Master Bowman portrait

Contribute art for mainline Wesnoth.

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thespaceinvader
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Post by thespaceinvader »

o_O the cloak looks very similar to the one in the reference photographs i took. I did look at the other portraits, but none of them seem to be wearing cloaks in that design - there's a lot of scarf-y things wrapped around necks, but nothing that seems to fall over the shoulders in that style. Or that is drawn from that angle.

IN fact, on a quick look, the only things close to it are this warlord, drawn in a completely different style, this lich (kinda helpful, but the cloak falls in a totally different way - it comes down around his front, whereas the bowman's is thrown back over the shoulders), and this silver mage, which IMO is actually pretty ugly - the cloak looks more like plasticine than cloth, and there are numerous minor anatomy niggles.

I tried to redraw it numerous times, but noone seemed to be able to give me any pointers on what was wrong with it - i tried working it out for myself, and that really didn't get me very far. The reference shots got me to a stage i think is pretty good, but apparently not. SO if someone could tell me what's wrong with it, i'd be happy to give fixing it a try.

I'd upload said reference photo, but GF's camera cable got lost.

Happy to agree about the clasp though. Although i was pleased with the shading there... Although, i now realise that the pin ought to be over the top of the ...round bit... not underneath it.

Apologies, that was longer and rantier than i expected... :oops:
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Post by Mille »

thespaceinvader wrote:o_O the cloak looks very similar to the one in the reference photographs i took. I did look at the other portraits, but none of them seem to be wearing cloaks in that design - there's a lot of scarf-y things wrapped around necks, but nothing that seems to fall over the shoulders in that style. Or that is drawn from that angle.

IN fact, on a quick look, the only things close to it are this warlord, drawn in a completely different style, this lich (kinda helpful, but the cloak falls in a totally different way - it comes down around his front, whereas the bowman's is thrown back over the shoulders), and this silver mage, which IMO is actually pretty ugly - the cloak looks more like plasticine than cloth, and there are numerous minor anatomy niggles.

I tried to redraw it numerous times, but noone seemed to be able to give me any pointers on what was wrong with it - i tried working it out for myself, and that really didn't get me very far. The reference shots got me to a stage i think is pretty good, but apparently not. SO if someone could tell me what's wrong with it, i'd be happy to give fixing it a try.

I'd upload said reference photo, but GF's camera cable got lost.

Happy to agree about the clasp though. Although i was pleased with the shading there... Although, i now realise that the pin ought to be over the top of the ...round bit... not underneath it.

Apologies, that was longer and rantier than i expected... :oops:
Well - As i was continuing my workshop experiment and i ust worked bowoman :) too :)
I thought this may interest you:)
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thespaceinvader
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Post by thespaceinvader »

Too dark, underdressed and female to belong to the human archer line. With some work, something along those lines may work for the elvish archer line, though, although i'm not sure the anime look really fits with the mainline...
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Post by Iris »

Nice, Mille. :)

Although I'd prefer her without the decoration in her... frente (how do you say it in english? forehead? well, that thing above her eyebrows).

Another thing: please keep that nice picture in your Art Workshop topic. This is for a portrait that is to be mainlined. Thanks.
No need to remove it from here, just continue your work there instead of this thread. :)
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Mille
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Post by Mille »

Shadow Master wrote:Nice, Mille. :)

Although I'd prefer her without the decoration in her... frente (how do you say it in english? forehead? well, that thing above her eyebrows).

Another thing: please keep that nice picture in your Art Workshop topic. This is for a portrait that is to be mainlined. Thanks.
No need to remove it from here, just continue your work there instead of this thread. :)

I have no objection with this thing to stay in the art work forum.
It was not intended for mainline bowman, but rather for a suggestion on some more elvish base, as noticed.

Allow me one or two questions so far here, as i think its somehow related to the mainline at least somehow.

Is the anime look really a problem for mainline? If i look at conrad and this one (attached image) i would say no. If yes i would like to know, if it is only the size of the eyes (this would be only a small problem), or anything else.

This thing is really irritating me the whole time:(
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thespaceinvader
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Post by thespaceinvader »

Forehead is the word, yes.

I take your point. Yours is quite exaggerated compared to that, though. Maybe i'm wrong.
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Post by Jetrel »

Mille wrote:Is the anime look really a problem for mainline? If i look at conrad and this one (attached image) i would say no. If yes i would like to know, if it is only the size of the eyes (this would be only a small problem), or anything else.

This thing is really irritating me the whole time:(
As has been stated dozens of times, wesnoth was originally intended by fmunoz to have a strong anime influence - if you looked at the original portraits, they were strongly reminiscent of a series called Lupin III. Our sprites, in turn, are patterned after a number of rather anime-styled japanese video games, both on the SNES and Playstation. (They're quite similar in style to games like FF-Tactics).

