Ageless Era - Current Version: 4.37

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RenoOfTurks
Posts: 215
Joined: May 7th, 2009, 1:52 pm

Re: Ageless Era - Released Version 3.0

Post by RenoOfTurks »

*sapendoti italiano :P

scarica l'aggiornamento ke ho postato sopra...li ho un po' bilanciati...sono molto meno sovrapotenziati ora(assieme ad altre modifiche)
wif_Gadenz
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Re: Ageless Era - Released Version 3.0

Post by wif_Gadenz »

Solo che non so quanti la scaricheranno da qui.. se la posti nelle estensioni ufficiali è meglio
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wesfreak
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Re: Ageless Era - Released Version 3.0

Post by wesfreak »

why are the welkin here so different from that of era of the future? the era of the future welkin are more or less balanced. more balanced then having a healer doing dark adept damage at lvl 1, anyways.

also, could you have an ae welkin so that your welkin don't override the era of the futures?
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Bellerophon
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Re: Ageless Era - Released Version 3.0

Post by Bellerophon »

Regarding the Northeners faction: in Ageless heroes the Naga guardian and Naga warden are absent from the recruit list, whereas the Naga fighter and Naga warrior aren't. Not sure if this is on purpose or not though, so ignore this post if it is.
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RenoOfTurks
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Re: Ageless Era - Released Version 3.0

Post by RenoOfTurks »

wif_Gadenz wrote:Solo che non so quanti la scaricheranno da qui.. se la posti nelle estensioni ufficiali è meglio
nn sono il creatore della era..ho solo fatto qualche aggiornamento...non posso modificare quella presente nella lista del server degli aggiornamenti...
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mnewton1
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Re: Ageless Era - Released Version 3.0

Post by mnewton1 »

This thread is cursed. The reason you have not been hearing from me is partly because I am on wesbreak and partly because every time i try and make a large post in this thread something happens. My computer freezes. I leave and someone exits out of my window, the computer dies out of loss of power. I am quickly posting to say that I have still here reading these post. I will add on to this post later and can we keep the language english please :P I don't speak italian.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
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RenoOfTurks
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Re: Ageless Era - Released Version 3.0

Post by RenoOfTurks »

uh sorry for the italian eheh(anyway are not important post)check the huston and the my updates..if are ok maybe u can add it in the official relase(if your pc want >.<)
Zshadow
Posts: 3
Joined: August 25th, 2009, 6:03 am

Re: Ageless Era - Released Version 3.0

Post by Zshadow »

Hi I was just recently introduced to the Ageless Era, and I would like to post some suggestions for the Yokai Faction. Not sure where they originated but by their name it says AE so I assume they're a faction originally from AE and have not been balanced?

Yokai
The good:
Lamias are really awesome. They serve as shock troops for me, and they are relatively "expendable"
Weaver Matrons are excellent for their web ability which slows, very useful, just a bit low on HP for what they are supposed to do and what they cost.
Surglar Swarms: They are so fun to use! :D And they are the main reason why I chose to stick with this faction (I chose the faction due to kitsune's but they really suck :( )

The bad:
In general there are a lot of units that are unable to be upgraded even at level 1, making them pretty much not even a choice to recruit. Most of the units have either arcane or impact damage, for Yokai (which I assume to mean spiritual monsters in japanese) should have more other damage types such as cold and fire (the arcane makes sense but fire for example makes more sense on kitsune, and kitsune could be upgradeable to something like the cliche of a ninetaled fox) Another example would be the Faerie. While it is an 8 movement unit, it's role is quite limited as lamias are more cost effective and can be leveled up (upgraded) into stronger units. I think Faerie should be allowed to upgrade into angels then archangels, or guardian angels (possibly with cure and Heal). Similarly the Mandragora and Spriggans need to be edited... I play yokai a lot but they don't seem to fit into any niches... then again mainly they just need upgradeable forms.

Suggestions:
Make more upgradeable forms for the yokai units. Give more HP to some of them as currently they're really weak (a lot of them only have 22-30hp wtf?) give the swarm spawn more HP, as of right now 10 hp makes them too easy a target and helps level up enemy units too much, so they can't really be used for combat (though still very useful since they can contest villages and serve as annoyers... maybe give them 15 HP?) But yeah even for surglar they need a level 3 to grow into, more higher level versions would give this faction so much more strength, and more hp would help balance them and make yokai a competitive faction to play as. Thanks for reading.
Zshadow
Posts: 3
Joined: August 25th, 2009, 6:03 am

Re: Ageless Era - Released Version 3.0

Post by Zshadow »

Hi I was just recently introduced to the Ageless Era, and I would like to post some suggestions for the Yokai Faction. Not sure where they originated but by their name it says AE so I assume they're a faction originally from AE and have not been balanced?

Yokai
The good:
Lamias are really awesome. They serve as shock troops for me, and they are relatively "expendable"
Weaver Matrons are excellent for their web ability which slows, very useful, just a bit low on HP for what they are supposed to do and what they cost.
Surglar Swarms: They are so fun to use! :D And they are the main reason why I chose to stick with this faction (I chose the faction due to kitsune's but they really suck :( )

The bad:
In general there are a lot of units that are unable to be upgraded even at level 1, making them pretty much not even a choice to recruit. Most of the units have either arcane or impact damage, for Yokai (which I assume to mean spiritual monsters in japanese) should have more other damage types such as cold and fire (the arcane makes sense but fire for example makes more sense on kitsune, and kitsune could be upgradeable to something like the cliche of a ninetaled fox) Another example would be the Faerie. While it is an 8 movement unit, it's role is quite limited as lamias are more cost effective and can be leveled up (upgraded) into stronger units. I think Faerie should be allowed to upgrade into angels then archangels, or guardian angels (possibly with cure and Heal). Similarly the Mandragora and Spriggans need to be edited... I play yokai a lot but they don't seem to fit into any niches... then again mainly they just need upgradeable forms.

