Italian translation corrections

Discuss and coordinate development of mainline and user-made content translations.

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claudio
Posts: 1
Joined: September 6th, 2004, 10:27 pm

Italian translation corrections

Post by claudio »

Hello,
I checked out the latest CVS of this game and saw there's an italian translation.
I found some mistakes so I corrected them and completed the translation with the last
part which was missing. I also made the file an ASCII7, however
I'll change it back to latin-1 if it's really seen as important.

I put the file here:

http://cmdftp.sourceforge.net/wesnoth-M ... ASCII7.txt

Also, our humble project for integrating free games is reaching feature completion and a new
site is coming up along with the next stable release. The project is called a-renet and hosted on SF:

http://sourceforge.net/projects/a-renet/

(checkout CVS code to see something useful. Documentation is coming "soon, very soon").

If wesnoth is TCP/IP based and has a clean client | server separation, our project can give you full multiplayer game system support.

If you don't need it but know of other free (as in freedom) TCP/IP, client-server games which need a full multiplayer game system, please spread the word.

Claudio
miyo
Posts: 2201
Joined: August 19th, 2003, 4:28 pm
Location: Finland

Re: Italian translation corrections

Post by miyo »

claudio wrote:Hello,
I checked out the latest CVS of this game and saw there's an italian translation.
I found some mistakes so I corrected them and completed the translation with the last
part which was missing. I also made the file an ASCII7, however
I'll change it back to latin-1 if it's really seen as important.
http://wiki.wesnoth.org -> WesnothTranslations

- Miyo
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