1.0 Feature List
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I doubt that I get it working before 1.0 (depending on when 1.0 will be released of course). I have a lot to do at work right now. The project I'm working on will be finished at the end of June and after that I'll be unemployed again thoughDarth Fool wrote:If I understood the previous posts, It's not that a completed Wesnothpaedia wouldn't be added before 1.0, just that none of the lead developers were going to devote their time to doing the coding of it. My guess is, if you get it working and it looks good, it will get added.

What happened to this thread? DId it turn into a discussion of the WesnothPedia while all the features went to "Ideas"?
Not the worst thing that could happen, giving every idea it's own thread, but...
Even if the WP doesn't get put in, there's one thing I would very much like to see, just as a lookup chart: The advancement trees. Choose a race group (Human/Elfish/Dwarfish/Orcish/Other) and it brings up a left-to-right scrolling list with advancements top to bottom, along the lines of the Age of ? charts.
Not the worst thing that could happen, giving every idea it's own thread, but...
Even if the WP doesn't get put in, there's one thing I would very much like to see, just as a lookup chart: The advancement trees. Choose a race group (Human/Elfish/Dwarfish/Orcish/Other) and it brings up a left-to-right scrolling list with advancements top to bottom, along the lines of the Age of ? charts.
I intend to include something like this in the help system I'm working on. Although it will probably be so that you choose which unit you want to see information about and you will see its stats and possible advancements, one unit at a time. In the campaigns, I think it will only show the units the player has encountered/can recruit, to avoid spoilers. For example, I found it very exciting to see what my fancy knight would advance to when I started playing. Showing the complete advancement trees would act as a nasty spoiler in my opinion.Circon wrote:Even if the WP doesn't get put in, there's one thing I would very much like to see, just as a lookup chart: The advancement trees. Choose a race group (Human/Elfish/Dwarfish/Orcish/Other) and it brings up a left-to-right scrolling list with advancements top to bottom, along the lines of the Age of ? charts.
Advancement trees
*move to split off thread*erl wrote:In the campaigns, I think it will only show the units the player has encountered/can recruit, to avoid spoilers. For example, I found it very exciting to see what my fancy knight would advance to when I started playing. Showing the complete advancement trees would act as a nasty spoiler in my opinion.
of course, here we run into the religious argument of spoilers vs. ought-to-know. It's undeniably a spoiler to see the whole advancement tree, but forcing players into trial-and-error choices of unit advancement
(Elvish Fighter advances: "Huh? What's leadership? Is it useful? I didn't see it in the helpfile!")
is IMO just as damaging as revealing everything.
A compromise is needed here, but I don't know what it should be.
Re: Advancement trees
we could allow people to see, but warn that it's a spoiler...
iMO the tooltip should be available on the advance unit screen.Circon wrote:(Elvish Fighter advances: "Huh? What's leadership? Is it useful? I didn't see it in the helpfile!")
How about giving the advancement tree with all the strengts and weaknesses but without showing the graphics? That would let you choose what you want and when you get there go like "wow, that's a cool unit". Maybe the graphics should only be shown if you allready have the unit (and the graphic should stay even when it dies) like a sticker-book. That should create a 'gotta catch 'm all" - feeling 

He was joking. Hence theDacyn wrote:You can tell whether a unit has an advancement because if it doesn't, then "-" is displayed as the required XP.SteelP wrote:(you are serious?, the elvish scout has an advancement?)
Of course, you would not be able to tell which units can advance twice.

For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
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And I hate stupid people.
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The thing I hate (really hate) about Wesnoth is that you get stuck somewhere because you don´t have enough money or the wrong units. I think I got an idea how to make BfW a lot more fun for people like me without hurting hardcore strategiest.
Maybe you could introduce a second way of playing Wesnoth. The way it is played now could be called "Strategy mode" .
The new "Arcade mode" may have all the features of "Strategy mode" plus an opportunity to choose between continuing the voyage with "your army" an starting the new level with a fixed set of units and money created by the leveldesigner in view of giving a fair chance of winning.
Switching from "s. mode" to "a. mode" should be always allowed. Switching from "a mode" to "s. mode" should be impossible.
Maybe you could introduce a second way of playing Wesnoth. The way it is played now could be called "Strategy mode" .
The new "Arcade mode" may have all the features of "Strategy mode" plus an opportunity to choose between continuing the voyage with "your army" an starting the new level with a fixed set of units and money created by the leveldesigner in view of giving a fair chance of winning.
Switching from "s. mode" to "a. mode" should be always allowed. Switching from "a mode" to "s. mode" should be impossible.
no.tigrezno wrote:what about buying/selling units between campaings? This remember me to fantasy general. But if you get stuck in one scenario with wrong units it could be nice to sell your units (with interests) and buy the right ones.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm