Void Terrain

Discussion and development of scenarios and campaigns for the game.

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joshudson
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Void Terrain

Post by joshudson »

My campaign deals with a collapsing ethereal passage, so I would quite like to replace collapsed tiles with void.

Is this possible?
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playtom
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Post by playtom »

would this work for you?i assume that you don't know the terrain letters for void.
' ' void (it uses the "space" character)
taken from the list of terrain letters.

this would be more apporiate to be posted in the WML workshop.
evolved around the confined environment, emotions, knowledge and events mixed into my life, mere mortal am i, trying to climb higher up the ladder, time passes, just then i realized, death will part me eventually. - playtom's philosophy
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Iris
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Post by Iris »

playtom wrote:would this work for you?i assume that you don't know the terrain letters for void.
' ' void (it uses the "space" character)
taken from the list of terrain letters.

this would be more apporiate to be posted in the WML workshop.
Consider that the space is only for the 1.0-1.2 map format. 1.3.x and SVN use a different format - it's documented in the same page linked, anyway, close to the end.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
joshudson
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Re: Void Terrain

Post by joshudson »

It was made possible starting 1.3.1 and I used it.
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Cernunnos
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Re: Void Terrain

Post by Cernunnos »

Void is Xd imo,
http://www.wesnoth.org/wiki/TerrainCodesWML (terrain codes)
Anyway, make a map with void then check the text file?
"While portrait art may be where Wesnoth gets its glamour, and sprite art may be where Wesnoth gets its zest, it's the terrain art that's so crucial to Wesnoth's polish - it's the canvas that the rest goes on." Sangel
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doofus-01
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Re: Void Terrain

Post by doofus-01 »

Does it count as thread necromancy if you resurrect your own 1-1/4 year-old thread for no obvious reason?
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