A idea how to make units/factions better
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- Akkarin345
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Re: A idea how to make Mages better
I meant in defence.
Re: A idea how to make Mages better
Well, I just had an idea about how to make Thieves better: They could advance to Fire Dragons. It would make Thieves more interesting, at least I think so. Is it good idea or not?
Re: A idea how to make Mages better
If his skeletons are chopping my mages I'm screwed regardless of strong or not. I should not be counting on an extra 1 dmg of retaliation to deter my opponent from attacking.
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- Saurian Cartographer
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Re: A idea how to make Mages better
My opinion on the strong trait on mages, and perhaps other units-
The trait system was never intended to be always optimal, giving the player the best traits on the proper units. This diversity was intended, and I don't feel removing the strong trait from the mage has a proper basis, or adds any dynamic flavor to the game.
The trait system was never intended to be always optimal, giving the player the best traits on the proper units. This diversity was intended, and I don't feel removing the strong trait from the mage has a proper basis, or adds any dynamic flavor to the game.
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
I am the lone revenant of the n3t clan.
Re: A idea how to make Mages better
I feel it's similar enough to the Dark Adept situation (where it was considered worthy of removal) to be implemented.
Re: A idea how to make Mages better
I suppose my point of view is the minority here, but I like the strong trait on mages. What kind of units will attack mages? Ranged units? I THINK NOT! So why not have a little extra umph for yourself when the enemies come knocking?
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Talkative: You're like the Wizard of Oz, but evil.
Add-ons in 1.8: Golbeeze's Maps, Golbeeze's RPGs, Evolving Era
Contributor to and Maintainer of Mercenaries
Re: A idea how to make Mages better
I attack mages with DAs all the time.Golbeeze wrote:What kind of units will attack mages? Ranged units? I THINK NOT!
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Re: A idea how to make Mages better
Regardless, you have a point that they will largely be attacked by melee units. I suppose it's not as -absolutely- worthless as I thought.
I'd still prefer mages not having strong. Honestly, it's the biggest trait 'irk' for me in the entire game. Even -shamans- are slightly better with strong since they don't have an extra-damaging attack like mages. If you're trying to level them, occasionally the circumstance pops up where having that extra 1 dmg is nice.
I'd still prefer mages not having strong. Honestly, it's the biggest trait 'irk' for me in the entire game. Even -shamans- are slightly better with strong since they don't have an extra-damaging attack like mages. If you're trying to level them, occasionally the circumstance pops up where having that extra 1 dmg is nice.
Re: A idea how to make Mages better
I thought the main benefit of the strong trait for a mage is the bonus HP.
1 hp can be a difference maker between dying in 3 hits or dying in 4 hits.
Of course not comparable to the resilient trait, but a strong and resilient mage is still pretty desirable.
1 hp can be a difference maker between dying in 3 hits or dying in 4 hits.
Of course not comparable to the resilient trait, but a strong and resilient mage is still pretty desirable.
TromboneStar
HP 42
7-3 Melee Trombone
4-4 Ranged Star
HP 42
7-3 Melee Trombone
4-4 Ranged Star
Re: A idea how to make Mages better
Quick/resilient is my favorite for mages. Then Resilient/intelligent. Then Quick/Intelligent.
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Re: A idea how to make Mages better
To be honest, I don't even agree with the adept strong trait situation, but I would sympathize it more than the mage strong trait situation.
Traits are just to add flavor to the game, not to be detrimental or optimal on every unit. As such, sure you'll have non-quick dwarves, strong mages, non-strong elvish fighters, etc... it's just to add diversity- it's not a big deal that strong mages aren't as powerful in their primary function as quick, intelligent, or resilient mages.
Traits are just to add flavor to the game, not to be detrimental or optimal on every unit. As such, sure you'll have non-quick dwarves, strong mages, non-strong elvish fighters, etc... it's just to add diversity- it's not a big deal that strong mages aren't as powerful in their primary function as quick, intelligent, or resilient mages.
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
I am the lone revenant of the n3t clan.
- Akkarin345
- Posts: 429
- Joined: January 19th, 2008, 6:16 pm
- Location: England
Re: A idea how to make Mages better
I don't agree with strong being taken from either:
Dark adepts - when they become necromancers get good staff attacks especialy when you combine it later with the drain or plague.
Mages - As said before that little edge might be needed. Also in later levels the extra strength helps the mage when he has a better use of his staff or mace.
Dark adepts - when they become necromancers get good staff attacks especialy when you combine it later with the drain or plague.
Mages - As said before that little edge might be needed. Also in later levels the extra strength helps the mage when he has a better use of his staff or mace.
Re: A idea how to make Mages better
I had another idea, but to make loyalists more interesting/better so Lieutenant would be able to level up to Royal Guard, and making Royal Guard avaible to advance to Grand Marshal. How does this sound? I mean, it's really stupid/boring (at least I think so) that Royal Guards can't advance to Grand Marshals.
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- Akkarin345
- Posts: 429
- Joined: January 19th, 2008, 6:16 pm
- Location: England
Re: A idea how to make units/factions better
Royal guards guard people they aren't leaders. Also then its giving the spearmen a lv4 unit which it doesn't really need.
Re: A idea how to make units/factions better
Well, yeah, but they are similar to Grandis. XD (I know, it's a bit weird thinking this way...Akkarin345 wrote:Royal guards guard people they aren't leaders.

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