Ageless Era - Current Version: 4.37

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Huston
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Re: Ageless Era - Released Version 2.9.1

Post by Huston »

nerf the way i am using it is just another way to say weaken. any dialog in it has to be translated from italian to english.
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RenoOfTurks
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Re: Ageless Era - Released Version 2.9.1

Post by RenoOfTurks »

yes it is,is ultimo survival

for me the welkin are overpowered only becouse they level up too much fastly..in my personal balancing have the right amount of exp point...if the survival like i can translate it..(anyway the dialogue are stupid and unuseful..are only for make the scenario better)i make a fast translate of it...

*edit
i translated it fastly...here the file:
Attachments
survival in english.zip
(3.01 KiB) Downloaded 148 times
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MattDakka
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Re: Ageless Era - Released Version 2.9.1

Post by MattDakka »

Well, it should be translated as follows:
Forte dell'ultima resistenza ---> "Last Stand fort" or "Fort of the Last Stand"
Il vecchio forte conquistato ---> "The old conquered fort".
:)
Last edited by MattDakka on August 11th, 2009, 8:24 pm, edited 1 time in total.
Favourite Eras: Ageless Era; Eastern Europe at War.
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Pentarctagon
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Re: Ageless Era - Released Version 3.0

Post by Pentarctagon »

some balancing suggestions for the yokai faction:

1. make the feyborn have a 7-3 mage attack (up from 6-3) and 25 hp (up from 22. make the feyborn witch's attack 8-3 magical attack (up from 7-3) and remove the love potion attack (unless you are planning on doing anything with it). While the feyborn is cheap, it is also extremely fragile and extremely underpowered compared to other mages especially the dark adept.
2. make the feyborn/feyborn witch's mage attacks arcane and decrease their arcane weakness from -20% to -10% or 0%.
3. make the kitsune's/nine-tail's magic attack fire type (it makes more sense than a magical blade range attack). give the kitsune the 7-2 dagger attack, and then increase the nine-tail's dagger attack to 7-3 (up from 7-2).
4. give the tengu a 6-4 arcane attack and remove the charge special from it's melee attack.
5. make the kodama the lvl 1 of the leshi line with the same stats as the leshi. make the leshi the lvl 2 form with the same stats as the elder leshi (increase hp to 40). then make the elder leshi the lvl 3 form with an 11-3 drains arcane attack and 50 hp.
6. remove the mandragora
7. make the sproutling the lvl 1 form of the spriggan line with the same stats that the spriggan had. make the spriggan the lvl 2 with the same stats that the greater spriggan had. then make the greater spriggan the lvl 3 form.
8. remove the defend only weapon special (it is annoying as hell and makes the spriggan virtually useless in any offensive. A general increase for the spriggan’s attack power is as also needed.) and give the spriggans better resists. Currently it is only any good at being a meat tank (yes, I know it’s a plant, but I couldn’t think of a better name for it) and it can’t even do that well since it is weak to everything except pierce (a lot) and impact (somewhat).
9. remove the nixie
10. make the pixie the lvl 1 form with the same hp, but a 6-3 melee and an 8-2 ranged attack. Make the faerie the lvl 2 form with an 8-3 melee and a 10-2 ranged attack.
11. give the medusa witch 5-3 backstab (up from 4-2)
12. remove the weaver widow
13. make the weaver maiden the lvl 1 form with the same attacks/hp/xp as the weaver matron (except a 4-3 melee attack). Make the weaver matron the lvl 2 form, with the same attacks/hp/xp as the weaver matriarch (except a 6-3 melee). Then make the weaver matriarch the lvl 3 form with an 12-3 ranged slows attack, a 7-3 melee attack, and give it 70 hp.
14. not sure about the ghosts, but they are all mostly useless atm. Definitely an increase in mp, power, hp and cost.
15. honestly, I have never found a situation in which the surgler swarm line has particularly useful/effective. I would recommend removing them entirely.

i know that i suggested that a lot of units be removed, but right now many of the units are redundent and serve no real purpose. also, I could edit the files of any suggestions that you might use myself and then pm the files.
99 little bugs in the code, 99 little bugs
take one down, patch it around
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wesfreak
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Re: Ageless Era - Released Version 3.0

Post by wesfreak »

the surglers are a swarm of bugs: they should be at least as fast as people and not very effected by terrain. they're too slow to do anything. the ghosts should have higher resists as they currently have the same hp as an actual ghost but with much lower resists, making it much easier to kill.

