The Era of Myths 5.19.0

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Slug
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Re: The Era of Myths (EoM) version e2

Post by Slug »

Its great too see EoM getting lots of lovely attention back from JW.
I hope Velensk gets too stay involved as well though (especially with campaign creation) as his contributions keep the era alive and extreamly fun too play while JW away.
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mnewton1
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Re: The Era of Myths (EoM) version e2

Post by mnewton1 »

Ok I have found three problems,

First is that the Sire's sprite images does not appear. You spelled image wrong on if file so just fix that and he works


Second the Holy Sentinel does not work because in the leader board you have it

Code: Select all

leader=EOM_Herald,EOM_Divine_Champion,EOM_Holy
Sentinel,EOM_Sentinel,EOM_Sage,EOM_Prophet,EOM_Sicarius
when it should be

Code: Select all

leader=EOM_Herald,EOM_Divine_Champion,EOM_Holy_Sentinel,EOM_Sentinel,EOM_Sage,EOM_Prophet,EOM_Sicarius
and last the Divine Champion is not working because you made to weapons with the same name so you should have it like this

Code: Select all

 [attack]
        name=blessed sword1
        description=_"blessed sword"
        type=arcane
        range=melee
        damage=10
        number=4
        icon=attacks/holysword.png
    [/attack]
    [attack]
        name=blessed sword2
        description=_"sword"
        type=blade
        range=melee
        damage=19
        number=2
        icon=attacks/holysword.png
    [/attack]

    [attack_anim]
        [filter_attack]
            name=blessed sword1
        [/filter_attack]
        hits=yes
        [frame]
            begin=-50
            end=100
            image="celestials/divine_champion.png"
            sound=miss-1.ogg
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=blessed sword2
        [/filter_attack]
        hits=yes
        [frame]
            begin=-50
            end=100
            image="celestials/divine_champion.png"
            sound=sword-1.ogg
        [/frame]
    [/attack_anim]

    [attack_anim]
        [filter_attack]
            name=blessed sword1
        [/filter_attack]
        hits=no
        [frame]
            begin=-50
            end=100
            image="celestials/divine_champion.png"
            sound=miss-1.ogg
        [/frame]
    [/attack_anim]
    [attack_anim]
        [filter_attack]
            name=blessed sword2
        [/filter_attack]
        hits=no
        [frame]
            begin=-50
            end=100
            image="celestials/divine_champion.png"
            sound=sword-1.ogg
        [/frame]
    [/attack_anim]

It works for me when I did this so it should work for you. I really love this era


Edit: your water nymph does not exist, the file does but when you open it is the data of the water shyde
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JW
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Re: The Era of Myths (EoM) version e2

Post by JW »

hmm...so I wasn't expecting to be back in school this semester, and it's been more of a pain than I thought, so I've had little time to work on the EOM, plus the fact that I've tried to do the whole svn thing with Espreon's help, but I am incompetent with it, so I haven't tried to update it.

As a side note, I've provided links to both of Velensk's terrific campaigns in the OP and will post them here as well:

Count Kromire --- thank you Velensk
The War of the Dragon --- thank you Velensk

If you have not yet done so, please check these out!! They are very high quality campaigns in my estimation. And if you enjoy the EOM, this is another great way to experience it!
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Turuk
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Re: The Era of Myths - try the campaigns!

Post by Turuk »

JW wrote:Count Kromire --- thank you Velensk
The War of the Dragon --- thank you Velensk

If you have not yet done so, please check these out!! They are very high quality campaigns in my estimation. And if you enjoy the EOM, this is another great way to experience it!
Indeed, it is a good way to get a taste of EoM for those of you who are not fond of playing multiplayer. Not to mention, I have heard that the dialogue of Count Kromire is fairly good, Velensk must have gotten help from a reputable source.

*Cough* *Cough*
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lu_zero
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Re: The Era of Myths - try the campaigns!

Post by lu_zero »

Are they available on the 1.5 server already?
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JW
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Re: The Era of Myths - try the campaigns!

Post by JW »

lu_zero wrote:Are they available on the 1.5 server already?
Sorry no. To clarify, these are on the 1.4 server only, and must be downloaded seperate from the Era of Myths. After they are installed you can find them in the same menu as the rest of the campaigns.

