The Era of Myths 5.19.0

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Velensk
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Post by Velensk »

When I proposed those changes to the vamprires I had not idea about whatever changes were made to them, now I'm not sure what to think.
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JW
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Post by JW »

Melon: it is an interesting idea. I'm sure the art will be good. 8)

One thing to consider when thinking about how they could relate to the rest of the EoM world is that Therians and Wargs get along rather well - kind of like humans and elves. Celestials have an expansionist mindset coupled with a heightened sense of entitlement. Kind of like what the settlers did to the Native Americans. Vampires don't really interact with any of the other factions positively currently. Elementals really stand alone. Windsong do as well. They're theoretically supposed to help prevent the Celestials from becoming too powerful, so they would probably ally with the Therians/Wargs. The Devlings.....I don't really know how they fit in, so there is definitely some wiggle room there.

The Gremlins would either need to be doing their own seperate thing, or be a nuisance to the Celestials, or perhaps ally with the Vamps? (would be cool and interesting). The Therians don't really use an metals for lack of them, so I suppose that could either mean the Gremlins stole them all, or that they wouldn't work out there at all. Either would work perhaps.

So, here are my ideas for where they could potentially fit in:
1) Somewhere near the Therian settlements, having scraped the land clean of any ores.
2) Near the Vampires where they exist in a semi-co-dependant relationship: Gremlins provide goods and do chores, vamps protect.
3) Live in the sewers or outskirts of Celestial lands where they provide a constant annoyance to the race.
4) They have their own area altogether.

Thoughts?
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Melon
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Post by Melon »

JW wrote:Melon: it is an interesting idea. I'm sure the art will be good. 8)

One thing to consider when thinking about how they could relate to the rest of the EoM world is that Therians and Wargs get along rather well - kind of like humans and elves. Celestials have an expansionist mindset coupled with a heightened sense of entitlement. Kind of like what the settlers did to the Native Americans. Vampires don't really interact with any of the other factions positively currently. Elementals really stand alone. Windsong do as well. They're theoretically supposed to help prevent the Celestials from becoming too powerful, so they would probably ally with the Therians/Wargs. The Devlings.....I don't really know how they fit in, so there is definitely some wiggle room there.

The Gremlins would either need to be doing their own seperate thing, or be a nuisance to the Celestials, or perhaps ally with the Vamps? (would be cool and interesting). The Therians don't really use an metals for lack of them, so I suppose that could either mean the Gremlins stole them all, or that they wouldn't work out there at all. Either would work perhaps.

So, here are my ideas for where they could potentially fit in:
1) Somewhere near the Therian settlements, having scraped the land clean of any ores.
2) Near the Vampires where they exist in a semi-co-dependant relationship: Gremlins provide goods and do chores, vamps protect.
3) Live in the sewers or outskirts of Celestial lands where they provide a constant annoyance to the race.
4) They have their own area altogether.

Thoughts?
Well the original idea was that they are an annoyance to just about everyone they come across. Gremlins are not per say "evil" but they do enjoy to cause complete pandemonium whenever possible.
Rather then building their own cities Gremlins prefer to construct their hideouts and laboratories right inside an already populated site. Since Gremlins have no concept of private ownership, they tend to just help themselves to anything they may come across. As soon as a city runs out of stuff to steal and people to annoy, the Gremlins relocate elsewhere.
The races that they tend to bother the most are the ones that they can provoke the biggest reaction from. The most popular targets tend to be the Celestials, Windsong and to a lesser extent Vampires. They also seem to hold a permanent vendetta against the Devlings, whom they start fights with at every available opportunity.
Velensk
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Post by Velensk »

... Grimlins may not be evil depending on your definition of evil, but they most certainly are chaotic.

I will not comment on vampires untill I've actualy played with them, but I do think that all the points about celestials are still valid.


It would be nice if you acknolage that you read my comments when you post.
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JW
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Post by JW »

Well, as you mentioned, the Vamps were given an alternate weapon of some significance, so that has yet to be seen how it affects gameplay.

My plan for the crusader is to give him blade with a weapon special that does more damage to vamps and undead. Maybe he'll go 6-3 or 7-3. Not sure yet.
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Post by Nebiros »

JW wrote:Well, as you mentioned, the Vamps were given an alternate weapon of some significance, so that has yet to be seen how it affects gameplay.