Suggestions:
Make more upgradeable forms for the yokai units. Give more HP to some of them as currently they're really weak (a lot of them only have 22-30hp wtf?) give the swarm spawn more HP, as of right now 10 hp makes them too easy a target and helps level up enemy units too much, so they can't really be used for combat (though still very useful since they can contest villages and serve as annoyers... maybe give them 15 HP?) But yeah even for surglar they need a level 3 to grow into, more higher level versions would give this faction so much more strength, and more hp would help balance them and make yokai a competitive faction to play as. Thanks for reading.
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RenoOfTurks
Posts: 215
Joined: May 7th, 2009, 1:52 pm

Re: Ageless Era - Released Version 3.0

Post by RenoOfTurks »

Zshadow wrote:Hi I was just recently introduced to the Ageless Era, and I would like to post some suggestions for the Yokai Faction. Not sure where they originated but by their name it says AE so I assume they're a faction originally from AE and have not been balanced?

Yokai
The good:
Lamias are really awesome. They serve as shock troops for me, and they are relatively "expendable"
Weaver Matrons are excellent for their web ability which slows, very useful, just a bit low on HP for what they are supposed to do and what they cost.
Surglar Swarms: They are so fun to use! :D And they are the main reason why I chose to stick with this faction (I chose the faction due to kitsune's but they really suck :( )

The bad:
In general there are a lot of units that are unable to be upgraded even at level 1, making them pretty much not even a choice to recruit. Most of the units have either arcane or impact damage, for Yokai (which I assume to mean spiritual monsters in japanese) should have more other damage types such as cold and fire (the arcane makes sense but fire for example makes more sense on kitsune, and kitsune could be upgradeable to something like the cliche of a ninetaled fox) Another example would be the Faerie. While it is an 8 movement unit, it's role is quite limited as lamias are more cost effective and can be leveled up (upgraded) into stronger units. I think Faerie should be allowed to upgrade into angels then archangels, or guardian angels (possibly with cure and Heal). Similarly the Mandragora and Spriggans need to be edited... I play yokai a lot but they don't seem to fit into any niches... then again mainly they just need upgradeable forms.

Suggestions:
Make more upgradeable forms for the yokai units. Give more HP to some of them as currently they're really weak (a lot of them only have 22-30hp wtf?) give the swarm spawn more HP, as of right now 10 hp makes them too easy a target and helps level up enemy units too much, so they can't really be used for combat (though still very useful since they can contest villages and serve as annoyers... maybe give them 15 HP?) But yeah even for surglar they need a level 3 to grow into, more higher level versions would give this faction so much more strength, and more hp would help balance them and make yokai a competitive faction to play as. Thanks for reading.
100% quoting!!!i try to balance this faction today(and the orcei gladiatores too..they level up to much fast o.o)...and i relase the update download here...

*edit!i complete the update
-some Kharos improvement
-Animated Rock from the elemental is powerized
-Some orcei gladiatores improvment
-Yokai now are much competitive,much hp,some change in cost in the damage and in the exp point.Added 3 new lv0(low cost >.<)units.
-Added a new faction "Kodari"
Last edited by RenoOfTurks on September 20th, 2009, 10:10 am, edited 1 time in total.
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mnewton1
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Re: Ageless Era - Released Version 3.0

Post by mnewton1 »

RenoOfTurks wrote:-Added a new faction "Kodari"
The Kedari are not yet complete. But I am actually making a desert faction at this moment. That is all I really have to say about the work that is going on besides good job and thanks. I will add these.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
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RenoOfTurks
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Re: Ageless Era - Released Version 3.0

Post by RenoOfTurks »

thx soo much : ) i make of my best : )

the "cleave"ability of the Lv4-Lv3 Cyclops dont work...i dunno how to fix...plese someone tell how i can do
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Thrawn
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Re: Ageless Era - Released Version 3.0

Post by Thrawn »

um, about yokai...I think that the less upgradable forms was something of a unique feature.

I'd propose raising the strength of the lvl ones that can't upgrade, so that they are more immediately useful, but less so than a lvl 2 unit. Gives them flavor, and makes it an imo better faction. Perhaps, after doing that, a slight nerf to spider lady, as she won't need to be as powerful ^_^
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
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RenoOfTurks
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Re: Ageless Era - Released Version 3.0

Post by RenoOfTurks »

I hope this hera be updated again...maybe with the new improvment of the Magic era...
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mnewton1
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Re: Ageless Era - Released Version 3.0

Post by mnewton1 »

I am now off Wesbreak. Over Wesbreak I got nearly nothing done. I got a few things fixed updated the Ancient Dwarves and got a new era. Ageless RPG Era is now completed!!! All credit goes to Thrawn for this new era. Anyway I am going to release in a few minutes after a few more fixes.
Creator of Ageless Era
Check out Frogatto & Friends, it's made by the same people who created The Battle for Wesnoth!
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