The old iPhone port thread

General feedback and discussion of the game.

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KylePoole
iOS Port Maintainer
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Re: Wesnoth for iPhone out now!

Post by KylePoole »

Well, the icon is a Borg-ish girl with a castle in the background. Who wouldn't want to click on it? :wink:

The next update will feature Dead Water, and have a Merfolk dude. So maybe this borg icon will be around for 2 or 3 weeks before it swims with the fishes. But each update also adds a nice new loading screen into the mix...
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JemDaddyO
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Re: Wesnoth for iPhone out now!

Post by JemDaddyO »

Well, playing the beta version of Ep 2 I'm delighted by the speed improvements and I haven't had a crash yet. I've also had to exit with the home menu and love that it saves my game now. WOOOHOOOO! This update rocks. I wish I could get my progress on Northern Rebirth carried over to this version so i could compare apples to apples but oh well. I think I just need to keep that campaign on the PC.

Haven't seen any new bugs, so good work Kyle.
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aegil
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Re: Wesnoth for iPhone out now!

Post by aegil »

Thanks JemDaddyO, for making me wish I was a beta tester... *hits refresh on the app store some more*
Dietlama
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Re: Wesnoth for iPhone out now!

Post by Dietlama »

aegil wrote:Thanks JemDaddyO, for making me wish I was a beta tester... *hits refresh on the app store some more*
Indeed, and seconded.
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KylePoole
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Re: Wesnoth for iPhone out now!

Post by KylePoole »

Argh, Episode 2 was rejected today for detecting low memory and suggesting that the user reset their device... Apparently you're not allowed to provide helpful suggestions, it is better if the user has a slow game that crashes, at least they won't blame Apple!

Resubmitted...
Sangel
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Re: Wesnoth for iPhone out now!

Post by Sangel »

KylePoole wrote:Argh, Episode 2 was rejected today for detecting low memory and suggesting that the user reset their device... Apparently you're not allowed to provide helpful suggestions, it is better if the user has a slow game that crashes, at least they won't blame Apple!

Resubmitted...
How irritating! They really should put that in the submission criteria up-front.
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Yojimbo252
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Re: Wesnoth for iPhone out now!

Post by Yojimbo252 »

KylePoole wrote:Argh, Episode 2 was rejected today for detecting low memory and suggesting that the user reset their device... Apparently you're not allowed to provide helpful suggestions, it is better if the user has a slow game that crashes, at least they won't blame Apple!

Resubmitted...
In the meantime can we join as Beta testers? If so can you advise how please.
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aegil
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Re: Wesnoth for iPhone out now!

Post by aegil »

Bummer :/ that means about another 2 weeks before they approve it, now it looks like the update will be in 2010.
angryundead
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Re: Wesnoth for iPhone out now!

Post by angryundead »

Dietlama wrote:
aegil wrote:Thanks JemDaddyO, for making me wish I was a beta tester... *hits refresh on the app store some more*
Indeed, and seconded.
Thirded.
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Peter the Great
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Re: Wesnoth for iPhone out now!

Post by Peter the Great »

Hey, I am poking in to say you did a good job but I have some suggestions for the game
1. The game gets.vvverrrryyyy slow with many units on the map, perhaps there should be a version that doesn't have idle animations or the best music so that it runs faster
2. Something I didn't like was that you can only see a small part of the map which is endlessly annoying for scouting units, maybe you could add a zoom option?

I realize that these will take a while and you're still developing the game but I'd like to see them eventually be put in. Thanks! :D
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Dietlama
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Re: Wesnoth for iPhone out now!

Post by Dietlama »

From another thread on this forum.
KylePoole wrote: ...5) Zoom has to wait until the framerate is improved, or it will run even slower if it has to draw 4x the stuff at 1/2 scale...
KylePoole wrote: Thanks for the suggestions!

Also, http://wesnoth.kylepoole.com for some suggestions on getting 1.0 to run a bit more smoothly (specifically by turning off idle animations :wink: ). You'll also find info on the update which has already been submitted to Apple (and resubmitted after a minor setback).
Max
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Re: Wesnoth for iPhone out now!

Post by Max »

i was wondering what will happen to the iphone branch in the future. will there ever be an attempt to backport some of the performance/memory improvements in trunk? maybe even merge them?
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artisticdude
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Re: Wesnoth for iPhone out now!

Post by artisticdude »

This may sound stupid, but I just want to know. Why does Wesnoth cost 5 bucks for the ipod but is free for PC/Mac? If you're going to pay for it, shouldn't it be the other way around? Anyway, Wesnoth on ipod touch is fantastic, and what is 5 bucks compared to Wesnoth? I'll have to check out this ipod version of my favorite game.
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Dietlama
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Re: Wesnoth for iPhone out now!

Post by Dietlama »

This was discussed earlier in the thread. Essentially you're paying for the work that KylePoole has done in porting the game to iPhone.
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Zachron
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Re: Wesnoth for iPhone out now!

Post by Zachron »

The five bucks is so that you can get it through the iTunes store, and not have to jailbreak your iphone or ipod.
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