, and the knife would be just an annoying string in the list of attacks, it would never influence anything. Or you can have different ranges for reasonably short range and really long range as most modernish mods do, but that too is a bad idea as the distinction will be very arbitrary - you can count 100 m as the threshold for long range, or 10 km, or something else - so the player cannot develop an intuition for it like he can for the range difference between swords and bows.
Re: Warfare 2010
Ok. Fixed. SAS can still melee for some weird reason i made.
Re: Warfare 2010
VERY HEAVY BUMP WITH A CHAINSAW!
Re: Warfare 2010
This sort of game would make sense if it's being played on a global scale: each unit representing a brigade or some such. Towns are towns, castles are metropolitan areas, etc. Instead of ranged vs. melee, you could see things like close combat (small arms), long range (artillery, mortars, missiles) , and fast attack (tanks, AFVs, etc.).
Factions could be fictional, having one higher tech, democratic nation, one generic communist country, and guerrillas. That kind of thing sounds like it'd work better than specific countries.
Factions could be fictional, having one higher tech, democratic nation, one generic communist country, and guerrillas. That kind of thing sounds like it'd work better than specific countries.
Re: Warfare 2010
There's already a modern warfare era for something like this, although I suppose that can't stop you from creating your own take on it.
And it's rather impolite to bump your own thread.
And it's rather impolite to bump your own thread.
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- Posts: 4
- Joined: February 25th, 2010, 8:01 am
Re: Warfare 2010
I think the snipers should have Ambush or just basic camo so they can only be seen by someone within 2 spaces or something. Snipers arent known for walking around where everyone can see them... just saying.
Re: Warfare 2010
One way to do this is to have units represent large groups of the unit, but another possibility is to have each unit represent one individual, which would mean every terrain would be smaller in the grand scale. The current wesnoth appears to be using the large-scale approach, with special units like leaders and mages using some type of magical shielding or reputation to make their health similar to that of the other units, who would be small groups of fighters. I say this because the mages would logically have much more powerful attacks likely to wipe out or damage multiple individuals while melee and ranged troops would usually hit only one, so the units are most likely about 6 HP apiece, with new recruits and healing coming from villages and for higher-level units the armor would increase individual health rather than adding on extra bodies and armor, just the armor, skill, and other equipment would improve. By making your campaign set each unit as an individual, attacks like knife would make more sense, also the grenade launcher could have some type of splash damage, a 2-hex launch, and a lower accuracy than other moves, while the splash damage makes up for lost accuracy. Another possibility is an added damage over time feature for this campaign (yes, I know it's more coding, just copy poison but make it bleeding instead, change damage per turn and make it able to finish a unit, that should be simple enough), and this could branch into a spin-off type series with entirely different groups. Also, remember that changing ammo can change a weapon (say you use incendiaries, they'd damage vehicles more, armor piercing would add to damage against armored units, including body armor, but be more expensive and therefore have fewer shots) and you could change "blade" damage to shrapnel, "cold" to shockwave damage, and "arcane" to electronic interference and the unit resistances and damage types would all be fairly good (impact-normal bullets/railgun/clubs, fire-fire/incendiaries/napalm/etc., shrapnel-grenades/rockets/artillery, pierce-armor piercing rounds/knives, "shockwave" would be from explosions but further out or in areas insulated by walls, and EMP/electronic damage would damage mostly vehicles/planes and be used by very few units. I agree as well that snipers should have some form of stealth, as they are trained in stealth as well as using their weapons. Perhaps they could have an alternative movement type that would get them less far but render them invisible to units not within one hex or a "concealment" move like the fugitive, they should have something like that. Also, the leaders could give bonuses either to all units (more encouragement over radios) which could require the end of their turn, by "spotting" enemy units, or simply by existing, there could even be "spotters" for snipers (like real snipers) who'd improve accuracy and therefore damage. This has lots of potential, if you want more suggestions, just ask.
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Re: Warfare 2010
You could make it so that different units have different advantages/disadvantages on different terrain tiles. For example, the sniper could be equivalent to the elvish ranger in that it has the ambush skill, since snipers usually hide in bushes and such.
But what about airplanes? Are they going to float?
I don't think so.
But what about airplanes? Are they going to float?
