Outsider Art for Bad Moon Rising

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Boucman
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Re: Art for Bad Moon Rising - ghost

Post by Boucman »

hmm
the colors for both portraits look great in my navigator, but way too saturated when I click on the pictures...

since I'm not sure how they are supposed to look, check the saturation, it might be incorrect... :P
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doofus-01
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Re: Art for Bad Moon Rising - ghost

Post by doofus-01 »

Skizzaltix - Her right hand was a mess, thanks.

Boucman - The leather was too saturated and the cloth might need to be desaturated. The skin, hair, and metal are not too saturated, I don't think (not sure if different monitors can make a difference).

I did manage to get some work done on this, and it's a new thread page, so...

Next time, she'll be finished.

-----image removed------------
Last edited by doofus-01 on January 11th, 2009, 5:36 pm, edited 1 time in total.
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JW
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Re: Art for Bad Moon Rising - ghost

Post by JW »

Just a note that there are some stray specs of color on that pic.
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Turuk
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Re: Art for Bad Moon Rising - ghost

Post by Turuk »

I like the change in the style of her armor, adding the shoulder piece and altering the face of her breastplate. The detail like the choker on her neck is a nice touch, it tends to be little aspects like that which make a character unique. Hopefully the finished one of her will look even better.
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turin
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Re: Art for Bad Moon Rising - ghost

Post by turin »

I agree with Velensk, everything is too saturated in the actual version. The skin color as shown in the navigator is a bit too pale, but something between it and the actual would be good. For everything else, the navigator version is better in every way.
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Iris
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Re: Art for Bad Moon Rising - ghost

Post by Iris »

turin wrote:I agree with Velensk, everything is too saturated in the actual version. The skin color as shown in the navigator is a bit too pale, but something between it and the actual would be good. For everything else, the navigator version is better in every way.
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Skizzaltix
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Re: Art for Bad Moon Rising - ghost

Post by Skizzaltix »

Yup, the hands are better--Nice job.

Though, I just noticed that although the length of her arms overall appears to be correct, her upper arms are a little bit too long--When her arms are down at her sides, her elbows should be just level with the bottom of her ribcage :hmm:
Anyway, good work, and keep it up!
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doofus-01
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Re: Art for Bad Moon Rising - ghost

Post by doofus-01 »

OK, thanks. Fortunately, changing saturation isn't hard. I guess the arm lengths are a bit off, but not enough to make me want to redraw it. I didn't get her finished, but maybe next time.

For now, here's another one. This campaign takes place in the north, so I'm going to try to actually make the clothing reflect that fact. She is one of the main characters, recalled at the beginning of a majority of scenarios. I don't want her to look young.

------------image removed---------------
Last edited by doofus-01 on January 25th, 2009, 5:39 pm, edited 1 time in total.
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Turuk
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Re: Art for Bad Moon Rising - ghost

Post by Turuk »

I know this is a matter of trying to change the perspective as her left side is turned towards the viewer, but her right hand, and for that matter her right arm, is terribly small compared to her left arm/overall body.

Great start though, you are really good at drawing believable age into a person's face.
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Re: Art for Bad Moon Rising - ghost

Post by Skizzaltix »

Seconded with Turuk--Great work on the face!
You have the same problem with the arm again, though (Only on her right arm, this time)--Very easy mistake to make, given the bow there...
The arrows there are extremely thin and have very small fletching--An arrow for a big nasty recurve bow like that would be pretty thick. Also, fletching, especially older fletching, could be pretty long--Three inches would be about right, I think.
Other than that, the only thing that bothers me is that her pose seems a little stiff--I think it's that her right shoulder is raised a little too high :hmm:
Anyway, nice job, as always--Keep it up!
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doofus-01
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Re: Art for Bad Moon Rising - ghost

Post by doofus-01 »

OK, I see what you mean. I'll redo that whole arm and arrows region. Thanks.
And I need to figure out how to shade furs and hides, it will be a while. But I wanted to do get this thing done before too much time went by, so that I have a chance of making the face similar enough. It's supposed to be the same person as the archer above. Believable?
-------------Image removed, see below.
Last edited by doofus-01 on January 10th, 2009, 9:14 pm, edited 1 time in total.
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Turuk
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Re: Art for Bad Moon Rising - ghost

Post by Turuk »

Yes, I think it can easily be seen that the two are the same person. Though her eyes bug me a little, in the sense that they just feel wrong? It may have to do with the fact that the lighter red which my mind compares with a pupil is at the top of the eye instead of the middle, and this contrives to make me think she is making a bit of an odd expression.

She has nice muscles for a woman, but on her upper right (viewer's left) arm, the skin seems to sit oddly. The skin on her armpit appears to stand out a great deal, which I think is emphasized by the shading underneath, and almost makes it seem as if the skin there is a thin part that is stretched out (if that makes sense).
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doofus-01
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Re: Art for Bad Moon Rising

Post by doofus-01 »

They weren't supposed to be pupils, just shine like on the floating ball. I tried again, and maybe fixed what was wrong with the armpit, if I understood correctly. Thanks.
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Turuk
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Re: Art for Bad Moon Rising

Post by Turuk »

doofus-01 wrote:They weren't supposed to be pupils, just shine like on the floating ball. I tried again, and maybe fixed what was wrong with the armpit, if I understood correctly. Thanks.
Ah ok, I can see what you are going for with the eyes then, it is a bit more discernible now. Yes, that took care of the armpit, it looks just fine now, good job.
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doofus-01
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Re: Art for Bad Moon Rising

Post by doofus-01 »

Thanks, Turuk.

I think this is finished. Semitransparent halos don't seem to work so well, at least in 1.5.7, so her ghost is just a recoloring. It's more important than this portrait, but this one is more colorful.
3Astreya2d.png
And here is an attempt at fixing the too small arm & arrows problem.
----------image removed-------------
Last edited by doofus-01 on January 25th, 2009, 5:40 pm, edited 1 time in total.
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