can set mark on unit, so that player can protect useful unit

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maninblood
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can set mark on unit, so that player can protect useful unit

Post by maninblood »

There be feature that set marks ( or team marks ) on map,
and I don't know how this feature is used.

I hope for a new feature that player can set some marks on unit,
so that I can mark some useful unit, like the loyalty unit. So that
we can place it in proper position of the array of unit, make it more safety.
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PsychoticKittens
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Re: can set mark on unit, so that player can protect useful unit

Post by PsychoticKittens »

Labels allow you to not only mark a hex, but say what you want about it. This can be both public and team.

alt + L or right click for "set label" (iirc)
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Aethaeryn
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Re: can set mark on unit, so that player can protect useful unit

Post by Aethaeryn »

PsychoticKittens wrote:Labels allow you to not only mark a hex, but say what you want about it. This can be both public and team.

alt + L or right click for "set label" (iirc)
No, the suggester is suggesting to have a feature label units instead of hexes.

I actually think that would be useful, not just for marking loyals.
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PsychoticKittens
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Re: can set mark on unit, so that player can protect useful unit

Post by PsychoticKittens »

so a little blip that follows the unit around.

Well, he could add a stance that places a little image at the top of the healthbar via-right click option, to show wesnoth how amazing and useful his idea is.
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StDrake
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Re: can set mark on unit, so that player can protect useful unit

Post by StDrake »

oh well that could easily be done in wml, though wml won't follow you around scanario/era independently
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melinath
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Re: can set mark on unit, so that player can protect useful unit

Post by melinath »

...But he could try to convince makers of umc eras and scenarios to include his event, or make his own era that's default plus this feature.
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DEATH_is_undead
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Re: can set mark on unit, so that player can protect useful unit

Post by DEATH_is_undead »

StDrake wrote:oh well that could easily be done in wml, though wml won't follow you around scanario/era independently
I remember a map that did that... It used

Code: Select all

#  [unit_overlay]: sets an image that will be drawn over a particular unit, and follow it around

    * x, y: the location of the unit to overlay on
    * image: the image to place on the unit 

(Taken from the Wiki here...)

Edit: Forgot to tell you how to use it... Make a event with a set_menu_item, and make that do this. The image could bo an orb, making it different colors depending on what the user picks... Be sure to add a menu item to remove it though.
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Zakalwe
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Re: can set mark on unit, so that player can protect useful unit

Post by Zakalwe »

Three points:

1. Units have names (with the exception of undead I believe)
2. Players can re-name units (if I remember correctly)
3. Why not make an option for units names to display underneath them? Then players can give a special name (or just all caps or something) to the units they consider important and those will so up on the map, so they can see exactly who they are moving.

Of course the veteran gamers might even end up giving units names like "DexStr" and "QckInt" etc. etc.

This may also enhance the experience for players who want to name their units after other people/things etc. etc. e.g. a LotR fan naming their elvish sharpshooter 'Legolas' or something.
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Aethaeryn
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Re: can set mark on unit, so that player can protect useful unit

Post by Aethaeryn »

Zakalwe wrote:Three points:

1. Units have names (with the exception of undead I believe)
2. Players can re-name units (if I remember correctly)
3. Why not make an option for units names to display underneath them? Then players can give a special name (or just all caps or something) to the units they consider important and those will so up on the map, so they can see exactly who they are moving.

Of course the veteran gamers might even end up giving units names like "DexStr" and "QckInt" etc. etc.

This may also enhance the experience for players who want to name their units after other people/things etc. etc. e.g. a LotR fan naming their elvish sharpshooter 'Legolas' or something.
Or you could save those people work and have traits be the option. Then you could tell at the battle overview what traits your elves had without having to mouse over them at all! After all, if you've been playing for a while, the only thing you really need to know about a unit to know how to play it is its traits. (The stats, etc., you will probably know already.) You can go, "this drake fighter is quick, so I need to use it to scout the east" or "this unit is strong,res so I want it on the front lines to tank" or "these three spearmen are quick,intelligent, so I need to go on the forums to complain about it" without having to mouse over the unit at all.
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Gambit
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Re: can set mark on unit, so that player can protect useful unit

Post by Gambit »

There is a third option. But it involves... murder.
You could use teamchat and save the devs, both umc and mainline, a lot of work for little to no result.
Zakalwe
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Re: can set mark on unit, so that player can protect useful unit

Post by Zakalwe »

Aethaeryn

I see what you are saying, but it overlooks other reasons why people would want to rename units (one of which, I have already given) - i.e. FLAVOUR. (naming units after favourite characters from books/films or friends etc.)

The other reason is also practical: Some units may have unique abilities due to a special item or other reason - e.g. Morrimuu from HttT (The White Mage with the special sword attack) or a merman who picks up a storm trident etc. etc.

I suggested that some players would wish to name their units based on traits - however this is not the only type of name players would use.

Perhaps next to the re-name button you could add a button for 'auto re-name with traits' for each individual unit, but if you did this automatically for campaigns and scenarios it would likely cause a lot of confusion and would have downsides.
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Re: can set mark on unit, so that player can protect useful unit

Post by Thrawn »

Or you could encompass both, and have something along the lines of

#displays info under the unit on the map
display=[insert option]
the options being unit_type,name,traits,etc. This line could be placed inside the [unit] tags in a cfg file, by the author, or anyone wishing to modify the savegame. I believe once put in once, it would always remain, due to the process used for storing units at the end of a scenario.

or perhaps an option and hotkey similar to that in many TBSs, that when pressed, cycles info displayed under the unit=hp remaining, xp, moves, traits, and special unit for example. Then, you can cycle to that, and something would mark important units.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
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doofus-01
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Re: can set mark on unit, so that player can protect useful unit

Post by doofus-01 »

I think the original poster was just proposing the ability to mark some unit as special during the game. I'm pretty sure this can be done with a unit overlay or object within a [set_menu_item].
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Re: can set mark on unit, so that player can protect useful unit

Post by Gambit »

Yes. But he wants it to be everywhere :)
Darkmage
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Re: can set mark on unit, so that player can protect useful unit

Post by Darkmage »

Maybe a bronze crown, is something like:
Leader:Gold
Heroes:Silver
Other important units:Bronze

If you play campaigns, you can simplily rename unit with Explorer or Quick or Defender...
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