Outsider Art for Bad Moon Rising
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Re: Art for Bad Moon Rising - ghost
hmm
the colors for both portraits look great in my navigator, but way too saturated when I click on the pictures...
since I'm not sure how they are supposed to look, check the saturation, it might be incorrect...
the colors for both portraits look great in my navigator, but way too saturated when I click on the pictures...
since I'm not sure how they are supposed to look, check the saturation, it might be incorrect...

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Re: Art for Bad Moon Rising - ghost
Skizzaltix - Her right hand was a mess, thanks.
Boucman - The leather was too saturated and the cloth might need to be desaturated. The skin, hair, and metal are not too saturated, I don't think (not sure if different monitors can make a difference).
I did manage to get some work done on this, and it's a new thread page, so...
Next time, she'll be finished.
-----image removed------------
Boucman - The leather was too saturated and the cloth might need to be desaturated. The skin, hair, and metal are not too saturated, I don't think (not sure if different monitors can make a difference).
I did manage to get some work done on this, and it's a new thread page, so...
Next time, she'll be finished.
-----image removed------------
Last edited by doofus-01 on January 11th, 2009, 5:36 pm, edited 1 time in total.
Re: Art for Bad Moon Rising - ghost
Just a note that there are some stray specs of color on that pic.
Re: Art for Bad Moon Rising - ghost
I like the change in the style of her armor, adding the shoulder piece and altering the face of her breastplate. The detail like the choker on her neck is a nice touch, it tends to be little aspects like that which make a character unique. Hopefully the finished one of her will look even better.
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Re: Art for Bad Moon Rising - ghost
I agree with Velensk, everything is too saturated in the actual version. The skin color as shown in the navigator is a bit too pale, but something between it and the actual would be good. For everything else, the navigator version is better in every way.
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Re: Art for Bad Moon Rising - ghost
Funny how software bugs can turn into features...turin wrote:I agree with Velensk, everything is too saturated in the actual version. The skin color as shown in the navigator is a bit too pale, but something between it and the actual would be good. For everything else, the navigator version is better in every way.

Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
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Re: Art for Bad Moon Rising - ghost
Yup, the hands are better--Nice job.
Though, I just noticed that although the length of her arms overall appears to be correct, her upper arms are a little bit too long--When her arms are down at her sides, her elbows should be just level with the bottom of her ribcage
Anyway, good work, and keep it up!
Though, I just noticed that although the length of her arms overall appears to be correct, her upper arms are a little bit too long--When her arms are down at her sides, her elbows should be just level with the bottom of her ribcage

Anyway, good work, and keep it up!
Re: Art for Bad Moon Rising - ghost
OK, thanks. Fortunately, changing saturation isn't hard. I guess the arm lengths are a bit off, but not enough to make me want to redraw it. I didn't get her finished, but maybe next time.
For now, here's another one. This campaign takes place in the north, so I'm going to try to actually make the clothing reflect that fact. She is one of the main characters, recalled at the beginning of a majority of scenarios. I don't want her to look young.
------------image removed---------------
For now, here's another one. This campaign takes place in the north, so I'm going to try to actually make the clothing reflect that fact. She is one of the main characters, recalled at the beginning of a majority of scenarios. I don't want her to look young.
------------image removed---------------
Last edited by doofus-01 on January 25th, 2009, 5:39 pm, edited 1 time in total.
Re: Art for Bad Moon Rising - ghost
I know this is a matter of trying to change the perspective as her left side is turned towards the viewer, but her right hand, and for that matter her right arm, is terribly small compared to her left arm/overall body.
Great start though, you are really good at drawing believable age into a person's face.
Great start though, you are really good at drawing believable age into a person's face.
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Re: Art for Bad Moon Rising - ghost
Seconded with Turuk--Great work on the face!
You have the same problem with the arm again, though (Only on her right arm, this time)--Very easy mistake to make, given the bow there...
The arrows there are extremely thin and have very small fletching--An arrow for a big nasty recurve bow like that would be pretty thick. Also, fletching, especially older fletching, could be pretty long--Three inches would be about right, I think.
Other than that, the only thing that bothers me is that her pose seems a little stiff--I think it's that her right shoulder is raised a little too high
Anyway, nice job, as always--Keep it up!
You have the same problem with the arm again, though (Only on her right arm, this time)--Very easy mistake to make, given the bow there...
The arrows there are extremely thin and have very small fletching--An arrow for a big nasty recurve bow like that would be pretty thick. Also, fletching, especially older fletching, could be pretty long--Three inches would be about right, I think.
Other than that, the only thing that bothers me is that her pose seems a little stiff--I think it's that her right shoulder is raised a little too high

Anyway, nice job, as always--Keep it up!
Re: Art for Bad Moon Rising - ghost
OK, I see what you mean. I'll redo that whole arm and arrows region. Thanks.
And I need to figure out how to shade furs and hides, it will be a while. But I wanted to do get this thing done before too much time went by, so that I have a chance of making the face similar enough. It's supposed to be the same person as the archer above. Believable?
-------------Image removed, see below.
And I need to figure out how to shade furs and hides, it will be a while. But I wanted to do get this thing done before too much time went by, so that I have a chance of making the face similar enough. It's supposed to be the same person as the archer above. Believable?
-------------Image removed, see below.
Last edited by doofus-01 on January 10th, 2009, 9:14 pm, edited 1 time in total.
Re: Art for Bad Moon Rising - ghost
Yes, I think it can easily be seen that the two are the same person. Though her eyes bug me a little, in the sense that they just feel wrong? It may have to do with the fact that the lighter red which my mind compares with a pupil is at the top of the eye instead of the middle, and this contrives to make me think she is making a bit of an odd expression.
She has nice muscles for a woman, but on her upper right (viewer's left) arm, the skin seems to sit oddly. The skin on her armpit appears to stand out a great deal, which I think is emphasized by the shading underneath, and almost makes it seem as if the skin there is a thin part that is stretched out (if that makes sense).
She has nice muscles for a woman, but on her upper right (viewer's left) arm, the skin seems to sit oddly. The skin on her armpit appears to stand out a great deal, which I think is emphasized by the shading underneath, and almost makes it seem as if the skin there is a thin part that is stretched out (if that makes sense).
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Re: Art for Bad Moon Rising
They weren't supposed to be pupils, just shine like on the floating ball. I tried again, and maybe fixed what was wrong with the armpit, if I understood correctly. Thanks.
Re: Art for Bad Moon Rising
Ah ok, I can see what you are going for with the eyes then, it is a bit more discernible now. Yes, that took care of the armpit, it looks just fine now, good job.doofus-01 wrote:They weren't supposed to be pupils, just shine like on the floating ball. I tried again, and maybe fixed what was wrong with the armpit, if I understood correctly. Thanks.
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Re: Art for Bad Moon Rising
Thanks, Turuk.
I think this is finished. Semitransparent halos don't seem to work so well, at least in 1.5.7, so her ghost is just a recoloring. It's more important than this portrait, but this one is more colorful. And here is an attempt at fixing the too small arm & arrows problem.
----------image removed-------------
I think this is finished. Semitransparent halos don't seem to work so well, at least in 1.5.7, so her ghost is just a recoloring. It's more important than this portrait, but this one is more colorful. And here is an attempt at fixing the too small arm & arrows problem.
----------image removed-------------
Last edited by doofus-01 on January 25th, 2009, 5:40 pm, edited 1 time in total.