Hurt and Heal: Leaders
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Re: Hurt and Heal: Leaders
* Dark Sorcerer 8
*Deathblade 6
* Drake Flare 11
* Drake Thrasher 6
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Stalwart 5
* Dwarvish Steelclad 9
* Elvish Captain 9 (-2)
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 9
* Orcish Crossbowman 6
Keep shoving those points around. I'll make sure there's less of them.
*Deathblade 6
* Drake Flare 11
* Drake Thrasher 6
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Stalwart 5
* Dwarvish Steelclad 9
* Elvish Captain 9 (-2)
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 9
* Orcish Crossbowman 6
Keep shoving those points around. I'll make sure there's less of them.
Re: Hurt and Heal: Leaders
* Dark Sorcerer 8
*Deathblade 4 (-2)
* Drake Flare 11
* Drake Thrasher 6
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Stalwart 5
* Dwarvish Steelclad 9
* Elvish Captain 9
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 9
* Orcish Crossbowman 6
Just picking the lowest from the top..
*Deathblade 4 (-2)
* Drake Flare 11
* Drake Thrasher 6
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Stalwart 5
* Dwarvish Steelclad 9
* Elvish Captain 9
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 9
* Orcish Crossbowman 6
Just picking the lowest from the top..
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
- PsychoticKittens
- Posts: 573
- Joined: May 29th, 2006, 8:49 pm
Re: Hurt and Heal: Leaders
* Dark Sorcerer 8
*Deathblade 4
* Drake Flare 10 (-1)
* Drake Thrasher 6
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Stalwart 5
* Dwarvish Steelclad 9
* Elvish Captain 9
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10 (+1)
* Orcish Crossbowman 6
As to why I'm voting against the others, and voting for the Lieu? Its because (Drumroll Please) I don't like the other factions. Leader choice is based on faction first, so by cutting that down more, my only vote is for Lieutenant here.
*Deathblade 4
* Drake Flare 10 (-1)
* Drake Thrasher 6
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Stalwart 5
* Dwarvish Steelclad 9
* Elvish Captain 9
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10 (+1)
* Orcish Crossbowman 6
As to why I'm voting against the others, and voting for the Lieu? Its because (Drumroll Please) I don't like the other factions. Leader choice is based on faction first, so by cutting that down more, my only vote is for Lieutenant here.
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- Aethaeryn
- Translator
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Re: Hurt and Heal: Leaders
* Dark Sorcerer 8
* Deathblade 4
* Drake Flare 10
* Drake Thrasher 7 (+1)
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Stalwart 5
* Dwarvish Steelclad 9
* Elvish Captain 9
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5 (-1)
I admit that the Thrasher isn't the best leader (is pretty tough, though). I just happen to be biased because I came up with the new name on IRC. Regardless, it doesn't deserve to die for a while: it's tough.
Northerners are almost gone; all of their leaders are kind of sub par.
* Deathblade 4
* Drake Flare 10
* Drake Thrasher 7 (+1)
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Stalwart 5
* Dwarvish Steelclad 9
* Elvish Captain 9
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5 (-1)
I admit that the Thrasher isn't the best leader (is pretty tough, though). I just happen to be biased because I came up with the new name on IRC. Regardless, it doesn't deserve to die for a while: it's tough.
Northerners are almost gone; all of their leaders are kind of sub par.
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- Joined: January 26th, 2008, 10:39 pm
- Location: On the front line of battle, defying hopeless odds
Re: Hurt and Heal: Leaders
I don't know, I'm quite a fan of the Crossbowman myself. And the Troll Rocklobber as well.
"One man alone cannot fight the future"-
The X-files
"Send these foul beasts into the abyss"-Gandalf
The X-files
"Send these foul beasts into the abyss"-Gandalf
Re: Hurt and Heal: Leaders
* Dark Sorcerer 8
* Deathblade 4
* Drake Flare 10
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Stalwart 5
* Dwarvish Steelclad 9
* Elvish Captain 7 (-2)
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5
* Deathblade 4
* Drake Flare 10
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 9
* Dwarvish Stalwart 5
* Dwarvish Steelclad 9
* Elvish Captain 7 (-2)
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5
- Bellerophon
- Posts: 103
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- Location: In the nearest bar.
Re: Hurt and Heal: Leaders
* Dark Sorcerer 8
* Deathblade 4
* Drake Flare 10
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10 (+1)
* Dwarvish Stalwart 4 (-1)
* Dwarvish Steelclad 9
* Elvish Captain 7
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5
* Deathblade 4
* Drake Flare 10
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10 (+1)
* Dwarvish Stalwart 4 (-1)
* Dwarvish Steelclad 9
* Elvish Captain 7
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5
Re: Hurt and Heal: Leaders
* Dark Sorcerer 8
* Deathblade 4
* Drake Flare 10
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 6 (+2)
* Dwarvish Steelclad 9
* Elvish Captain 7
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5
The Stalwart is hard to kill, has decent melee and can also retaliate at range.
* Deathblade 4
* Drake Flare 10
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 6 (+2)
* Dwarvish Steelclad 9
* Elvish Captain 7
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5
The Stalwart is hard to kill, has decent melee and can also retaliate at range.
