Mystic Era
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Mystic Era
Yes, I am making an era. I didn't get any better name in my mind...
So, it's in the add-ons. If you download it, please comment something in this topic. Give ideas, anything.
If someone wants to make this with me, I would be soooooo happy. It's named "Mystic era".


Last edited by woodmouse on September 27th, 2008, 7:55 am, edited 2 times in total.
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Re: New era: Mystic Era
Sorry for the double post, but now the era has name. Mystic Era.
(If you have better name in your mind, say, anyone...). But I have to ask: How the #"¤£% can I delete the old one? The one that I can't delete, because it's not there anymore, I mean, I renamed it, then published, now there's two of the same era, with different names... Is it possible to delete the other one?

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- Peter the Great
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Re: New era: Mystic Era
Yes, as long as you have the same IP address and the correct .plb file then you should be able to delete the add-on. (I'm Pretty sure....)
Re: New era: Mystic Era
Well, I don't have the .cfg file anymore, because I renamed it. But I try making the cfg file again...
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Re: New era: Mystic Era
its funny, i tested the era, but need some changes
:
-Smaller Mystic in lv0 and it cant upgarade (i cant upgarade this unit for a error of XP)
-Units of Humans weaknest new units, are lv1 and cost 8, and needs pay the income (This is really a problem)
Some errors i seen in the new Era, But, it can be change fast
I tested Mystic era, i said some problems can be corrected

-Smaller Mystic in lv0 and it cant upgarade (i cant upgarade this unit for a error of XP)
-Units of Humans weaknest new units, are lv1 and cost 8, and needs pay the income (This is really a problem)
Some errors i seen in the new Era, But, it can be change fast

I tested Mystic era, i said some problems can be corrected

- Peter the Great
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Re: New era: Mystic Era
I'd say that the drake paladin needs a better attack or give him healing like his description implies.
Re: New era: Mystic Era
I really hate how the leaders are different levels, and generally the same number of leaders would be good.
Mica says one who cheats, cheats himself.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
You are an Elvish Shyde - Beautiful, natural, and helpful, though sometimes under-appreciated.
Re: New era: Mystic Era
Well, the Drake Paladin's healing thing...
It's like that in the .cfg file. I don't know why it won't work, but there's no error anymore. (first there was)
And the balancing, hmmm Small Mystics leveling thing, I fixed now.
Code: Select all
[abilities]
{ABILITY_HEAL +8}
[/abilities]
And the balancing, hmmm Small Mystics leveling thing, I fixed now.
Is it a problem? I mean, you mean they're too weak? I can make them stronger, if so.Iron_Force wrote:-Units of Humans weaknest new units, are lv1 and cost 8, and needs pay the income (This is really a problem)
Well... Yes, that's going to happen, at some time. When I make enough units so there is a possiblity to do that.Mica wrote:I really hate how the leaders are different levels, and generally the same number of leaders would be good.

