The old iPhone port thread
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Re: Wesnoth for iPhone out now!
Well, the icon is a Borg-ish girl with a castle in the background. Who wouldn't want to click on it?
The next update will feature Dead Water, and have a Merfolk dude. So maybe this borg icon will be around for 2 or 3 weeks before it swims with the fishes. But each update also adds a nice new loading screen into the mix...

The next update will feature Dead Water, and have a Merfolk dude. So maybe this borg icon will be around for 2 or 3 weeks before it swims with the fishes. But each update also adds a nice new loading screen into the mix...
Re: Wesnoth for iPhone out now!
Well, playing the beta version of Ep 2 I'm delighted by the speed improvements and I haven't had a crash yet. I've also had to exit with the home menu and love that it saves my game now. WOOOHOOOO! This update rocks. I wish I could get my progress on Northern Rebirth carried over to this version so i could compare apples to apples but oh well. I think I just need to keep that campaign on the PC.
Haven't seen any new bugs, so good work Kyle.
Haven't seen any new bugs, so good work Kyle.
Re: Wesnoth for iPhone out now!
Thanks JemDaddyO, for making me wish I was a beta tester... *hits refresh on the app store some more*
Re: Wesnoth for iPhone out now!
Indeed, and seconded.aegil wrote:Thanks JemDaddyO, for making me wish I was a beta tester... *hits refresh on the app store some more*
Re: Wesnoth for iPhone out now!
Argh, Episode 2 was rejected today for detecting low memory and suggesting that the user reset their device... Apparently you're not allowed to provide helpful suggestions, it is better if the user has a slow game that crashes, at least they won't blame Apple!
Resubmitted...
Resubmitted...
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Re: Wesnoth for iPhone out now!
How irritating! They really should put that in the submission criteria up-front.KylePoole wrote:Argh, Episode 2 was rejected today for detecting low memory and suggesting that the user reset their device... Apparently you're not allowed to provide helpful suggestions, it is better if the user has a slow game that crashes, at least they won't blame Apple!
Resubmitted...
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Re: Wesnoth for iPhone out now!
In the meantime can we join as Beta testers? If so can you advise how please.KylePoole wrote:Argh, Episode 2 was rejected today for detecting low memory and suggesting that the user reset their device... Apparently you're not allowed to provide helpful suggestions, it is better if the user has a slow game that crashes, at least they won't blame Apple!
Resubmitted...
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Re: Wesnoth for iPhone out now!
Bummer :/ that means about another 2 weeks before they approve it, now it looks like the update will be in 2010.
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Re: Wesnoth for iPhone out now!
Thirded.Dietlama wrote:Indeed, and seconded.aegil wrote:Thanks JemDaddyO, for making me wish I was a beta tester... *hits refresh on the app store some more*
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Re: Wesnoth for iPhone out now!
Hey, I am poking in to say you did a good job but I have some suggestions for the game
1. The game gets.vvverrrryyyy slow with many units on the map, perhaps there should be a version that doesn't have idle animations or the best music so that it runs faster
2. Something I didn't like was that you can only see a small part of the map which is endlessly annoying for scouting units, maybe you could add a zoom option?
I realize that these will take a while and you're still developing the game but I'd like to see them eventually be put in. Thanks!
1. The game gets.vvverrrryyyy slow with many units on the map, perhaps there should be a version that doesn't have idle animations or the best music so that it runs faster
2. Something I didn't like was that you can only see a small part of the map which is endlessly annoying for scouting units, maybe you could add a zoom option?
I realize that these will take a while and you're still developing the game but I'd like to see them eventually be put in. Thanks!

Re: Wesnoth for iPhone out now!
From another thread on this forum.
Also, http://wesnoth.kylepoole.com for some suggestions on getting 1.0 to run a bit more smoothly (specifically by turning off idle animations
). You'll also find info on the update which has already been submitted to Apple (and resubmitted after a minor setback).
KylePoole wrote: ...5) Zoom has to wait until the framerate is improved, or it will run even slower if it has to draw 4x the stuff at 1/2 scale...
KylePoole wrote: Thanks for the suggestions!
Also, http://wesnoth.kylepoole.com for some suggestions on getting 1.0 to run a bit more smoothly (specifically by turning off idle animations

Re: Wesnoth for iPhone out now!
i was wondering what will happen to the iphone branch in the future. will there ever be an attempt to backport some of the performance/memory improvements in trunk? maybe even merge them?
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Re: Wesnoth for iPhone out now!
This may sound stupid, but I just want to know. Why does Wesnoth cost 5 bucks for the ipod but is free for PC/Mac? If you're going to pay for it, shouldn't it be the other way around? Anyway, Wesnoth on ipod touch is fantastic, and what is 5 bucks compared to Wesnoth? I'll have to check out this ipod version of my favorite game.
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Re: Wesnoth for iPhone out now!
This was discussed earlier in the thread. Essentially you're paying for the work that KylePoole has done in porting the game to iPhone.
Re: Wesnoth for iPhone out now!
The five bucks is so that you can get it through the iTunes store, and not have to jailbreak your iphone or ipod.
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