I do hope Velensk updates them for when 1.6 comes out. :)

ps: if you have trouble finding them, sort by author and look for Velensk.
Velensk
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Re: The Era of Myths - try the campaigns! (1.4 only atm)

Post by Velensk »

JW, I'd like to request, both for my campaign balance and for multiplayer balance that the ranged attack of the devling flappers be decreased. Now that they have a ZoC and 8 movement points they don't cost nearly enough to justify the net effect. They do more damage than an elven scout are about as mobile and cost allot less. Also that 5-3 fire ranged attack means that during the second senario of Count Kromire that lisaundra has a decent chance of being killed before help can arrive. Another side effect (though this one may not be such a bad thing) is that the trick I devised to solve certain problems in The Way Under is less effective.

While I'm at it, I'm going to report that some Era of Myth units cannot enter coral reef terrain hexes.

I am in the process of updating my campaigns to 1.6.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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JW
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Re: The Era of Myths - try the campaigns! (1.4 only atm)

Post by JW »

Velensk: I'll look into it soon. I think I will be reverting some of the changes I made also (re-adding Therian Apprentice among other thing). I made those changes half-thinking that they wouldn't matter since no one is on 1.5 anyway. I also thought I'd have a lot more time to devote to figuring this stuff out, but as I mentioned before, school is a [censored].

Unfortunately I'll either have to figure out this svn stuff, or simply ignore the formatting changes made by Espreon and release the next version simply using changes I make on my HD. I can't promise when that will be, but I will try to make it soon.

Would decreasing the ranged to 4-3 be sufficient, or perhaps increasing the cost by 1, or both?
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Espreon
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Re: The Era of Myths - try the campaigns! (1.4 only atm)

Post by Espreon »

JW wrote: Unfortunately I'll either have to figure out this svn stuff, or simply ignore the formatting changes made by Espreon and release the next version simply using changes I make on my HD. I can't promise when that will be, but I will try to make it soon.
:(

Um... perhaps I could help you with SVN more and right now you would give me your modified version and I will commit the changes...
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JW
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Re: The Era of Myths - try the campaigns! (1.4 only atm)

Post by JW »

Espreon wrote:
JW wrote: Unfortunately I'll either have to figure out this svn stuff, or simply ignore the formatting changes made by Espreon and release the next version simply using changes I make on my HD. I can't promise when that will be, but I will try to make it soon.
:(

Um... perhaps I could help you with SVN more and right now you would give me your modified version and I will commit the changes...
I can send over my changes when I make them.
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Iris
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Re: The Era of Myths - try the campaigns! (1.4 only atm)

Post by Iris »

JW wrote:Unfortunately I'll either have to figure out this svn stuff, or simply ignore the formatting changes made by Espreon
Please, do the first (figure out using SVN).

The (Free in all senses) SVN Book. You don't need to read it entirely. Consider it your Bibble; read the first sections, learn, and reserve the rest for those occasions in which you are stuck with SVN. You probably don't need to read anything command-line related if you are using TortoiseSVN, just the concepts.

TortoiseSVN has a built-in, nice Windows HTML Help-formatted documentation as well.
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Velensk
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Re: The Era of Myths - try the campaigns! (1.4 only atm)

Post by Velensk »

Gah, I just tested with the exact same units again and now they can enter coral reef.

Anyway in terms of balance I'd drop the attack down a strike and increase the price by at least 1.

EDIT: Though I still havn't figured out how to tell the AI to stop sulking around in its castle.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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JW
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Re: The Era of Myths - try the campaigns! (1.4 only atm)

Post by JW »

Not much progress being made yet, but thanks to Soliton, the EoM is now on units.wesnoth.org! :)

http://www.wesnoth.org/units/trunk/C/era_EOM_e2.html will link you there.
cretin
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Re: The Era of Myths - try the campaigns! (1.4 only atm)

Post by cretin »

i was wondering did you fix the graphics for when the Arbiter turns into the Librarian? (the sprite Arbiter turns back into the Savant) because (at least on the link down there) its still the same.
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zookeeper
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Re: The Era of Myths - try the campaigns! (1.4 only atm)

Post by zookeeper »

Please update the add-on with a proper description. "x" isn't one.
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