Dark Forecast - create your own?

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theeggman85
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Joined: December 21st, 2008, 6:36 am

Dark Forecast - create your own?

Post by theeggman85 »

I want to try to create a Dark Forecast-style map for myself, but I don't know any python whatsoever. Can I somehow use a basic AI file to generate my enemies and make the objective, and then create my own map w/ cycling weather?
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Wintermute
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Re: Dark Forecast - create your own?

Post by Wintermute »

it is all done with WML.
"I just started playing this game a few days ago, and I already see some balance issues."
theeggman85
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Re: Dark Forecast - create your own?

Post by theeggman85 »

Wintermute wrote:it is all done with WML.
What is that?
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Peter the Great
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Re: Dark Forecast - create your own?

Post by Peter the Great »

theeggman85 wrote:
Wintermute wrote:it is all done with WML.
What is that?
:shock: I'm surprised you have been in the dark.
Latin:LVDVMAMISI (pronounced Loo-dum amee-C)
French: J'ai perdu le jeu.
English: I lost the game.
theeggman85
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Re: Dark Forecast - create your own?

Post by theeggman85 »

Peter the Great wrote:
theeggman85 wrote: What is that?
:shock: I'm surprised you have been in the dark.
I'm basically an uber Wesnoth n00b, so I don't know much. thanks for the link; I'll check that out.
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jb
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Re: Dark Forecast - create your own?

Post by jb »

Dark Forecast is full of pretty extreme WML, due to all the random variables. It even has a built in weather tracker that is smart enough to not repeat the same weather type twice in a row, even though it's random.

If you just want to make a normal survival type of map I suggest you take a look at 6pl team survival as it has fixed spawns which are much easier to code.
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theeggman85
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Re: Dark Forecast - create your own?

Post by theeggman85 »

jb wrote:Dark Forecast is full of pretty extreme WML, due to all the random variables. It even has a built in weather tracker that is smart enough to not repeat the same weather type twice in a row, even though it's random.

If you just want to make a normal survival type of map I suggest you take a look at 6pl team survival as it has fixed spawns which are much easier to code.
Oh thanks, I didnt realize that that map was programmed differently. I think someone should make some kind of a template for coding this kind of a map, cause that would enable anyone to create their own spawn points and such with relative ease.
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jb
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Re: Dark Forecast - create your own?

Post by jb »

I think someone should make some kind of a template for coding this kind of a map, cause that would enable anyone to create their own spawn points and such with relative ease.

You don't need a template. You can just look at 6player team survival .cfg file -(this comes with wesnoth) copy/paste/rename it, and replace values as needed. Nobody is going to do the work for you, but that is a great place to start since the bulk of the work is already done.
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theeggman85
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Re: Dark Forecast - create your own?

Post by theeggman85 »

Oh I know no one will do the work for me, I'm talking in the place of people who have no idea what they're doing. I just think it would be appreciated among people who don't know how to edit these files if someone were to make a tutorial for doing this. I will give that cfg file a looksie
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Eragon
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Re: Dark Forecast - create your own?

Post by Eragon »

WML - Wesnoth Markup Language
Save your processor - close windows!
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A Guy
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Re: Dark Forecast - create your own?

Post by A Guy »

You can learn a lot by looking at a simple scenario and asking questions about it. Also, we won't bite if you ask questions (it's how I learned WML, and the people that I asked questions didn't bite, at least).
I'm just... a guy...
I'm back for now, I might get started on some work again.
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