list of abilities?

General feedback and discussion of the game.

Moderator: Forum Moderators

Post Reply
gs3user007
Posts: 7
Joined: March 27th, 2009, 8:20 pm

list of abilities?

Post by gs3user007 »

Is there a list of unit abilities and their effect? I'm looking for things like leadership, impact, blade, pierce, concealment, etc.
User avatar
Ken_Oh
Moderator Emeritus
Posts: 2178
Joined: February 6th, 2006, 4:03 am
Location: Baltimore, Maryland, USA

Re: list of abilities?

Post by Ken_Oh »

Impact, blade and pierce aren't abilities. They're damage types.

You can find a list of abilities in game in the Wesnoth help under Menu/Help or you can just hit F1.
User avatar
Turuk
Sithslayer
Posts: 5283
Joined: February 28th, 2007, 8:58 pm
Contact:

Re: list of abilities?

Post by Turuk »

Also, when you view a unit description by right clicking and selecting it or by clicking on the profile button, all of the abilities are able to be clicked on to take you to a different page in the help that explains what that ability does.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
User avatar
Dragonchampion
Posts: 758
Joined: November 6th, 2007, 7:46 pm
Location: North Carolina

Re: list of abilities?

Post by Dragonchampion »

Also, you can simply go to data>core>macros>abilities!
Ehhhh... don't mind me, I'm just the annoying little modder who gets on peoples nerves. I'll just lurk till Someone says my name. :P

Oh, and also Creator of The War Of Terrador
User avatar
ancestral
Inactive Developer
Posts: 1108
Joined: August 1st, 2006, 5:29 am
Location: Motion City

Re: list of abilities?

Post by ancestral »

It sounds to me like the Original Poster wants a reference on what the abilities are and what they do. (Heck, I often struggle to look this up myself!)

I'm surprised no one has mentioned this yet:
Download the user manual. It's a work in progress, but it's there. And, hey, I'll copy it below too.

Hopefully once the manual is revised/completed it'll be on the web site!
The User Manual wrote: Ambush
  • This unit can pass undetected through forest hexes. Unless there is a hostile unit adjacent to it, it vanishes from enemy views of the map. If a hostile unit moves next to this one, a pop-up message of "Ambushed!" will appear and the ambushed unit loses all of its remaining movement. A unit waiting in ambush is faded slightly on the maps of the controlling player and any allied sides to indicate that it is invisible. When a unit with ambush is revealed, it becomes visible to all sides, not just the side that discovered it. Note also that triggering an ambush means you cannot undo any movement prior to that point.
Concealment
  • This unit can hide in villages (with the exception of water villages). Unless there is a hostile unit adjacent to it, it will disappear completely from enemy sides' views of the map. Other than the fact that it triggers when the unit is in a village, this ability works in the same way as the ambush ability.
Cures
  • At the start of its turn, this unit cures all adjacent allies of poison. While they get no additional healing on the turn the poison is removed, some units (such as a dwarf with the healthy trait) may qualify for two hitpoints of 'rest-healing'. A unit with cures can remove poison from up to six units at a time.
Heals +4
  • At the start of its turn, this unit heals all adjacent friendly units by up to four hitpoints. A poisoned unit cannot be healed, but the healer can stop it suffering further damage from the poison. To remove poison, a unit must regenerate, rest in a village for a turn, or move next to a unit with the cures ability. Units with heals +4 can treat up to six units at a time.
Heals +8
  • At the start of its turn, this unit heals all adjacent friendly units by up to eight hitpoints. Units with this ability can treat up to six adjacent units at a time. Even a unit with heals +8 can only delay the effects of poison, not remove it.
Illuminates
  • This unit lights up the surrounding area, making lawful units fight better while hindering adjacent chaotic units. This unit, and any units in the six hexes adjacent to it will fight as if it were dusk when it is night, and as if it were day when it is dusk or dawn. When a unit is affected by the illuminates ability, the time of day graphic is altered when you hover the mouse pointer over the unit. Illuminates has no effect during the daytime.
Leadership
  • This unit inspires surrounding units, helping them inflict more damage in battle. A unit with leadership affects any friendly lower-level unit in the six surrounding hexes, each of whom gains a 25% damage bonus for each level difference between their level and the level of the leadership ability.
Nightstalk
  • This ability works in the same way as the ambush ability, save that it applies at night rather than in any particular terrain type.
Regenerates
  • This unit heals itself by eight hitpoints every turn. If poisoned, it will fight off the poison instead of healing. Note that eight hitpoints per side turn is the maximum possible healing rate in the game, so these units gain no additional benefit from being in a village or next to a healer.
Skirmisher
  • This unit is skilled in moving past enemies quickly, and ignores enemy zones of control.
Steadfast
  • When defending, this unit's positive resistances are doubled, up to a maximum of 50%. This means it may take as little as half damage from some attack types. The unit's vulnerabilities (negative resistances) are not affected.
Submerge
  • This unit can move and hide in deep water without being visible on the other sides' views of the map. Other than applying to a different terrain type, submerge works in the same way as the ambush ability.
Teleport
  • Units with the teleport ability can move between any two villages controlled by their side at a cost of one movement point – as if those villages were in adjacent hexes. Battle for Wesnoth's movement system does take this ability into account when using the Ctrl-B and Ctrl-V hotkeys.
Wesnoth BestiaryPREVIEW IT HERE )
Unit tree and stat browser
CanvasPREVIEW IT HERE )
Exp. map viewer
User avatar
Turuk
Sithslayer
Posts: 5283
Joined: February 28th, 2007, 8:58 pm
Contact:

Re: list of abilities?

Post by Turuk »

We can only guess exactly what the user is looking for, and so we provided the easiest way to look at them in-game, as that is the point at which players are usually curious or forget what an ability does. The manual page you provided is also an excellent reference outside of the game, so now that you have provided it all of the bases are covered.
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
Post Reply