what about an ability based on level difference?
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what about an ability based on level difference?
well, not is my own idea, it is from "age of wonders shadow magic", an excellent turn based strategy game, it have an unit ability called as
"mighty meek", something like this, that gives advantage to low level units when them fight unis from higher levels, maybe +2 damage each attack per level difference or +1 attack per level difference,
i apologize if it is already posted, will like to know what people think about it,
with best regards,
aerion.
"mighty meek", something like this, that gives advantage to low level units when them fight unis from higher levels, maybe +2 damage each attack per level difference or +1 attack per level difference,
i apologize if it is already posted, will like to know what people think about it,
with best regards,
aerion.
"there are not plan of battle that survived contact with the enemy".
That would seem kinda counterintuitive, seeing as the ability gets weaker as the unit levels. This brings up that commonly used four letter acronym that I can't seem to recall at the moment.
Also, this would probably have little practical use in actual MP, because level ups don't happen very often. The reason why this works in AOWSM is that in the said game, you can recruit level 2 - 4 units rather than having to level them from level 1s. Hense level 2+ units are more numerous, and become more numerous than level 1s as the game progresses. This is completely different from Wesnoth MP.
Edit: Six letter acronym. Not four letter. My bad.
Edit again: RIPLIB.
Also, this would probably have little practical use in actual MP, because level ups don't happen very often. The reason why this works in AOWSM is that in the said game, you can recruit level 2 - 4 units rather than having to level them from level 1s. Hense level 2+ units are more numerous, and become more numerous than level 1s as the game progresses. This is completely different from Wesnoth MP.
Edit: Six letter acronym. Not four letter. My bad.
Edit again: RIPLIB.
Kens_Mom is right, because giving that kind of advantage to lower level units would make a significant difference in gameplay, as then fielding a large number of level ones could serve better than trying to get a couple of them to lvl 2.
Level 1 dwarf fighter normally has 7-3 and 9-2 dmg and 39 hp.
Level 2 Orcish Warrior has 10-3 dmg and 58 hp.
Pushing the Dwarf up by +2 because of his being lower level would make it 9-3 to 10-3(10-3 on 10-3 if the dwarf has strong trait). So it pretty much puts the two on the same level for dmg, and then it comes down to a matter of grinding down the other's hp first.
Just not practical for Wesnoth.
Level 1 dwarf fighter normally has 7-3 and 9-2 dmg and 39 hp.
Level 2 Orcish Warrior has 10-3 dmg and 58 hp.
Pushing the Dwarf up by +2 because of his being lower level would make it 9-3 to 10-3(10-3 on 10-3 if the dwarf has strong trait). So it pretty much puts the two on the same level for dmg, and then it comes down to a matter of grinding down the other's hp first.
Just not practical for Wesnoth.
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Well, there really isn't any place for this in mainline, and it's already quite doable through existing WML tags, so there's really not anything in the way of implementation to be done...
As far as the idea itself, it's not so bad as it's been made out to be, really; in its effects it would be pretty comparable to having a leadership unit around. As has been pointed out it would be pretty limited in MP play, but while the effect might not kick in very often it wouldn't be that bad, since standard MP matches by definition feature a higher-level leader unit that must be defeated to win.
As far as the idea itself, it's not so bad as it's been made out to be, really; in its effects it would be pretty comparable to having a leadership unit around. As has been pointed out it would be pretty limited in MP play, but while the effect might not kick in very often it wouldn't be that bad, since standard MP matches by definition feature a higher-level leader unit that must be defeated to win.
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This doesn't necessarily violate RIPLIB. If the unit's damage goes up by at least 2 when it levels, it'll always do at least as much damage as it did before.
For example, let's say we gave this to a Troll Whelp for some reason. When he leveled into a Standard Troll, he'd go from doing 7-2/9-2/11-2 to 14-2/14-2/16-2, which is fine for RIPLIB.
For example, let's say we gave this to a Troll Whelp for some reason. When he leveled into a Standard Troll, he'd go from doing 7-2/9-2/11-2 to 14-2/14-2/16-2, which is fine for RIPLIB.
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thanks for the imput on main theme, my own conclusions are that maybe a leadership unit adding to a unit with this ability can become much powerfull, level up may not be a problem, as then the unit anyway will become more powerfull, this can negate the loss on the ability by level up against enemies of higher level, i do like the idea as it will encourage to build low level units in both players or factions later in the playgame, both for counter these units with the ability and for kill high level units,
best regards,
aerion.
best regards,
aerion.
"there are not plan of battle that survived contact with the enemy".
You're right. I completely missed that.megane wrote:This doesn't necessarily violate RIPLIB. If the unit's damage goes up by at least 2 when it levels, it'll always do at least as much damage as it did before.
For example, let's say we gave this to a Troll Whelp for some reason. When he leveled into a Standard Troll, he'd go from doing 7-2/9-2/11-2 to 14-2/14-2/16-2, which is fine for RIPLIB.
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Except that the undead ability (immune to poison, plague, and drain) is hard-coded, as JW found out when he tried to give the Vampires in EoM a similar trait but poisonable.enclave wrote:unless the unit is immune to leadership, like undead to poison.
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IMO no, because it's an effect of the Leadership ability (which is intended to make lower-level units better) and not a default rule... in other words, your unit itself doesn't get worse when it levels, it just isn't helped as much by the Leadership ability, but really that's a change to the effect of the ability, not to the unit itself, and so RIPLIB doesn't apply. Did that make sense?Raemon wrote:Actually, there's something I've been meaning to ask. It seems that occasionally, units actually have stronger attacks when they're low-leveled but with Leadership than when they're higher-leveled but without Leadership. Is that RIPLIB?
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Not entirely, no, but it doesn't really matter, I suppose. I just thought it was odd that sometimes you would do more damage (or at least a higher damage per strike) when you were a lower level, but there are plenty of more obvious violations. It's not really a hard-and-fast rule, is it?Did that make sense?
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