Campaign: Merman's Odyssey
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Campaign: Merman's Odyssey
I've created my first campaign, named Mermans Odyssey.
Tell me everything about it
(bugs, bad english, non-working scenarios, too difficult, too easy...)
Thank you.
Tell me everything about it
(bugs, bad english, non-working scenarios, too difficult, too easy...)
Thank you.
We came here from the holy forest of the true metal and the other eavy minerals. What do you want, my lord?
Oh, mighty proud true brave defenders from the holy forest of the true metal, we need true metal
And my lord, we will give you True Metal of Steel!
Oh, mighty proud true brave defenders from the holy forest of the true metal, we need true metal
And my lord, we will give you True Metal of Steel!
It is available on the add-on server for playing on the stable 1.2.5. Darkest, I'm playing the first scenario right now and I just have a few questions.
Why have two huge armies of orcs if all the fighting is done in the water and they can't really contribute much? They have huge armies and make the turns really long while they move for no reason.
Why is the ocean part of the map so huge? I can understand what you're going for, but I spent the first 6 turns just traveling to attack something.
Finally, why is Oceanio III and a half(possibly a need for a better name?) trying to take over from his brother, maybe flesh that out a bit. Unless of course you find that out in later scenarios, in which case, ignore that question.
I do like your map design though, and I'm intrigued by this whole mermen thing. English translation could use a little help, but then again, I don't think that it is your first language.
Lavoro buono! Ritorno a giocare la sua campagna adesso.
Why have two huge armies of orcs if all the fighting is done in the water and they can't really contribute much? They have huge armies and make the turns really long while they move for no reason.
Why is the ocean part of the map so huge? I can understand what you're going for, but I spent the first 6 turns just traveling to attack something.
Finally, why is Oceanio III and a half(possibly a need for a better name?) trying to take over from his brother, maybe flesh that out a bit. Unless of course you find that out in later scenarios, in which case, ignore that question.
I do like your map design though, and I'm intrigued by this whole mermen thing. English translation could use a little help, but then again, I don't think that it is your first language.
Lavoro buono! Ritorno a giocare la sua campagna adesso.
I know the orcs can't contribute, but they are here to be sure that Oceanio III can't win the battle (it's important for the story)
You're right about the map, I must resize it.
I've made it very big to be sure that the orcs will never contribute.(!)
You will discover later why Oceanio III and half (yes, maybe I should think a better name) hates his brother.
Thank you for replying.
To get the campaign, you just have to click on the link in my signature.
You're right about the map, I must resize it.
I've made it very big to be sure that the orcs will never contribute.(!)
You will discover later why Oceanio III and half (yes, maybe I should think a better name) hates his brother.
Thank you for replying.
To get the campaign, you just have to click on the link in my signature.
We came here from the holy forest of the true metal and the other eavy minerals. What do you want, my lord?
Oh, mighty proud true brave defenders from the holy forest of the true metal, we need true metal
And my lord, we will give you True Metal of Steel!
Oh, mighty proud true brave defenders from the holy forest of the true metal, we need true metal
And my lord, we will give you True Metal of Steel!
So I finished the first scenario in nine turns, and that gave me 21 turns remaining at 67? gold per turn, so that I have 1124 gold heading into the next scenario. Possibly a bit too much, especially since the next two scenarios don't require much recruiting.
Second scenario is a bit better, only 9 gold per turn but still with 24 turns, leaves me with about 1080 gold and I didn't recruit anyone. I don't understand the point completely as if you just run to the north, and they can't catch you. Not to mention there are suddenly a large number of leveled nagas when in the last scenario their armies were smaller.
Third scenario is interesting, the only thing I would say is that dwarves never really took much to water at all, I think they hate it.
Plus, it just doesn't tie in too much to the storyline that is made readily apparent. Beyond that, it's an interesting take on the whole more races in the water then mermen idea.
That's all I have so far, hopefully you're taking this for what it is, constructive critcism, and not personally. I don't have the coding capabilties to make a campaign, and I respect anyone who puts forth the effort.
Second scenario is a bit better, only 9 gold per turn but still with 24 turns, leaves me with about 1080 gold and I didn't recruit anyone. I don't understand the point completely as if you just run to the north, and they can't catch you. Not to mention there are suddenly a large number of leveled nagas when in the last scenario their armies were smaller.
Third scenario is interesting, the only thing I would say is that dwarves never really took much to water at all, I think they hate it.

That's all I have so far, hopefully you're taking this for what it is, constructive critcism, and not personally. I don't have the coding capabilties to make a campaign, and I respect anyone who puts forth the effort.
This is a good campaign so far.. I like the huge first battle in Atlantis and the aqua dwarves are a funny concept until you realize enough of them can kill your mermen. Are you still developing the story? It's promising so far, and a good balance of humor and interesting maps.
Science is what you know. Philosophy is what you don't know.
Bertrand Russell (1872-1970)
Bertrand Russell (1872-1970)
Thank you very much!sipahi wrote:This is a good campaign so far.. I like the huge first battle in Atlantis and the aqua dwarves are a funny concept until you realize enough of them can kill your mermen. Are you still developing the story? It's promising so far, and a good balance of humor and interesting maps.
I used the merdwarves for this reason. I thought they were funny. (I haven't created them, I used the unit from "Mystery Campaign" by Elvish Pillager)
The story will not be so long because this is only my first campaign, so...
I use this occasion to tell you you must wait for the next release, because I found some problems.
We came here from the holy forest of the true metal and the other eavy minerals. What do you want, my lord?
Oh, mighty proud true brave defenders from the holy forest of the true metal, we need true metal
And my lord, we will give you True Metal of Steel!
Oh, mighty proud true brave defenders from the holy forest of the true metal, we need true metal
And my lord, we will give you True Metal of Steel!
I'm playing the first scenario and am finding that many the merman ranged units (such as hunters) are attacking the nagas with their melee attacks. Seems to be some problem with the ai.
Otherwise this is an interesting scenario. I agree with some of the other posters that reducing the number of orcs would help move things along.
Otherwise this is an interesting scenario. I agree with some of the other posters that reducing the number of orcs would help move things along.