1940: European Theatre "LITE" RELEASE!!! Dload @ Page 3
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Re: A era and faction(s) idea
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Last edited by panzervb on February 8th, 2009, 1:26 pm, edited 1 time in total.
19962104.
Author of 1940:European Theatre era.
Author of 1940:European Theatre era.
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Re: A era and faction(s) idea
I really like this idea in theory, but I have a couple problems with the OP.
First, you have no air or sea units. If you can't find a way to include planes and ships, its not WW2.
Second, the Russians should be part of the allies. Just because they were commies doesn't mean they weren't on the same side.
However, I would prefer that each nation was a sepperate faction, since each had different equipment.
Third, having the Nazis in a playable faction seems odd, since I thought that the multiplayer server has a policy against players using "Hitler" in their name or whatever. I'm not saying this project would violate rules, just that their seems to be a possible contradiction in said rules.
Though of course I may be mistaken.
On a more pleasent note, here are some suggestions. Take them or leave them as you wish. Also, some might require more work with coding, etc, than you're willing to put in.
First, I would suggest the following factions: Americans, Britain, Russia, Germany, Japan. Their are others that could be added later (it was a world war after all
), but these are the big ones. In the same way that Wesnoth factions may have a theme of sorts (ie, dwarves are good in caves, northerners have hoards of cheap units, etc), you could give each side certain strengths or weaknesses based on how they performed historically. America, for example, might have more technologically advanced units. Russia might have inferior units, but in larger numbers. Germany would have good submarines, while Britain would have good planes. Of course, these are just suggestions, and would require historical reserch to get right.
Secondly, I cannot overstate how important it is to include ships and especially planes in a WW2 era. This was probably the first big war where air power was decisive. I don't know how easy it is to do ships and planes in Wesnoth, but if it is possible it will probably be worth it.
First, you have no air or sea units. If you can't find a way to include planes and ships, its not WW2.
Second, the Russians should be part of the allies. Just because they were commies doesn't mean they weren't on the same side.

Third, having the Nazis in a playable faction seems odd, since I thought that the multiplayer server has a policy against players using "Hitler" in their name or whatever. I'm not saying this project would violate rules, just that their seems to be a possible contradiction in said rules.

On a more pleasent note, here are some suggestions. Take them or leave them as you wish. Also, some might require more work with coding, etc, than you're willing to put in.
First, I would suggest the following factions: Americans, Britain, Russia, Germany, Japan. Their are others that could be added later (it was a world war after all

Secondly, I cannot overstate how important it is to include ships and especially planes in a WW2 era. This was probably the first big war where air power was decisive. I don't know how easy it is to do ships and planes in Wesnoth, but if it is possible it will probably be worth it.
"One man alone cannot fight the future"-
The X-files
"Send these foul beasts into the abyss"-Gandalf
The X-files
"Send these foul beasts into the abyss"-Gandalf
1940: European Theatre
Hi. I'm sorry for this resurrection, but I'm announcing here that I have started development on this faction. *applause*.
This era will basically include 3 factions (Germany, France, Britain). This era is the first of a series of World War Two conflict period. Right now I am only compatible with the development version though, making the era in stable is hopeless.
A question:
I get the error: unknown unit_type:FT17
What is the error here?
The .cfg file:
Problems aside,
Stay tuned for updates!
This era will basically include 3 factions (Germany, France, Britain). This era is the first of a series of World War Two conflict period. Right now I am only compatible with the development version though, making the era in stable is hopeless.
A question:
I get the error: unknown unit_type:FT17
What is the error here?
The .cfg file:
Code: Select all
#textdomain wesnoth-units
[unit_type]
id=FT17
name= _ "Renault FT-17 Light Tank"
race=human
image="units/human-loyalists/FT_17.png"
profile="portraits/humans/FT_17.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=80
movement_type=mounted
movement=7
experience=39
level=1
alignment=lawful
advances_to=null
{AMLA_DEFAULT}
undead_variation=mounted
cost=58
usage=fighter
description= _ "The FT-17 light tank, designed by France during World War One, is the first tank with 360
degrees turret rotation. The tank is used en masse during World War One, with approximately 450 used on Somme
alone. The tank is still used up until 1945, where the Germans used the tank in desperation for street-fighting
with the Allies following D-Day. The tanks were of course hopelessly obsolete."
[attack]
name=bow
description=_"7.92mm Machinegun"
icon=attacks/thunderstick.png
type=pierce
range=range
damage=2
number=4
[/attack]
[movement_anim]
[/movement_anim]
[attack_anim]
[/attack_anim]
[/unit_type]
Stay tuned for updates!
19962104.
Author of 1940:European Theatre era.
Author of 1940:European Theatre era.
Re: 1940: European Theatre
I tried to reproduce your error but I could not. I copied the code and put it into another campaign, it worked just fine. I did remove the spaces you have in the description.
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Re: 1940: European Theatre
At first I was able to get that unit working, but now it stopped. I tried to go another unit, I got the same error. It seems the error appeared when I modified the id.
19962104.
Author of 1940:European Theatre era.
Author of 1940:European Theatre era.
Re: 1940: European Theatre
Then possibly there is some way you altered the id? Maybe the recruitment does not match it?
Mainline Maintainer: AOI, DM, NR, TB and THoT.
UMC Maintainer: Forward They Cried, A Few Logs, A Few More Logs, Start of the War, and Battle Against Time
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Re: 1940: European Theatre
!Update!
I finally got rid of that problem. Now for a screenshot:
As you can see, I have implemented 3 units: Panzer II, SOMUA S-35, Char B1(bis).
As I don't have the resources or time to make nice sprites, I used these. Pretty simple, eh?
I finally got rid of that problem. Now for a screenshot:
As you can see, I have implemented 3 units: Panzer II, SOMUA S-35, Char B1(bis).
As I don't have the resources or time to make nice sprites, I used these. Pretty simple, eh?
19962104.
Author of 1940:European Theatre era.
Author of 1940:European Theatre era.
Re: 1940: European Theatre
Another error here:
Parse error while parsing help text:'corrupted original file'.
What is this? Can anyone help?
Parse error while parsing help text:'corrupted original file'.
What is this? Can anyone help?
19962104.
Author of 1940:European Theatre era.
Author of 1940:European Theatre era.
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Re: 1940: European Theatre
What files did you change before it happened? It might be best to remove them temporarily, and see if the problem goes away 
Out of curiosity, which is the flag that looks like a reversed Japanese flag? I'm starting to feel stupid over here