By my own discretion, wesnoth should generally be realistic, but there's no problem with minor influence from a variety of comic styles, such as anime, "fantasy art", "european comics (such as Herge)", or the usual "marvel/DC" style.


If the style is a heavy deviation from realism, it might not be acceptable for generic unit portraits, but if an entire campaign is made in the style (c.f. "The rise of wesnoth"), it's still fine.
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Post by Mille »

Jetryl wrote:
Mille wrote:Is the anime look really a problem for mainline? If i look at conrad and this one (attached image) i would say no. If yes i would like to know, if it is only the size of the eyes (this would be only a small problem), or anything else.

This thing is really irritating me the whole time:(
As has been stated dozens of times, wesnoth was originally intended by fmunoz to have a strong anime influence - if you looked at the original portraits, they were strongly reminiscent of a series called Lupin III. Our sprites, in turn, are patterned after a number of rather anime-styled japanese video games, both on the SNES and Playstation. (They're quite similar in style to games like FF-Tactics).

By my own discretion, wesnoth should generally be realistic, but there's no problem with minor influence from a variety of comic styles, such as anime, "fantasy art", "european comics (such as Herge)", or the usual "marvel/DC" style.


If the style is a heavy deviation from realism, it might not be acceptable for generic unit portraits, but if an entire campaign is made in the style (c.f. "The rise of wesnoth"), it's still fine.
So i understand you correct jetryl, if i say, that you would prefer realistic looking portraits (i mean photorealistic)?
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Post by Thrawn »

Jetryl wrote:
Thrawn wrote:with SI's okay, I'm editting a few things. my edit is still WIP, but meh--it shows a few things.
As you continue, please do both of these, they're very important, IMO:

- Replace the clasp with a different design. The cloak fabric, likely a thick wool, would not be something that would slide through that design of clasp. It's quite possible that it should be a "covered" clasp, which looks like a medallion sitting over the cloth.

- Completely redraw the cloak. The whole logic of how it flows right now is off. The color is right, and the shading is alright, but the way the folds flow over the thing is just amateur. Yes, this is hard - cloth is heinously difficult. But this would be a good exercise for you (or even for me), and it's well worth taking a swing at, whether you succeed or fail. The good news is a lot of the other Lutes portraits give decent examples to work from.

Other than that, this is looking pretty good.
Thanks!

Anywho--I was going to change the clasp.

Hoping I could let the cloak slide <_< obviously not.

in that case--
spaceinvader, would you have a higher res .xck or .psd of this so I can change the outlines? Trying to change it on something that smasll would be ...hellish.

Also, I can try and fix his right shoulderpad then--it looks off
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Post by thespaceinvader »

I have .xcf, an you use that? If not, i can do you a .png at double resolution - i don't think GIMP can save to native formats that aren't its own...
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Post by Telvannia »

gimp can save photoshop files.

I have done it before, when you go save as you select the photoshop .psd option in hte drop down menu, or add .psd to the end of you filename.
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Post by Thrawn »

thespaceinvader wrote:I have .xcf, an you use that? If not, i can do you a .png at double resolution - i don't think GIMP can save to native formats that aren't its own...
xcf if what I had meant to type. It would be much appreciated
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Post by Saphy »

Mille wrote:
thespaceinvader wrote:o_O the cloak looks very similar to the one in the reference photographs i took. I did look at the other portraits, but none of them seem to be wearing cloaks in that design - there's a lot of scarf-y things wrapped around necks, but nothing that seems to fall over the shoulders in that style. Or that is drawn from that angle.

IN fact, on a quick look, the only things close to it are this warlord, drawn in a completely different style, this lich (kinda helpful, but the cloak falls in a totally different way - it comes down around his front, whereas the bowman's is thrown back over the shoulders), and this silver mage, which IMO is actually pretty ugly - the cloak looks more like plasticine than cloth, and there are numerous minor anatomy niggles.

I tried to redraw it numerous times, but noone seemed to be able to give me any pointers on what was wrong with it - i tried working it out for myself, and that really didn't get me very far. The reference shots got me to a stage i think is pretty good, but apparently not. SO if someone could tell me what's wrong with it, i'd be happy to give fixing it a try.

I'd upload said reference photo, but GF's camera cable got lost.

Happy to agree about the clasp though. Although i was pleased with the shading there... Although, i now realise that the pin ought to be over the top of the ...round bit... not underneath it.

Apologies, that was longer and rantier than i expected... :oops:
Well - As i was continuing my workshop experiment and i ust worked bowoman :) too :)
I thought this may interest you:)
The arms and hands are scary, it is way too thin and lack muscles. And if it is an archer, she will definitely has a lot of muscles. Beside, female arms aren't made of plastic. :p

And yes, it is too revealing, but it is easy to change its clothing. But the huge eye-balls, the eyebrows, unusual small shaped nose, the sharp highlight of the face, etc... makes it doll-like. >_<
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