Orc Portrait Series

Production of artwork for the game by regular contributors takes place here.

Moderator: Forum Moderators

Locked
User avatar
LordBob
Portrait Director
Posts: 1322
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Orc Portrait Series

Post by LordBob »

And done. 'm off to the next one

Zigg : "Why not just work that fast anyway" is easy enough to write, however it strongly relies on hazardous assumptions such as :
- a) Release 1.8 not being scheduled the day after tomorrow (is it ? it could be, for all I know)
- b) Me not having to spend 5 out of 7 days at work
- c) The "minimum required to replace existing portraits" not being 6 portraits
- d) In-game replacement of said existing portrait not involving any developers
-...
Many variables, among which I really have control over one only : my own working speed. :annoyed:


Now a side note on blue shadows : the way I (and the game) picture them, orcs are creatures of the night. As such, I want their portraits to have lightsources dimmer than the loys', as if they were only ever seen at dusk. I also plan to add these bluish shadows in order to suggest the eerie glow of moonlight and the depths of the night they dwell in. I like the result and I plan this to become a trademark atmosphere of the orc series. I might tone it down so as to not fall in a comic book colour range, but in the end there will be blue.
Attachments
orc_grunt_2.png
orc_grunt_2.png (167.49 KiB) Viewed 5780 times
orc_grunt_2_small.png
orc_grunt_2_small.png (42.04 KiB) Viewed 5780 times
Want to see more of my art ? Visit my portfolio !
User avatar
mabeenot
Posts: 92
Joined: July 1st, 2009, 8:17 pm

Re: Orc Portrait Series

Post by mabeenot »

Sweet. I like the "night" colors.

BTW, the devs on IRC were toying with the idea of releasing 1.7.8 this weekend to test the new MP lobby. If they go through with that plan, it should mean you've still got a while until 1.8 comes out.
User avatar
stikonas
Translator
Posts: 12
Joined: April 6th, 2008, 5:44 pm
Location: Cambridge, UK
Contact:

Re: Orc Portrait Series

Post by stikonas »

Zigg wrote:Why not just work that fast anyway?
In theory, yes. But in practice, motivation to work might be higher.
Boucman
Inactive Developer
Posts: 2119
Joined: March 31st, 2004, 1:04 pm

Re: Orc Portrait Series

Post by Boucman »

mabeenot wrote:Sweet. I like the "night" colors.

BTW, the devs on IRC were toying with the idea of releasing 1.7.8 this weekend to test the new MP lobby. If they go through with that plan, it should mean you've still got a while until 1.8 comes out.
afaik there is one blocker on the mp lobby side... once it's fix 1.7.8 will be released as 1.8-beta, 1.8 should be one week later according to plans..

that is short indeed for 6 portraits, so LordBob, my advice would be not to rush. better to have great portraits a bit later.
Fight key loggers: write some perl using vim
User avatar
LordBob
Portrait Director
Posts: 1322
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Orc Portrait Series

Post by LordBob »

Work in progress for the third grunt

Boucman: keeping in mind how every orc portrait already has its lines & flats, I think I might be able to work surprisingly fast.
Here's what I think I have to (and likely can) pull off within a week or so :
- 4 grunt line portraits (2 are already done and the third's well underway)
- orc assassin portrait

Unless I've missed anything major in the Wesnoth package, this should cover most dialog situations orcs ever get.
Attachments
orc_grunt_3.png
orc_grunt_3.png (181.5 KiB) Viewed 5470 times
Want to see more of my art ? Visit my portfolio !
User avatar
Zigg
Posts: 421
Joined: June 7th, 2009, 12:37 pm
Location: Reach

Re: Orc Portrait Series

Post by Zigg »

Helmet looks odd, mebbe give it dents and rust?
User avatar
kitty
Retired Portrait Director
Posts: 1290
Joined: January 2nd, 2008, 3:29 pm

Re: Orc Portrait Series

Post by kitty »

It's so cool to see your orcs finally comming to life! :D


Orc_2 has rally a lot of character! At first glance I was a bit confused by his silhouette - I read the sheath as kind of a tail with its colour being very close to the trousers and all. If it was more of the reddish or metallic kind you could get rid of that impression.

