Items
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- CountPenguin
- Posts: 132
- Joined: May 25th, 2007, 1:13 am
- Location: USA
Re: Items
i like the new flag, but it seems really bright
CountPenguin
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
Currently working on Siege of Soradoc. Except not anymore, but you can take over if you want!
Re: Items
OK, I'll find the flag thread. This is the lightning trident.
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- storm-trident-e0.gif (10.54 KiB) Viewed 5474 times
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trident.tgz
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- thespaceinvader
- Retired Art Director
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Re: Items
I'd probably say it could use a few more frames, and some brighter centres to the lightning - it should be near-pure white in the centre.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Items
The animation is nice with the lightning turning on, but the glow can easily get annoying fairly quickly, as it will just flicker on the map once the player discovers it.
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UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
- thespaceinvader
- Retired Art Director
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Re: Items
Just to illustrate what i said about how to draw lightning: http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg
Delfador's lightning attack is a very nice demonstration.
Delfador's lightning attack is a very nice demonstration.
http://thespaceinvader.co.uk | http://thespaceinvader.deviantart.com
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: Items
I'd like to contribute the knapsack item I've made (with a large amount of help from fmunoz). Is that possible? I think it's a useful item, but it obviously isn't used in any mainline campaigns.
Hope it's okay if I post this in this thread.
Hope it's okay if I post this in this thread.
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- knapsack_sprite.png (1.16 KiB) Viewed 4725 times
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- Moderator Emeritus
- Posts: 2232
- Joined: March 26th, 2004, 10:58 pm
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Re: Items
The sprite quality is good, and as a container, it could represent a whole host of things (pouch of herbs, thief's equipment, messenger bag containing a map to the next scenario, etc, etc). This should definitely be considered for mainline.melinath wrote:I'd like to contribute the knapsack item I've made (with a large amount of help from fmunoz). Is that possible? I think it's a useful item, but it obviously isn't used in any mainline campaigns.
Hope it's okay if I post this in this thread.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Re: Items
Indeed. Committed.Sangel wrote:The sprite quality is good, and as a container, it could represent a whole host of things (pouch of herbs, thief's equipment, messenger bag containing a map to the next scenario, etc, etc). This should definitely be considered for mainline.melinath wrote:I'd like to contribute the knapsack item I've made (with a large amount of help from fmunoz). Is that possible? I think it's a useful item, but it obviously isn't used in any mainline campaigns.
Hope it's okay if I post this in this thread.
Play Frogatto & Friends - a finished, open-source adventure game!
Re: Items
*blink blink* cool! I feel useful.Jetryl wrote:Indeed. Committed.

... since there's been no objection to me posting one item here, I've got another: an attempt at a new version of the bones item. Purpose: trying to make it less fuzzy + a better perspective, as per comments in this thread. Upper left is with a green overlay in an attempt to make it look moss-covered/overgrown. If it seems interesting/worth it to the general public, I'd also make a modification that's partially buried in sand.
The pngs without context:
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- bones_moss.png (3.84 KiB) Viewed 4363 times
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- bones2.png (2.82 KiB) Viewed 4361 times
Re: Items
You've changed the perspective, and I don't think it matches the view of other objects in Wesnoth now--it's like we're looking at it from more directly overhead. Also, the added arm and leg bones make it feel too orderly/too intact, imo--the original image gave the impression of being partially buried, which was cool.
I like the new skull and pelvis a lot, but the ribcage strikes me as oversized...or, by comparison to the original sprite, the rest of the body seems undersized.
The moss is a great idea, but seems maybe too uniform?
I like the new skull and pelvis a lot, but the ribcage strikes me as oversized...or, by comparison to the original sprite, the rest of the body seems undersized.
The moss is a great idea, but seems maybe too uniform?
- Simons Mith
- Posts: 821
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Re: Items
This fellow has died very ... neatly, hasn't he? Ignoring the size and perspective issues, I think the bones would be even more useful if they were less complete, slightly more scattered, and otherwise showed signs of disturbance after death, while still keeping the thing recognisable as a human skeleton. As a bonus, applying such changes would make the possible anomolies in the skeleton's size and perspective less of an issue.
- SouthernOracle
- Posts: 82
- Joined: August 9th, 2008, 6:02 pm
- Location: Santa Monica, CA
Re: Items
My preference is still for the original, but I see what you mean by the 'fuzziness'. You did a good job keeping the bones to a sprite's proportions, however. If you can emulate the original's angle and keep the bones the right size, that should do it.
Re: Items
I will give adding signs of disturbance and changing the perspective a shot later today or tomorrow, but it would be helpful to know which perspective people think would be better.
Here's a comparison with a number of wesnoth items. What should be my guide? They're all different...
Here's a comparison with a number of wesnoth items. What should be my guide? They're all different...
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- item_comparison.png (251.68 KiB) Viewed 4306 times
Re: Items
The old perspective is better.
If you really want to fix something, we could use some work on our stone monolith graphics; they're currently very flat.
If you really want to fix something, we could use some work on our stone monolith graphics; they're currently very flat.
Play Frogatto & Friends - a finished, open-source adventure game!
- SomeOneNamedMe
- Posts: 28
- Joined: February 9th, 2009, 12:46 am
Re: Items
is it only me or does the gold armor have blue in the dark shadows?
The first is my fixed up one the second is the "old" one.
The first is my fixed up one the second is the "old" one.
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- The fixed up one
- armor-golden.png (1.54 KiB) Viewed 4182 times
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- Old One
- armor-golden old.png (4.68 KiB) Viewed 4182 times