Different names for alignment?
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Re: Having to explain unnecessarily
beings that have conscious thought.Elvish Pillager wrote:Ummmm.....turin wrote:animals, not sentient beings.

For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
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Re: Having to explain unnecessarily
Well in REALITY its usually used that way.turin wrote:Nocturnal... is usually used to describe animals, not sentient beings.

While I agree that these terms may be considered somewhat too technical, they're still much better than lawful and chaotic.Ursula K. Leguin - Rocannon's World wrote:Galactic Area 8, No. 62 FOMALHAUT II.
High-Intelligence Life Forms: Species Contacted:
Species I.
A) Gdemiar (singular Gdem): Highly intelligent, fully hominoid nocturnal troglodytes, 120-135 cm. in height....
Species II.
Liuar (singular Liu): Highly intelligent, fully hominoid, diurnal, av. height above 170 cm.,....
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Re: Having to explain unnecessarily
Are you implying that I am not a beng with conscious thought?!?!?!?turin wrote:beings that have conscious thought.Elvish Pillager wrote: Ummmm.....
Just kidding. But you shouldn't make unnecessary assumpions about the sentience of animals. Some people get offended.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Re: Having to explain unnecessarily
Nocturnal is used quite commonly to describe doings at night. It certainly is used to describe natural habits, but those apply as much to humans as to animals, except that we are more likely to override our natural inclinations.turin wrote:Nocturnal means "Sleeps during the day, active at night", actually, and it is usually used to describe animals, not sentient beings.jmosher wrote:
Orcs are nocturnal in Wesnoth. They like the dark and fight poorly in the day. That's basically what "nocturnal" means.
That said, a creature sleeps in the day and is active at night precisely because it functions better in the night and worse in the day. If modeled in Wesnothian terms, it would fight poorly in the light but well in the day. If you asked its opinion, it would rather wait to fight until the sun goes down.
If the first word that comes to your mind to capture those preferences is "chaotic," well, you've been playing Wesnoth too much. I am not committed to nocturnal and diurnal, but I do think the current terms are confusing.
They are also limiting. For example, Dwarfs should probably fight better in the dark, since they spend most of their time underground. But our system that would make them "chaotic," with all the baggage that entails. Our what if I wanted to make some wild fire monster that got its power from the sun - should it be called "lawful"? We are descending into jargon here.
Joshua
something of the kind you described wouldn't really fit into wesnoth.
And FYI, the reason dwarves are not chaotic is the whole point of them is to have a cave-going unit that is not like the trolls, who are chaotic. (IIRC)
And FYI, the reason dwarves are not chaotic is the whole point of them is to have a cave-going unit that is not like the trolls, who are chaotic. (IIRC)
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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And I hate stupid people.
The World of Orbivm
Why? Is there some Wesnothian principle against elemental monsters? It seems like something an Orcish Shaman would love to summon, e.g. Or are you just proving my point that we can't create such a monster because we've decided only lawful creatures love the sun?turin wrote:something of the kind you described wouldn't really fit into wesnoth.
I could also imagine Saurians logically being sun-loving, reptilian as they are.
And FYI, the reason dwarves are not chaotic is the whole point of them is to have a cave-going unit that is not like the trolls, who are chaotic. (IIRC)
- Their relative preference for darkness is hardly the key distinguishing feature between the two: huge/short; regenerates/does not regenerate; swings clubs/uses various weapons; stupid/clever; ally of orcs/enemy of orcs.
And the point is not whether Dwarfs or Saurians in particular should prefer the light or dark. The real issue is that we've needlessly constrained our thinking because of the extra baggage "Lawful" and "Chaotic" contain.
Joshua
I think that jmosher has some very legitimate points, but let's remember the importance of perspective.
We're looking at this very much from a 21st century scientific perspective. To us, 'day' is the portion of time where the sun is shining on our part of the earth, and thus there is much more light by which to see. 'night' is the portion of time where the sun is on the opposite side of the earth, and its light reaches the earth indirectly.
Creatures that rely heavily on light are advantaged at day, and creatures that rely less on light, or even hate light, are advantaged at night. It's all very logical.
However creating interesting fantasy worlds isn't just about applying modern scientific reason. In fact, it's often the opposite: about suspending our scientific knowledge, and viewing things the way the ancients viewed them, when they developed the basis of most fantasy.
To the ancients, there was much more to day and night than a difference in the amount of light. Day was generally associated with good, and night with evil. Certain creatures - goblins, spirits, etc were associated with the night in a way that suggests a relationship based on more than just the amount of light available.