- Thrawn
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Re: Hurt and Heal: Leaders
not a legal move. +2 doesn't existDkySven wrote: * Dwarvish Stalwart 6 (+2)
The Stalwart is hard to kill, has decent melee and can also retaliate at range.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott
this goes for they're/their/there as well
this goes for they're/their/there as well
Re: Hurt and Heal: Leaders
Ignoring DkySven's post.
* Dark Sorcerer (-1)
* Deathblade 4
* Drake Flare 11 (+1)
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 4
* Dwarvish Steelclad 9
* Elvish Captain 7
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5
I really believe the Flare is the best MP leader. I'd rather have a Deathblade than a Dark Sorcerer; the extra MP and damage makes up for the HP difference, in my opinion.
* Dark Sorcerer (-1)
* Deathblade 4
* Drake Flare 11 (+1)
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 4
* Dwarvish Steelclad 9
* Elvish Captain 7
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5
I really believe the Flare is the best MP leader. I'd rather have a Deathblade than a Dark Sorcerer; the extra MP and damage makes up for the HP difference, in my opinion.
- thespaceinvader
- Retired Art Director
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- Contact:
Re: Hurt and Heal: Leaders
You appear to have forgotten the Dark Sorceror's number 

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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- Posts: 742
- Joined: January 26th, 2008, 10:39 pm
- Location: On the front line of battle, defying hopeless odds
Re: Hurt and Heal: Leaders
* Dark Sorcerer 7
* Deathblade 4
* Drake Flare 10 (-1)
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 4
* Dwarvish Steelclad 9
* Elvish Captain 8 (+1)
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5
* Deathblade 4
* Drake Flare 10 (-1)
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 4
* Dwarvish Steelclad 9
* Elvish Captain 8 (+1)
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 10
* Orcish Crossbowman 5
"One man alone cannot fight the future"-
The X-files
"Send these foul beasts into the abyss"-Gandalf
The X-files
"Send these foul beasts into the abyss"-Gandalf
Re: Hurt and Heal: Leaders
* Dark Sorcerer 7
* Deathblade 4
* Drake Flare 9 (-1)
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 4
* Dwarvish Steelclad 9
* Elvish Captain 8
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 11 (+1)
* Orcish Crossbowman 5
* Deathblade 4
* Drake Flare 9 (-1)
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 4
* Dwarvish Steelclad 9
* Elvish Captain 8
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 11 (+1)
* Orcish Crossbowman 5
Re: Hurt and Heal: Leaders
* Dark Sorcerer 7
* Deathblade 4
* Drake Flare 9 (-1)
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 2 (-2)
* Dwarvish Steelclad 9
* Elvish Captain 8
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 11 (+1)
* Orcish Crossbowman 5
The Stalwart is slow, lacks offensive power, and in fact it is not much tougher than a Steelclad given that it's base resistances are lower, it's evasion ability is inferior in most places, and it's special ability only activates on defense.
It just gets plainly outshone by the Steelclad. It needn't remain on this list much longer.
* Deathblade 4
* Drake Flare 9 (-1)
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 2 (-2)
* Dwarvish Steelclad 9
* Elvish Captain 8
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 7
* Lieutenant 11 (+1)
* Orcish Crossbowman 5
The Stalwart is slow, lacks offensive power, and in fact it is not much tougher than a Steelclad given that it's base resistances are lower, it's evasion ability is inferior in most places, and it's special ability only activates on defense.
It just gets plainly outshone by the Steelclad. It needn't remain on this list much longer.
Re: Hurt and Heal: Leaders
Skirm... next time please remove the pluses negatives of previous poster, I tought at first that you "voted" twice
until I checked the previous user votes.
* Dark Sorcerer 7
* Deathblade 4
* Drake Flare 8 (-1)
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 2
* Dwarvish Steelclad 9
* Elvish Captain 8
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 8 (+1)
* Lieutenant 11
* Orcish Crossbowman 5
My vote is for the javalineer, a really good looking, fast to assemble unit. has an hybrid can serve pain on however tries to attack him, and since it cannot advance more you don't need to try to feed XP to him.
On the other part, the drake flare has the leadership for the drakes, but it doesn't resist as well as the other drakes, and only is "effective" if you plan to risk to bring him on the enemy lines. (also is a drake and its hard for starter to play them well)

* Dark Sorcerer 7
* Deathblade 4
* Drake Flare 8 (-1)
* Drake Thrasher 7
* Drake Arbiter 7
* Drake Warrior 10
* Dwarvish Stalwart 2
* Dwarvish Steelclad 9
* Elvish Captain 8
* Elvish Hero 8
* Elvish Ranger 10
* Elvish Sorceress 7
* Fire Drake 7
* Javelineer 8 (+1)
* Lieutenant 11
* Orcish Crossbowman 5
My vote is for the javalineer, a really good looking, fast to assemble unit. has an hybrid can serve pain on however tries to attack him, and since it cannot advance more you don't need to try to feed XP to him.
On the other part, the drake flare has the leadership for the drakes, but it doesn't resist as well as the other drakes, and only is "effective" if you plan to risk to bring him on the enemy lines. (also is a drake and its hard for starter to play them well)
"Mysteries are revealed in the light of reason."