Unit Limit?
Moderator: Forum Moderators
Forum rules
Before posting a new idea, you must read the following:
Before posting a new idea, you must read the following:
-
- Posts: 108
- Joined: September 3rd, 2004, 11:39 am
Unit Limit?
There should be a limit on the number of recruited units?
All games i've seen have a limit of units, i think there should be a cause for this.
All games i've seen have a limit of units, i think there should be a cause for this.
Re: Unit Limit?
almost all of the games with 'unit limits' are RTS, and the unit limits are because it slows down the game. (this is true with Age of Empires, anyway, it says so in the manual.bill_murray wrote:There should be a limit on the number of recruited units?
All games i've seen have a limit of units, i think there should be a cause for this.

Since having many units in wesnoth does NOT slow it down (well, it slows down how quick the moves are, but doesn't slow down the computer itself), i don't see a point to this.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
-
- Posts: 87
- Joined: June 21st, 2004, 3:22 pm
- Location: Neuilly, France OR Basque Country, France OR Taniquetil, Aman :p
This is often implemented in order to avoid CPU-overload ( and so : "lag" ).
But maybe a "mod" could be added where the player has a defined unit-quota, or a total-level-quota : this would make a more tactical, less strategical game.
But maybe a "mod" could be added where the player has a defined unit-quota, or a total-level-quota : this would make a more tactical, less strategical game.
Mutxiko
Namárië! Nai hiruvalyë Valimar.
Nai elyë hiruva. Namárië!
Namárië! Nai hiruvalyë Valimar.
Nai elyë hiruva. Namárië!
Besides, there is a limit
Besides, there is a limit. What you have in the piggy bank + what you manage to accumulate, as balanced by what you need in the future. . .
Note to forum users: You are in a maze of twisty little passages
-
- Posts: 108
- Joined: September 3rd, 2004, 11:39 am
if you think large maps take a long time, play small maps. Don't impose artificial limits.bill_murray wrote:Yeah ehhe, i left a game where a player needed minutes only to move his huge army + minutes to think. Wesnoth is very time consuming.

For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
-
- Posts: 108
- Joined: September 3rd, 2004, 11:39 am
Ouch that's why i play only small maps, most people (18 and above) don't have 3-4 hours to spend in an never ending huge map. Boys up to 17 have timeturin wrote:if you think large maps take a long time, play small maps. Don't impose artificial limits.bill_murray wrote:Yeah ehhe, i left a game where a player needed minutes only to move his huge army + minutes to think. Wesnoth is very time consuming.

Time limit and unit limit can be added as a user preference, allowing more dinamic games

small as in how small?bill_murray wrote:Ouch that's why i play only small maps, most people (18 and above) don't have 3-4 hours to spend in an never ending huge map. Boys up to 17 have timeturin wrote: if you think large maps take a long time, play small maps. Don't impose artificial limits.
Time limit and unit limit can be maded as a user preference, allowing more dinamic games
There are many 20X20 maps (2v2) that are over in 30-60 minutes. my map 'Total War" is an example, as is 'Bloodbath" by Stosswelle.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
This would put undead at a disadvantage, as they depend on numbers.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
-
- Posts: 108
- Joined: September 3rd, 2004, 11:39 am
Another big reason for unit limits in RTSs is that it would be unmanageable for the player to control so many units effectively when the game is moving along in real time.
Gold is the limiting factor. If we imposed other limits, it'd just make people only get expensive powerful units, and we'd end up with situations where more gold is pointless, which is kinda silly...
David
Gold is the limiting factor. If we imposed other limits, it'd just make people only get expensive powerful units, and we'd end up with situations where more gold is pointless, which is kinda silly...
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
-
- Posts: 108
- Joined: September 3rd, 2004, 11:39 am
I'm not a developer, it's just an Idea in the Ideas forum, you are free to disagree with, as I can disagree with you in your ideasDacyn wrote:bill_murray wrote:user preference,"A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away." -- Antoine de Saint-ExupéryWhy should we acccept your twisted ideas?bill_murray wrote:

-
- Posts: 108
- Joined: September 3rd, 2004, 11:39 am
I'm not against you boys, i'm just discussing the Limit idea because i don't like an unlimited (yes, unlimited) amount of "level 0 - no upkeep" units coming from a crazy player! 
I used this strategy when noob, very easy to plague the entire map with bats. Then I started fighting as a real man ahahahaha with normal units, no scouting. (just my opinion, flame me if you want)

I used this strategy when noob, very easy to plague the entire map with bats. Then I started fighting as a real man ahahahaha with normal units, no scouting. (just my opinion, flame me if you want)
- Elvish_Pillager
- Posts: 8137
- Joined: May 28th, 2004, 10:21 am
- Location: Everywhere you think, nowhere you can possibly imagine.
- Contact:
Flames... where's that nice flame smiley...bill_murray wrote:I used this strategy when noob, very easy to plague the entire map with bats. Then I started fighting as a real man ahahahaha with normal units, no scouting. (just my opinion, flame me if you want)
Sure it's very easy for a n00b to bat flood against another n00b. They just can't handle it. Reasonably skilled players can stop bat floods, just as they can bat flood each other more effectively.

Oh wait. That's not just flame, it's bragging too.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.