Much of creating a fantasy world involves taking select beliefs of the ancients, and making them reality as far as our world is concerned.
My suggestion is that in Wesnoth, day and night aren't simply times where the amount of light differs. They also have an 'aura' about them. They are forces of their own. Creatures which follow the ways of law and establish order feel invigorated and strong during the day. Creatures which are chaotic in their ways serve much better in the darkness of night. Some creatures, such as the Elves, have mastered the power of both, and are unaffected by day and night.
David
We're looking at this very much from a 21st century scientific perspective. To us, 'day' is the portion of time where the sun is shining on our part of the earth, and thus there is much more light by which to see. 'night' is the portion of time where the sun is on the opposite side of the earth, and its light reaches the earth indirectly.
Creatures that rely heavily on light are advantaged at day, and creatures that rely less on light, or even hate light, are advantaged at night. It's all very logical.
However creating interesting fantasy worlds isn't just about applying modern scientific reason. In fact, it's often the opposite: about suspending our scientific knowledge, and viewing things the way the ancients viewed them, when they developed the basis of most fantasy.
To the ancients, there was much more to day and night than a difference in the amount of light. Day was generally associated with good, and night with evil. Certain creatures - goblins, spirits, etc were associated with the night in a way that suggests a relationship based on more than just the amount of light available.
Much of creating a fantasy world involves taking select beliefs of the ancients, and making them reality as far as our world is concerned.
My suggestion is that in Wesnoth, day and night aren't simply times where the amount of light differs. They also have an 'aura' about them. They are forces of their own. Creatures which follow the ways of law and establish order feel invigorated and strong during the day. Creatures which are chaotic in their ways serve much better in the darkness of night. Some creatures, such as the Elves, have mastered the power of both, and are unaffected by day and night.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
I think a better reasoning is they were never influenced by either...Dave wrote: Some creatures, such as the Elves, have mastered the power of both, and are unaffected by day and night.
i, for one, don't think elves should be evil.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
I don't think elves should be evil either. The alignments are lawful/neutral/chaotic, not good/neutral/evil, after all.turin wrote:I think a better reasoning is they were never influenced by either...Dave wrote: Some creatures, such as the Elves, have mastered the power of both, and are unaffected by day and night.
i, for one, don't think elves should be evil.
While 'most' chaotic creatures (e.g. the orcs) harness the powers of the night for evil, it is also possible to harness them for good. The Elves are unaffected either way; able to harness the powers of both. Some chaotic units have mastered the powers of the night and use them for good. Many lawful units use the powers of the day to spread evil...
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
Sure. Elves get a bonus in all types of settings. But rather than say "+25%" in all, it's more convenient and readable to give them "+0%" and have the bonus already reflected in their stats.Dacyn wrote:wouldn't mastering the power of both mean that they would get a bonus both ways?Dave wrote: Some creatures, such as the Elves, have mastered the power of both, and are unaffected by day and night.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
but it does make a difference. Having it "+25% all" would make it so other bonuses (and penalties) wouldn't be as extreme, since it is an additive system.Dave wrote:Sure. Elves get a bonus in all types of settings. But rather than say "+25%" in all, it's more convenient and readable to give them "+0%" and have the bonus already reflected in their stats.Dacyn wrote: wouldn't mastering the power of both mean that they would get a bonus both ways?
David

For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
Sure it makes a difference. And in all the respects it makes a difference, it is better to have the current system.turin wrote:but it does make a difference. Having it "+25% all" would make it so other bonuses (and penalties) wouldn't be as extreme, since it is an additive system.Dave wrote: Sure. Elves get a bonus in all types of settings. But rather than say "+25%" in all, it's more convenient and readable to give them "+0%" and have the bonus already reflected in their stats.
David
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
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I agree with name change
I agree that Chaotic and Lawful are poor terms to describe the day/night changes units undergo.
Nocturnal/Diurnal seems decent to me with nothing for units that don't see any difference.
Nocturnal/Diurnal seems decent to me with nothing for units that don't see any difference.
The Eponymous Archon
I think Lawful and Chaotic are the best. It makes sense, and is easy to understand.
"ILLEGITIMIS NON CARBORUNDUM"
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom