Storyline Images - Ships and ocean waves in heavy sea
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- thespaceinvader
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However you could equally argue that the sourcew for images is the files that are used by the program that created them - .xcf/.psd if available for images, and the DAZ native files in this case.
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- thespaceinvader
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Is it just me, or does the idea of dwarves in boats strike anyone else as a little...off? They wouldn't exactly make good workers aloft. They'd be too short to reach over the yards...plus, not many trees to build boats from underground.
But that's a very good point, actually. No cannons in Wesnoth... It would be interesting, i think, to see a ship of this era with pre-rennaissance weaponry. A deck-mounted catapult or ballista would be cool, and pretty accurate i think.
But that's a very good point, actually. No cannons in Wesnoth... It would be interesting, i think, to see a ship of this era with pre-rennaissance weaponry. A deck-mounted catapult or ballista would be cool, and pretty accurate i think.
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I agree that the idea of dwarves in wooden ships is a little weird.
If the dwarves did build ships, I would envision them being ironclad paddleboats that kind of look like the USS Monitor. I don't think the Dwarves would trust sails.
The ship portrayed here is pretty advanced for a medieval culture. Aside from the dwarves we have basically a medieval technology level in Wesnoth. This ship looks like it is from the late 1700's.
Peet
If the dwarves did build ships, I would envision them being ironclad paddleboats that kind of look like the USS Monitor. I don't think the Dwarves would trust sails.
The ship portrayed here is pretty advanced for a medieval culture. Aside from the dwarves we have basically a medieval technology level in Wesnoth. This ship looks like it is from the late 1700's.
Peet
- thespaceinvader
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The ship images currently in mainline, however, are of that style. I thinkt hat Wesnoth has 1700s level technology (printed books, proper ships, windows accessible to most members of society as opposed to just the higher classes, etc etc etc) but have not discovered gunpowder, or are in a world where it doesn't exist/can't work.
So i'm comfortable with that style of ship, but it would need to lose the cannon-ports. And if the orcs were ever sailing, i'd want to see them in longships, dwarves in paddle-steamers, elves in something gaff- or sloop-rigged (more advanced sail tech allowing easier, more efficient sailing, fits in with the elf ethos). And drakes... dunno about drakes.
So i'm comfortable with that style of ship, but it would need to lose the cannon-ports. And if the orcs were ever sailing, i'd want to see them in longships, dwarves in paddle-steamers, elves in something gaff- or sloop-rigged (more advanced sail tech allowing easier, more efficient sailing, fits in with the elf ethos). And drakes... dunno about drakes.
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IMHO its 17th to 18th century. Perhaps even later. But beside the cannon issue i think it would match the current Wesnoth design.thespaceinvader wrote:The ship images currently in mainline, however, are of that style. I thinkt hat Wesnoth has 1700s level technology (printed books, proper ships, windows accessible to most members of society as opposed to just the higher classes, etc etc etc) but have not discovered gunpowder, or are in a world where it doesn't exist/can't work.
So i'm comfortable with that style of ship, but it would need to lose the cannon-ports. And if the orcs were ever sailing, i'd want to see them in longships, dwarves in paddle-steamers, elves in something gaff- or sloop-rigged (more advanced sail tech allowing easier, more efficient sailing, fits in with the elf ethos). And drakes... dunno about drakes.
I will work on some other types for you, if you think they will be helpful.
And drakes wouldn´t use ships i think
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Not all of the drakes can fly at all, and most of them can only fly short distances. They need some way of gettinig across the sea, otherwise how do they get from the island they're on in tRoW to the mainland?
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Well. As creatures of fire (easily said) they don´t like ater i think. So what i would think is, that they have some strong magician leaders that are able to open portals:)thespaceinvader wrote:Not all of the drakes can fly at all, and most of them can only fly short distances. They need some way of gettinig across the sea, otherwise how do they get from the island they're on in tRoW to the mainland?
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There's been no evidence that the drakes can use any form of active magic - one assumes that there is some form of passive magic that allows their bodies to sustain internal flames etc, but we've yet to see any of them do magic aside from that. All their attacks are physical, and all the leaders we've seen so far are military, not magical. So where do you get magic portals from =P
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Nothing already there. Just my idea of what might be possible. I simply would not expect them to travel on sea.thespaceinvader wrote:There's been no evidence that the drakes can use any form of active magic - one assumes that there is some form of passive magic that allows their bodies to sustain internal flames etc, but we've yet to see any of them do magic aside from that. All their attacks are physical, and all the leaders we've seen so far are military, not magical. So where do you get magic portals from =P

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re: the GPL issues:
Like all licences, the GPL constrains what the users of the software can do. It does not constrain what the licence holder can do. This is what makes it possible for someone to work on software as GPL, then (so long as it doesn't include anyone else's GPLed contributions) release a proprietary version of it.
The only person who can bring legal action for breach of GPL is the licence holder.
As such, the requirement to include source does not affect the original artist and, even if it did, for it to legally matter they would have to sue themself!
This is a little awkward for users who are obligated to distribute source that may not have been included in the first place. But again, only the original licence holder could bring suit and - since they're the ones who didn't include the source for redistribution in the first place - they wouldn't have a very good case.
P.S. I am not a lawyer, nor do I play one on TV.
Like all licences, the GPL constrains what the users of the software can do. It does not constrain what the licence holder can do. This is what makes it possible for someone to work on software as GPL, then (so long as it doesn't include anyone else's GPLed contributions) release a proprietary version of it.
The only person who can bring legal action for breach of GPL is the licence holder.
As such, the requirement to include source does not affect the original artist and, even if it did, for it to legally matter they would have to sue themself!
This is a little awkward for users who are obligated to distribute source that may not have been included in the first place. But again, only the original licence holder could bring suit and - since they're the ones who didn't include the source for redistribution in the first place - they wouldn't have a very good case.
P.S. I am not a lawyer, nor do I play one on TV.
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- thespaceinvader
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Junk works for the drakes IMHO.
Something like that looks elf-y, but i'd prefer something that looks a little more...practical, personally.
If the elves even sail anywhere. As far as we know for storyline purposes, they've always been on the Wesnoth-continent mainland, aside from Meneldur in Saving Elensefar, who used a human ship and mostly human crew from what i could tell.
Something like that looks elf-y, but i'd prefer something that looks a little more...practical, personally.
If the elves even sail anywhere. As far as we know for storyline purposes, they've always been on the Wesnoth-continent mainland, aside from Meneldur in Saving Elensefar, who used a human ship and mostly human crew from what i could tell.
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=Pthespaceinvader wrote:Not all of the drakes can fly at all, and most of them can only fly short distances. They need some way of gettinig across the sea, otherwise how do they get from the island they're on in tRoW to the mainland?
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