Invasion from the Unknown (1.9.99) for Wesnoth 1.4

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Iris
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by Iris »

It doesn't happen here. :shock: Perhaps your copy of IftU is messed up. Try reinstalling.
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dd33today
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by dd33today »

alright, with a lot of experimentation, I finally got the thing to work. It turns out that it wasn't my IffU that was messed up; it was the client itself. I tried both the 1.3x branch and the new 1.5 branch, but both of them didn't get any results (the 1.3 branch said illegal character on the map, while the 1.5 branch crashed after the first sentence in the beginning of the scenario, right when the demons were supposed to appear) I tried the stable 1.4X branch, and it worked perfectly, while retaining all my saves from the 1.3 branch!

Hopefully that'll give you some information if you ever want to find the problem and fix it
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by Iris »

dd33today wrote:Hopefully that'll give you some information if you ever want to find the problem and fix it
It is consequence of changed features across 1.3 (which lead to the 1.4.0 release and afterwards).

Of course if you read the main menu entry of this campaign you'll see that it is "designed for Wesnoth 1.4.x". I know it does not (and SHOULD NOT) work for Wesnoth 1.5.x, and I'll fix that after that branch gathers more players and I finish polishing this campaign.

Regards
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??????
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by ?????? »

Hey I need to know once you destroy the dark lord not Yanqui is that the end of the campaign because when I did it I couldn't go any further as one the next scenario wouldn't load.

P.S. if its not then could you please tell me what happens at the end as my computer hard drive crashed and I lost everything and it would really suck it I had to do the entire campaign over again.
jdbratt
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by jdbratt »

I've just finished(?) the "Innuendo" scenario of IftU episode 2, and I'm a bit puzzled.
I've cleared/explored the entire map, but when I get to the last marker, it says I can't play the secret scenario yet.

Is this it? Is there another branch to take? I'm confused because I couldn't even have gotten to the marker without using the glamour ability, but that seemed to be a "bonus," and not required for the campaign.

-JB
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Iris
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by Iris »

jdbratt wrote:I've just finished(?) the "Innuendo" scenario of IftU episode 2, and I'm a bit puzzled.
I've cleared/explored the entire map, but when I get to the last marker, it says I can't play the secret scenario yet.

Is this it? Is there another branch to take? I'm confused because I couldn't even have gotten to the marker without using the glamour ability, but that seemed to be a "bonus," and not required for the campaign.

-JB
Move one of the heroes straight north (i.e. to y=1 on the dark road).
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by Iris »

?????? wrote:Hey I need to know once you destroy the dark lord not Yanqui is that the end of the campaign because when I did it I couldn't go any further as one the next scenario wouldn't load.
You need to download the latest (1.9.2) version and play again from the last turn you did at "Interim" before entering the lair; because obviosuly it is not the end of the campaign.

I assume this dark lord you mean is Argan, right?
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by ShikadiQueen »

Just for your information, I finished refactoring scenario 21 ("The Heart") on the UMC SVN.:)
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by Glowing Fish »

The biggest problem with this campaign, is how can I go back to playing other Wesnoth campaigns after having played this?
Don't go to Glowing Fish for advice, he will say both yes and no.
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by Espreon »

Glowing Fish wrote:The biggest problem with this campaign, is how can I go back to playing other Wesnoth campaigns after having played this?
What do you mean by that?
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by ShikadiQueen »

I guess he meant there are no other campaigns of this quality level? :mrgreen:
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Espreon
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by Espreon »

ShikadiLord wrote:I guess he meant there are no other campaigns of this quality level? :mrgreen:
Ah... yes yes... At one point I could not stop playing IFtU over and over and over again...
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by Rothrorn »

I'm really enjoying this campaign, but I have a problem with the scenario "Face your fate" in that the elvish sorceress does not appear and I automatically lose after the first turn. I've attached a screenshot. I'm using the latest version of the campaign and wesnoth 1.4.1. Any idea what the problem may be?

Thanks
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Rothrorn the Wise
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Iris
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by Iris »

Um... I cannot reproduce it here. Did you do anything special at the end of scenario "strike on New Knalga" or at the end of "The Escape"? A saved game of the start of "Face your Fate" may help me too (or a saved game of the last turn of "Strike on New Knalga").
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??????
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Re: Invasion from the Unknown (1.9.2) for Wesnoth 1.4

Post by ?????? »

Hey I need to know are you going to make some sort of sequel to IFtU because there seem to be some missing ends like will you ever destroy Uria and if there anything special when they see heart of yechangoth
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