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Re: New era: Mystic Era
Try outwoodmouse wrote:Well, the Drake Paladin's healing thing...It's like that in the .cfg file. I don't know why it won't work, but there's no error anymore. (first there was)Code: Select all
[abilities] {ABILITY_HEAL +8} [/abilities]
Code: Select all
[abilities]
{ABILITY_EXTRA_HEAL}
[/abilities]
We came here from the holy forest of the true metal and the other eavy minerals. What do you want, my lord?
Oh, mighty proud true brave defenders from the holy forest of the true metal, we need true metal
And my lord, we will give you True Metal of Steel!
Oh, mighty proud true brave defenders from the holy forest of the true metal, we need true metal
And my lord, we will give you True Metal of Steel!
- Rhishisikk
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Re: New era: Mystic Era
Played the Dark Ones because I liked the Rat Warrior image. Got irritated by the units not advancing properly, this should fix them.
This era seriously needs artwork, but it is a good start. And the descriptions may need work.
Let me know if you need any help with this era. I look forward to watching it develop.
This era seriously needs artwork, but it is a good start. And the descriptions may need work.
Let me know if you need any help with this era. I look forward to watching it develop.
- Attachments
-
Mystic_Era.zip
- Included {AMLA_DEFAULT} for all 'null advance' units.
- (551.42 KiB) Downloaded 355 times
Typhon Rhishisikk
If a man has a talent and cannot use it, he has failed. - Thomas Wolfe
Wesluck (TM): Guaranteed unlike any other luck, anywhere else. - Typhon
Main Projects: ANL: Universal (era), Gambit's Empire Builder
If a man has a talent and cannot use it, he has failed. - Thomas Wolfe
Wesluck (TM): Guaranteed unlike any other luck, anywhere else. - Typhon
Main Projects: ANL: Universal (era), Gambit's Empire Builder
Re: New era: Mystic Era
Had a little time on my hands so i gave it a go. A few things that bug me are the balancing issues.
I played as the fallen, because the sprite looked rather cool, and then realized it couldnt move lol. 0mp.. is this intentional?? If so what would make the faction a little more interesting is that the fallen creature might add neat buffs and stat increases to units. Otherwise its a bit of a useless unit. It cant move and for a lvl 5 only have 10-1 is far too low, especially when the mystic necromancer (again a lvl 5) has 70-1 for one of its attacks.
A few more issues concerning the fallen, are the recruits. For 20 gold, the fallen angel and fallen drake were very under-powered, as well as the exact same unit. More comparison between the two units would give you more of a choice for recruiting.
A few tips for how you should go about the era:
1. Pick a theme
Try and find something that you could link each of the factions to. I.e. in either history or theme. Linking the factions together makes the era seem more like an era, and not just a bundle of random factions. Spend some time really thinking about the factions which should be included in the era. I wouldnt recommend more than 6 at most. If you begin to expand the history, it is possible that you can merge some of the current factions together. Its better to have a few well developed factions than lots of small random ones.
2. Work on one faction at a time
Rather than rushing in with all 6 or 7 factions, work on creating one good faction at a time. The overal product will come out much better in the end, though there will be more work involved.Currently the artwork is fine for the units, so work hard on getting some of the coding neat and correct. In some cases (water creatures faction), I can see that you can create the lvl 1 the lvl2 and even the lvl 3 of the unit, that can evolve. Ideally you want to only be recruiting lvl 1s, and occassionally lvl 2s for some special units (e.g. the bloodhulk from EOM or the ballista from the EOS).
Ill try and continue to help out as much as I can, but i would suggest spending a little more time thinking about the era.
Good luck
I played as the fallen, because the sprite looked rather cool, and then realized it couldnt move lol. 0mp.. is this intentional?? If so what would make the faction a little more interesting is that the fallen creature might add neat buffs and stat increases to units. Otherwise its a bit of a useless unit. It cant move and for a lvl 5 only have 10-1 is far too low, especially when the mystic necromancer (again a lvl 5) has 70-1 for one of its attacks.
A few more issues concerning the fallen, are the recruits. For 20 gold, the fallen angel and fallen drake were very under-powered, as well as the exact same unit. More comparison between the two units would give you more of a choice for recruiting.
Currently i feel that far more attention is needed for balancing the era, rather than adding artwork. What it has now is perfectly fine for placeholders.Rhishisikk wrote: This era seriously needs artwork, but it is a good start. And the descriptions may need work.
A few tips for how you should go about the era:
1. Pick a theme
Try and find something that you could link each of the factions to. I.e. in either history or theme. Linking the factions together makes the era seem more like an era, and not just a bundle of random factions. Spend some time really thinking about the factions which should be included in the era. I wouldnt recommend more than 6 at most. If you begin to expand the history, it is possible that you can merge some of the current factions together. Its better to have a few well developed factions than lots of small random ones.
2. Work on one faction at a time
Rather than rushing in with all 6 or 7 factions, work on creating one good faction at a time. The overal product will come out much better in the end, though there will be more work involved.Currently the artwork is fine for the units, so work hard on getting some of the coding neat and correct. In some cases (water creatures faction), I can see that you can create the lvl 1 the lvl2 and even the lvl 3 of the unit, that can evolve. Ideally you want to only be recruiting lvl 1s, and occassionally lvl 2s for some special units (e.g. the bloodhulk from EOM or the ballista from the EOS).
Ill try and continue to help out as much as I can, but i would suggest spending a little more time thinking about the era.
Good luck

Re: New era: Mystic Era
Hmmm, I was thinking that the "idea" or something of this era is the Mystics, and their war with the other factions, because everyone would be angry to them when they do nothing but sit in their big chairs. And the Dark Warriors would be all sorts of races (humans, orcs, etc.) that decided to be evil. (
) And the Fallen Angels and Fallen Drakes would be creatures that The Fallen would have killed and revived them back to life as evil. And the others are like normal factions, but a little different. And The Fallen is now much better, and Dark Warrior (the one with shuriken throwing and knife throwing attacks) can level up to Dark Lord. I soon upload the new version to add-ons. Oh, and how can I make Dwarvish Dragonguard to be able to level up to Dwarvish God Guard? Do I need to make a modified version of all the Dwarves?

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Re: New era: Mystic Era
Mytic mage lv5 O.o and 18-3 mele that is nice :S.
But, Dark Warriors are greater killing Mystics (upbalanced with 98% of arcane resistance)O_o
and Small Mystic needs to convert in a unit lv1 (can convert to that, but not continue) and later that unit Covert to a unit lv2, and later lv3.... lv5 to more fun playing with Mystics.
Note: Mystics needs more Weapons to Balanced game with Dark warriors.
But, Dark Warriors are greater killing Mystics (upbalanced with 98% of arcane resistance)O_o
and Small Mystic needs to convert in a unit lv1 (can convert to that, but not continue) and later that unit Covert to a unit lv2, and later lv3.... lv5 to more fun playing with Mystics.
Note: Mystics needs more Weapons to Balanced game with Dark warriors.
Re: New era: Mystic Era
Hmmm the Dark Warriors shouldn't have that high resistance against arcane... I mean, they have 10-30... Are you sure you didn't change anything yourself? Or maybe you have older unbalanced version?
Oh, and the Mystics. I've been making level 2,3,4 units for them, so just wait!
Oh, and the Mystics. I've been making level 2,3,4 units for them, so just wait!

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Re: Mystic Era
Good news, because I stopped being lazy and now the new, more balanced Mystic Era went to the 1.5.x add-on server. 
I'm not going to upload the more balanced version to the 1.4.x server, because I don't use that version any more (or sometimes, really rarely).
The changes are:
Hope you people like it. 

I'm not going to upload the more balanced version to the 1.4.x server, because I don't use that version any more (or sometimes, really rarely).
The changes are:
Code: Select all
-Removed Drakes
-Balanced all factions as much as I can

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