Orc_3 seems really smug! The texture and strains on his cloak look great! Taking into consideration how hairy this guy is overally I'd expext a bunch of armit hair as well - it wouldn't seem likely that he would shave only this of all places :P


And I noticed that you decided to give all of them very similar skincolour (and I really like this muted yellowish tint) - but keep Jetrel's original description in mind: orcs have skin ranging in color from pale to dark. They aren't an uniform race at all.


---

Zigg - LordBob labeled this a work in progress for a reason... If you look closely the helmet is barely shaded at all at this stage. Please keep such unhelpful comments to yourself or at least add something nice as well.
User avatar
Zigg
Posts: 421
Joined: June 7th, 2009, 12:37 pm
Location: Reach

Re: Orc Portrait Series

Post by Zigg »

kitty wrote:LordBob labeled this a work in progress for a reason... If you look closely the helmet is barely shaded at all at this stage. Please keep such unhelpful comments to yourself or at least add something nice as well.
Sorry, i was skimming.
User avatar
doofus-01
Art Director
Posts: 4180
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: Orc Portrait Series

Post by doofus-01 »

LordBob,

These look great, I just have one question. Might the throat of orc_grunt_2 need to be darker/shadowed, just to make it more clear that it is in a different plane than the face?
User avatar
LordBob
Portrait Director
Posts: 1322
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Orc Portrait Series

Post by LordBob »

Last tweaks on grunt #2, including throat shadow and scabbard colour tone.
I think he's ready for commitment.
Attachments
orc_grunt_2.png
orc_grunt_2.png (167.29 KiB) Viewed 5230 times
orc_grunt_2_small.png
orc_grunt_2_small.png (41.69 KiB) Viewed 5230 times
Want to see more of my art ? Visit my portfolio !
User avatar
Zigg
Posts: 421
Joined: June 7th, 2009, 12:37 pm
Location: Reach

Re: Orc Portrait Series

Post by Zigg »

Awesome
User avatar
Glass Pearl Player
Posts: 19
Joined: February 4th, 2008, 9:19 pm

Re: Orc Portrait Series

Post by Glass Pearl Player »

Zigg wrote:Awesome
Seconded.
On a much lighter note, one of the orcs (the grunt with both fists clenched) looks like he should plunder a pharmacy next time, for some fiber supplements and such stuff :roll: I'd imagine a raging posture one provocation before the fight to be the exact opposite: stretching up, chin up and pushing the chest out to look bigger 'n badder instead of hunching down, even if it is the natural stance for him. Or is he actually building up muscle tension for the actual attack? I can't quite read his body language. Or is he performing an orcish haka?

On the other hand, Mr "We currently have 18 fingers together, and soon only one head" raising his fist and reaching for the scabbard clearly wants another fight and is looking forward to it. Is there a reason he twists his left hand the way he does? It does not look to me like he'll have a good grip on the scabbard.
"Say 'Disintegrate' one more time, Vaarsuvius. For me." - OotS 626
User avatar
Sapient
Inactive Developer
Posts: 4453
Joined: November 26th, 2005, 7:41 am
Contact:

Re: Orc Portrait Series

Post by Sapient »

Glass Pearl Player wrote: On the other hand, Mr "We currently have 18 fingers together, and soon only one head" raising his fist and reaching for the scabbard clearly wants another fight and is looking forward to it. Is there a reason he twists his left hand the way he does? It does not look to me like he'll have a good grip on the scabbard.
He is not reaching for the scabbard, but the hilt. I think you have misinterpreted the 3D position of the hand. The shadows should hint at it.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
User avatar
CountPenguin
Posts: 132
Joined: May 25th, 2007, 1:13 am
Location: USA

Re: Orc Portrait Series

Post by CountPenguin »

nice work as always, i really like the stains and rips on orc3, but for some reason it looks like the reason he's holding up his fist is because he's staring at it, instead of past it
CountPenguin

Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
User avatar
LordBob
Portrait Director
Posts: 1322
Joined: December 8th, 2008, 8:18 pm
Location: Lille, France
Contact:

Re: Orc Portrait Series

Post by LordBob »

And there goes Grunt #3.
Introducing some skin tone variation as Kitty suggested.

I'm off to #4 next.
Attachments
orc_grunt_3.png
orc_grunt_3.png (198.04 KiB) Viewed 4836 times
orc_grunt_3_small.png
orc_grunt_3_small.png (50.6 KiB) Viewed 4836 times
Want to see more of my art ? Visit my portfolio !
Locked