Out of curiosity, which is the flag that looks like a reversed Japanese flag? I'm starting to feel stupid over here

Re: 1940: European Theatre
It is the flag of National Socialist German Workers Party, but with the swastika removed. It was replaced with the black, red, and yellow that people are familiar with today.
One thing I just observed was that when you flip your tank direction, the flag flips too. (Noticed on the French tank.)
One thing I just observed was that when you flip your tank direction, the flag flips too. (Noticed on the French tank.)
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Re: 1940: European Theatre
...Yes, there's a reason I was feeling stupid. I guess I'm just really used to seeing it with the swastika (Not to say you should put that in--I don't know how much of an issue it could be, but better safe than sorry, right?).
I wonder, can you do halos for a standing animation, and if so, can you have the halo stay in the same orientation no matter what? If so, you could fix the flag issue that way.
Of course, these are placeholders, and I assume the flag will be portrayed a little differently (Painted on the side, say) when you get a chance to do the real graphics. I imagine it would be a little less noticeable then...
I wonder, can you do halos for a standing animation, and if so, can you have the halo stay in the same orientation no matter what? If so, you could fix the flag issue that way.
Of course, these are placeholders, and I assume the flag will be portrayed a little differently (Painted on the side, say) when you get a chance to do the real graphics. I imagine it would be a little less noticeable then...

Re: 1940: European Theatre
Not that I think Panzervb would do it, but yes, this should be avoided in order to not cause potential issues. While it may make for historical accuracy and the symbol itself is recurring motif in Eastern themes, the Western stigma associated with it, particularly in this war context, should probably be avoided.Skizzaltix wrote:...Yes, there's a reason I was feeling stupid. I guess I'm just really used to seeing it with the swastika (Not to say you should put that in--I don't know how much of an issue it could be, but better safe than sorry, right?).
You can indeed, so that would be an easy fix so that as the tank rotates, the flag remains facing the same direction.Skizzaltix wrote:I wonder, can you do halos for a standing animation, and if so, can you have the halo stay in the same orientation no matter what? If so, you could fix the flag issue that way.
My thought on this was just use a similar flag graphic, but instead of putting it in the background just place it in the upper corner of the sprite (similar to what is done with crowns for leaders/heroes).Skizzaltix wrote:Of course, these are placeholders, and I assume the flag will be portrayed a little differently (Painted on the side, say) when you get a chance to do the real graphics. I imagine it would be a little less noticeable then...
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Re: 1940: European Theatre
Oh, obviously--I forgot about the crown. Yes, that's the best approach. All you'd need is a little line of code in the bottom of the unit .cfg file, and you're good to go.
That would probably be much easier to make look good and be accurate than painting it on the side, anyway.
That would probably be much easier to make look good and be accurate than painting it on the side, anyway.
Re: 1940: European Theatre
I'm quite dissapointed that the engine does not support "french words". Anyway, could you elaborate/tell me how do I implement that halo thing?
Could you give me an example?All you'd need is a little line of code in the bottom of the unit .cfg file, and you're good to go.
19962104.
Author of 1940:European Theatre era.
Author of 1940:European Theatre era.
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- Posts: 1114
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Re: 1940: European Theatre
It doesn't? How so? As long as the word is in UTF-8, it should be fine 
