Multiplayer Campaigns

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Integral
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Multiplayer Campaigns

Post by Integral »

I was just wondering (for the nth time) about multiplayer Wesnoth campaigns.

Now, I want to be clear that this is NOT the idea that was shot down on this forum a while back -- I am NOT suggesting a campaign where two humans fight against each other and move around depending on who wins.

What I would like to see is a cooperative campaign: something much like the standard game campaigns, except that there are two (or more?) human players playing as allies against the $FORCES_OF_DARKNESS (ie, the computer). For instance, maybe a Dwarvish-Elven alliance trying to defeat a massive Orcish incursion...

Thoughts? I think this could be a lot of fun.

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Post by turin »

i think it might be fun. i guess you could write a good one, and that might be enough to convince dave to add support for it.
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Post by Dave »

I do like the idea, and have thought of various ways to support it.

The biggest problem at the moment is there is only one global recall list -- not a recall list for each side.

Another problem is that most people who write campaigns want their campaigns to be played by the most possible people. Writing a multiplayer campaign is likely to reduce the audience to 10-20% of that of a single player campaign.

Possibly we could start off with a 'random' multiplayer campaign.

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Post by Gafgarion »

Dave wrote:Another problem is that most people who write campaigns want their campaigns to be played by the most possible people. Writing a multiplayer campaign is likely to reduce the audience to 10-20% of that of a single player campaign.
I can only speak for me, but: I write campaigns for myself, not for other people. :wink:
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Post by Sangel »

Gafgarion wrote:
I can only speak for me, but: I write campaigns for myself, not for other people. :wink:
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Post by Stosswelle »

i thought the developers shot this idea down to
some of us mp map peoples could band together and work on it
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support

Post by AT »

If there was support for it, I'd learn WML to make one.
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Post by Dave »

Stosswelle wrote:i thought the developers shot this idea down to
some of us mp map peoples could band together and work on it
Nope. I've always supported this idea, and I've never heard of a developer who is opposed to it.

David
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Condor

Post by Condor »

I'd be very interested in playing one.


Isn't there a way around the recalling? There is a definition of what units you can and cannot recruit. That list can be different for two players on the same team right? Can't the same be done for recalling?
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Post by Dave »

Condor wrote: Isn't there a way around the recalling?
Sure. We have to re-code it to make a recall list for each side.

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Post by wobbegong »

Dave wrote:
Condor wrote: Isn't there a way around the recalling?
Sure. We have to re-code it to make a recall list for each side.
Actually - if the co-operative players are both play the same race/faction then having to work together and recall from a common pool might actually add to the interaction and team-work. Player A has their only white mage killed in one scenario, Player B then advances a Mage, and next scenario Player A uses the new White Mage.

Just musing aloud...
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Post by Dacyn »

wobbegong wrote:Actually - if the co-operative players are both play the same race/faction then having to work together and recall from a common pool might actually add to the interaction and team-work. Player A has their only white mage killed in one scenario, Player B then advances a Mage, and next scenario Player A uses the new White Mage.
I think it is better if allies are not too closely connected... same reason that allies should not be able to send each other gold.
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