1940: European Theatre "LITE" RELEASE!!! Dload @ Page 3

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panzervb
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Re: A era and faction(s) idea

Post by panzervb »

<deleted useless information here>
Last edited by panzervb on February 8th, 2009, 1:26 pm, edited 1 time in total.
19962104.
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TheGreatRings
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Re: A era and faction(s) idea

Post by TheGreatRings »

I really like this idea in theory, but I have a couple problems with the OP.

First, you have no air or sea units. If you can't find a way to include planes and ships, its not WW2.

Second, the Russians should be part of the allies. Just because they were commies doesn't mean they weren't on the same side. :wink: However, I would prefer that each nation was a sepperate faction, since each had different equipment.

Third, having the Nazis in a playable faction seems odd, since I thought that the multiplayer server has a policy against players using "Hitler" in their name or whatever. I'm not saying this project would violate rules, just that their seems to be a possible contradiction in said rules. :wink: Though of course I may be mistaken.

On a more pleasent note, here are some suggestions. Take them or leave them as you wish. Also, some might require more work with coding, etc, than you're willing to put in.

First, I would suggest the following factions: Americans, Britain, Russia, Germany, Japan. Their are others that could be added later (it was a world war after all :wink: ), but these are the big ones. In the same way that Wesnoth factions may have a theme of sorts (ie, dwarves are good in caves, northerners have hoards of cheap units, etc), you could give each side certain strengths or weaknesses based on how they performed historically. America, for example, might have more technologically advanced units. Russia might have inferior units, but in larger numbers. Germany would have good submarines, while Britain would have good planes. Of course, these are just suggestions, and would require historical reserch to get right.

Secondly, I cannot overstate how important it is to include ships and especially planes in a WW2 era. This was probably the first big war where air power was decisive. I don't know how easy it is to do ships and planes in Wesnoth, but if it is possible it will probably be worth it.
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panzervb
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1940: European Theatre

Post by panzervb »

Hi. I'm sorry for this resurrection, but I'm announcing here that I have started development on this faction. *applause*.
This era will basically include 3 factions (Germany, France, Britain). This era is the first of a series of World War Two conflict period. Right now I am only compatible with the development version though, making the era in stable is hopeless.

A question:
I get the error: unknown unit_type:FT17
What is the error here?
The .cfg file:

Code: Select all

#textdomain wesnoth-units
[unit_type]
    id=FT17
    name= _ "Renault FT-17 Light Tank"
    race=human
    image="units/human-loyalists/FT_17.png"
    profile="portraits/humans/FT_17.png"
    {MAGENTA_IS_THE_TEAM_COLOR}
    hitpoints=80
    movement_type=mounted
    movement=7
    experience=39
    level=1
    alignment=lawful
    advances_to=null
    {AMLA_DEFAULT}
    undead_variation=mounted
    cost=58
    usage=fighter
    description= _ "The FT-17 light tank, designed by France during World War One, is the first tank with 360 

degrees turret rotation. The tank is used en masse during World War One, with approximately 450 used on Somme 

alone. The tank is still used up until 1945, where the Germans used the tank in desperation for street-fighting 

with the Allies following D-Day. The tanks were of course hopelessly obsolete."
    [attack]
        name=bow
        description=_"7.92mm Machinegun"
        icon=attacks/thunderstick.png
        type=pierce
        range=range
        damage=2
        number=4
    [/attack]
    [movement_anim]
    [/movement_anim]
    [attack_anim]
 
    [/attack_anim]
[/unit_type]
Problems aside,
Stay tuned for updates!
19962104.
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Turuk
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Re: 1940: European Theatre

Post by Turuk »

I tried to reproduce your error but I could not. I copied the code and put it into another campaign, it worked just fine. I did remove the spaces you have in the description.
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panzervb
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Re: 1940: European Theatre

Post by panzervb »

At first I was able to get that unit working, but now it stopped. I tried to go another unit, I got the same error. It seems the error appeared when I modified the id.
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Re: 1940: European Theatre

Post by Turuk »

Then possibly there is some way you altered the id? Maybe the recruitment does not match it?
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Re: 1940: European Theatre

Post by panzervb »

!Update!

I finally got rid of that problem. Now for a screenshot:
As you can see, I have implemented 3 units: Panzer II, SOMUA S-35, Char B1(bis).
As I don't have the resources or time to make nice sprites, I used these. Pretty simple, eh?
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19962104.
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panzervb
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Re: 1940: European Theatre

Post by panzervb »

Another error here:
Parse error while parsing help text:'corrupted original file'.
What is this? Can anyone help?
19962104.
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Re: 1940: European Theatre

Post by Skizzaltix »

What files did you change before it happened? It might be best to remove them temporarily, and see if the problem goes away :hmm:

Out of curiosity, which is the flag that looks like a reversed Japanese flag? I'm starting to feel stupid over here :P
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Turuk
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Re: 1940: European Theatre

Post by Turuk »

It is the flag of National Socialist German Workers Party, but with the swastika removed. It was replaced with the black, red, and yellow that people are familiar with today.

One thing I just observed was that when you flip your tank direction, the flag flips too. (Noticed on the French tank.)
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Re: 1940: European Theatre

Post by Skizzaltix »

...Yes, there's a reason I was feeling stupid. I guess I'm just really used to seeing it with the swastika (Not to say you should put that in--I don't know how much of an issue it could be, but better safe than sorry, right?).
I wonder, can you do halos for a standing animation, and if so, can you have the halo stay in the same orientation no matter what? If so, you could fix the flag issue that way.
Of course, these are placeholders, and I assume the flag will be portrayed a little differently (Painted on the side, say) when you get a chance to do the real graphics. I imagine it would be a little less noticeable then... :hmm:
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Re: 1940: European Theatre

Post by Turuk »

Skizzaltix wrote:...Yes, there's a reason I was feeling stupid. I guess I'm just really used to seeing it with the swastika (Not to say you should put that in--I don't know how much of an issue it could be, but better safe than sorry, right?).
Not that I think Panzervb would do it, but yes, this should be avoided in order to not cause potential issues. While it may make for historical accuracy and the symbol itself is recurring motif in Eastern themes, the Western stigma associated with it, particularly in this war context, should probably be avoided.
Skizzaltix wrote:I wonder, can you do halos for a standing animation, and if so, can you have the halo stay in the same orientation no matter what? If so, you could fix the flag issue that way.
You can indeed, so that would be an easy fix so that as the tank rotates, the flag remains facing the same direction.
Skizzaltix wrote:Of course, these are placeholders, and I assume the flag will be portrayed a little differently (Painted on the side, say) when you get a chance to do the real graphics. I imagine it would be a little less noticeable then...
My thought on this was just use a similar flag graphic, but instead of putting it in the background just place it in the upper corner of the sprite (similar to what is done with crowns for leaders/heroes).
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Re: 1940: European Theatre

Post by Skizzaltix »

Oh, obviously--I forgot about the crown. Yes, that's the best approach. All you'd need is a little line of code in the bottom of the unit .cfg file, and you're good to go.
That would probably be much easier to make look good and be accurate than painting it on the side, anyway.
panzervb
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Re: 1940: European Theatre

Post by panzervb »

I'm quite dissapointed that the engine does not support "french words". Anyway, could you elaborate/tell me how do I implement that halo thing?
All you'd need is a little line of code in the bottom of the unit .cfg file, and you're good to go.
Could you give me an example?
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Skizzaltix
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Re: 1940: European Theatre

Post by Skizzaltix »

It doesn't? How so? As long as the word is in UTF-8, it should be fine :hmm:
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