My plan for the crusader is to give him blade with a weapon special that does more damage to vamps and undead. Maybe he'll go 6-3 or 7-3. Not sure yet.
Isn't that exactly what was considered and rejected for holy before the (default) devs finally settled on arcane? It seems like as long as that is the case, he'll be impossible to balance against both normal factions and undead/vamps at once. And the arcane resist problem will still be there against the windsong, therians and anyone else with a recruitable arcane user.

I'd work on resists so that all factions can deal with heavy arcane use, and then return the crusader to 5-4 arcane, (will be 4-4 against the typical 20% arcane resist), heal +3, with a cost of maybe 16. That's really not that high-performance a unit except against ghosts.

Alternatively, he could have a sword *and* some kind of arcane attack (with lower base damage, so it's good but not insane against arcane-weak foes). 5-4 blade sword, 6-3 arcane smite, heal +3, 16 or 17 gold?
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Post by megane »

Nebiros wrote:he could have a sword *and* some kind of arcane attack (with lower base damage, so it's good but not insane against arcane-weak foes). 5-4 blade sword, 6-3 arcane smite, heal +3, 16 or 17 gold?
I'd say this, but with 4-4 blade @ 15 gold, since they already have Messengers and Legionnaires to do the real heavy damage; 4-4 is a good damage level for a supportive melee unit (since the damage is low-ish, but the strikes are high so it can be more certain of getting kills), which is what the Crusader's supposed to be.
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Aethaeryn
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Post by Aethaeryn »

I agree to bring back healing to the Celestials. Healing fits thematically, they have had it in the past, and they are seriously lacking it. Right now, at least in survivals, they simply suck.
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zharmad
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Post by zharmad »

Another minor bug:
- Master of Light has no illuminate halo,
(halo=illuminates.png -> halo=illuminate.png).

The home-made solution to bats having no images is to replace only the animation tags after [resistance] and after [attack].
Um, Great Wizard is weaker than Mystic (lvl 2 celestial mage) in every way.
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Post by megane »

zharmad wrote:The home-made solution to bats having no images is to replace only the animation tags after [resistance] and after [attack].
You could also redo them using mainline bats as a [base-unit].
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JW
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Post by JW »

megane wrote:
zharmad wrote:The home-made solution to bats having no images is to replace only the animation tags after [resistance] and after [attack].
You could also redo them using mainline bats as a [base-unit].
I just read something about that the other day. I think that would be the best idea if the appropriate changes could be made to the unit. That way I wouldn't need to redo the entire unit whenever a change is made in mainline.
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Post by Velensk »

I'm also going to say that I think that the crusader ought to have healing. It's fine if you make it so that it's also a fighter that is especialy good against vampire, undead, and devilings, but I think that giving it healing would fit the Celestials, and give it a purpose in any match-up.

Just as a note, I'd make it so that instead of targeting a race it targets an allinment, so your crusaders can crusade against orcs, or outlaws, or any creature of the night, maybe a +25% bonus or something. This would have the defect of making celestials even harder to attack at night for chaotic factions.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
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Post by megane »

The Devling Flappers need to have flies=true in their movetype so they don't sink into water xD

Edit: And the Attackers don't use a glaive anymore, it should probably say trident.
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Post by JW »

Okay, I'll put healing back. You all make strong arguments. I think I'll go with the 2 attacks route for the Crusader as well. That code that was posted in another thread was too confusing for me. :(

Also, my slow response may become the norm for the next couple months until school is out guys. :( During this time it may be easier to get changes made if you can do what Melon has done and upload specific changes to files for future issues that come up.

Also, if I get really bad at replying, I might ask that one of you maintain the era for a month or two.

I just want to make sure you guys don't think I'm ignoring your helpful responses: law school is just a [censored]. :cry:
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Post by Espreon »

JW wrote:Okay, I'll put healing back. You all make strong arguments. I think I'll go with the 2 attacks route for the Crusader as well. That code that was posted in another thread was too confusing for me. :(

Also, my slow response may become the norm for the next couple months until school is out guys. :( During this time it may be easier to get changes made if you can do what Melon has done and upload specific changes to files for future issues that come up.

Also, if I get really bad at replying, I might ask that one of you maintain the era for a month or two.

I just want to make sure you guys don't think I'm ignoring your helpful responses: law school is just a [censored]. :cry:
Hmmm, maybe I could maintain the EoM. But I am juggling the 9th grade, but I am sure we all have something to juggle... I guess I could be a bit fast with responses, after all I am here lurking alot...

Oh and : "Law school is just a [censored]"... dejavu...
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