Pentarctagon: it is good that you make the weavers usefull, but doesn't your line remove poison? (or did i get something mixed up?)
you should also suggest this to the creator of the yokia faction.
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Pentarctagon
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Re: Ageless Era - Released Version 3.0

Post by Pentarctagon »

i dont think that there wasn't poison in the first place.

also, forgot to mention, but the ghosts also only have 4 mp :annoyed: .

as for suggesting it to the creator of the yokai, i haven't seen the yokai anywhere on 1.6 except for ageless era. also, the last post on the yokai thread was almost a year ago, so i kinda assumed that it had died.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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Svartwulf
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Re: Ageless Era - Released Version 3.0

Post by Svartwulf »

There's a problem with Primeval Priam>Hector>... line. This units has no name, race and random traits. Also they can't level up.
I've seen this bug in AE3.0 with Huston's corrections.
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Huston
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Re: Ageless Era - Released Version 3.0

Post by Huston »

well... i only really messed with the welkin and the abilities other than that all i did was run everything through wmllint and wmlindent, i believe it was there before i made corrections.
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Pentarctagon
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Re: Ageless Era - Released Version 3.0

Post by Pentarctagon »

the bug was there in 2.9.1, the problem is that currently in the unit cfg file, race=primeval. it should be race=AE_primeval.
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take one down, patch it around
-2,147,483,648 little bugs in the code
capricious one
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Re: Ageless Era - Released Version 3.0

Post by capricious one »

Like I mentioned in the now resurrected Yokai thread. The Yokai in this era are missing their special abilities. The Kodama is missing Unlucky. The Onryo is missing Soultaker. The Feyborn Witch is missing Charm.

Since the abilities are referenced in the unit cfgs files, I think all you'd have to do is copy the text of the files in the abilities in the zipped folder in my post in the Yokai thread to wherever AE stores them (I think /data/_abilities.cfg).
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mnewton1
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Re: Ageless Era - Released Version 3.0

Post by mnewton1 »

Sorry guys. I am really busy and don;t have time to get anything done. All I have time to do is look at the forum.

@Pentarctagon Feel free to make an attempt at balancing them yourself, I actually have a little plan on what i was going to do with the yokai I was going to make 2 level 3 versions of there ghost unit. Make a level 3 swarm unit and getting rid of the other level 1 unit. I want to keep the whole weaver line but I am going to see if i can't make a level 3 for the level 2 as well. I will also try
to get the needed balancing done on them and see if i could get the abilities working.

I am currently working one the Primevals again. I realized i balanced them to works well without the regenerate ability. They are still overpowered. I simple plan to lower the damage and health little.

I know i did not answer nearly all of your post. Sorry about that
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Pentarctagon
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Re: Ageless Era - Released Version 3.0

Post by Pentarctagon »

if you already have a plan, then i think i will wait for the next release and give feedback on that (i was unaware that they were supposed to have abilities, since i used debug mode to look at their stats instead of looking at the actual .cfg files).
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
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RenoOfTurks
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Re: Ageless Era - Released Version 3.0

Post by RenoOfTurks »

i make some holiday eheh and now i'm returned..but i don't see improvement :hmm:

*the regeneration for primeval is ok,becouse is the main ability of the faction...without regeneration the faction is unuseful..(and become a boring faction like the other!)
uhm..why u want remove all that unit from the yokai!? :augh:
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StDrake
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Re: Ageless Era - Released Version 3.0

Post by StDrake »

hmm just a quick thought..shouldn't the lev 3 clockwork dwarf Itinerant have a charge trait by his lance attacks like its lower levels?
cuz it aint there :P
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mnewton1
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Re: Ageless Era - Released Version 3.0

Post by mnewton1 »

Thanks. This is fixed and will be in the next update.
RenoOfTurks wrote:uhm..why u want remove all that unit from the yokai!?
What are you talking about?
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