Loyalists
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Loyalists
I have been playing for 2-ish years now and would like help with my favorite faction... LOYALISTS.
it has leadership, enlightenment, healing, charge, first strike and other things.
i first played two brothers and only used horsemen... fun!
a friend started to tell me i use it to much so i got hooked on mage.
now i need to learn to use all the units in a good balence, not like i do on age of empires... a ton of this, a ton of that, EtC
Sir Furious
it has leadership, enlightenment, healing, charge, first strike and other things.
i first played two brothers and only used horsemen... fun!
a friend started to tell me i use it to much so i got hooked on mage.
now i need to learn to use all the units in a good balence, not like i do on age of empires... a ton of this, a ton of that, EtC
Sir Furious
Tell us what you have trouble doing, post some replays of yourself failing, and people will be able to give you help. It's like running into a hospital and saying 'Fix Me!' without giving any indication of what's wrong, v. going in and saying 'My left arm is paralyzed and I have a splitting headache.'
We can help you if we know what's wrong with you(r playing style), but for that we need your help. For general stuff, you can read JW's unit guide, stickied at the top of this forum.
We can help you if we know what's wrong with you(r playing style), but for that we need your help. For general stuff, you can read JW's unit guide, stickied at the top of this forum.
If enough people bang their heads against a brick wall, The brick wall will fall down
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What I think Sir_Furious is trying to say, that he doesn't have any toubles, or problems. Only that he wishes to know how to make a blanced yet effective loyalist army, without spamming mages and horsemen. Im no fan of the Loyalists, so I cant really give you much advice im afraid.Weeksy wrote:Tell us what you have trouble doing, post some replays of yourself failing, and people will be able to give you help. It's like running into a hospital and saying 'Fix Me!' without giving any indication of what's wrong, v. going in and saying 'My left arm is paralyzed and I have a splitting headache.'
We can help you if we know what's wrong with you(r playing style), but for that we need your help. For general stuff, you can read JW's unit guide, stickied at the top of this forum.
Someone got to know me well, drowned me in their wishing well, making mistakes, we all do, worst of mine was trusting you a stranger
You recruit a bit of this, a bit of that, as opposed to spamming. The way to not spam units is to use up your gold not spamming them. You will probably wind up with some problems at first, if you're not used to this type of playing. Once you ask about how to keep your spearmen alive (retreat them to villages) we can help. If you're asking how to not recruit mages/horses, then there's not much advice but "don't recruit them".
If enough people bang their heads against a brick wall, The brick wall will fall down
If you're just playing campaigns, then you probably are best off sticking to mainly mages, as these level into the most powerful units. Best way to learn about balanced loyalist play is to play multiplayer.
Good is simply that which is willed. - Eugene Halliday
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I tend to find a lancer is always handy (especailly in Tale of two brothers - hard) when you need to inflict massive damage quickly.bert1 wrote:If you're just playing campaigns, then you probably are best off sticking to mainly mages, as these level into the most powerful units. Best way to learn about balanced loyalist play is to play multiplayer.
Someone got to know me well, drowned me in their wishing well, making mistakes, we all do, worst of mine was trusting you a stranger
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Moderation in all things, but intelligently applied.
Recruit a balance of units, as mentioned earlier, but pay attention to the faction against which you're playing- if they have alot of units that are weak against pierce, recruit some archers, or if they're strong impact, don't spam heavy infantry. That sort of thing.
There's no one 'do this and win all the games' formula, obviously, but if you include a good variety of units, and recruit strategically as opposed to randomly or even spammishly (interesting word).
That's how I do it, and it works pretty well.
Recruit a balance of units, as mentioned earlier, but pay attention to the faction against which you're playing- if they have alot of units that are weak against pierce, recruit some archers, or if they're strong impact, don't spam heavy infantry. That sort of thing.
There's no one 'do this and win all the games' formula, obviously, but if you include a good variety of units, and recruit strategically as opposed to randomly or even spammishly (interesting word).
That's how I do it, and it works pretty well.
And here in the night,
as I feel the inferno.
And stare in the dark,
thinking what is eternal.
The man or the moment,
the act, or the reason?
These thoughts fill my head
as I contemplate treason.
as I feel the inferno.
And stare in the dark,
thinking what is eternal.
The man or the moment,
the act, or the reason?
These thoughts fill my head
as I contemplate treason.
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There are some units, that are the "meat" of your army, like spearmen and bowmen, mermen maybe depending on the map.
There are others that you should get one or two at most (talking about standard multiplayer games here), like mages, horsemen, heavy infantery and fencer.
There are situations that the above rules don't apply so well, like for example playing against undead, where mages and heavy infantery become more important in relation to spearmen and bowmen.
Oh, and about mages being so powerful: Yes, but don't use them if you have to fight drakes.
If you have more questions: As others have said already read JW's guide or post some more specific questions.
There are others that you should get one or two at most (talking about standard multiplayer games here), like mages, horsemen, heavy infantery and fencer.
There are situations that the above rules don't apply so well, like for example playing against undead, where mages and heavy infantery become more important in relation to spearmen and bowmen.
Oh, and about mages being so powerful: Yes, but don't use them if you have to fight drakes.
If you have more questions: As others have said already read JW's guide or post some more specific questions.
Smart persons learn out of their mistakes, wise persons learn out of others mistakes!
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I have not been able to play for a while... the computer i used was taken away
oh well. i looked at jw/mithologicals guide to loyalists. info on the loyalists as in"this does this, that does that..."
Sir Furious
P.S. i play against either comp in multi somthing like 3comp vs me and 1 comp. or a friend Aldarion/Assassin

Sir Furious
P.S. i play against either comp in multi somthing like 3comp vs me and 1 comp. or a friend Aldarion/Assassin
Yep.Yogi Bear wrote:There are some units, that are the "meat" of your army, like spearmen and bowmen, mermen maybe depending on the map.
There are others that you should get one or two at most (talking about standard multiplayer games here), like mages, horsemen, heavy infantery and fencer.
There are situations that the above rules don't apply so well, like for example playing against undead, where mages and heavy infantery become more important in relation to spearmen and bowmen.
Actually, against a Drake faction the mages can be lifesavers for their ability to smoke out saurians from most rough terrains, especially swamp. Against the drakes themselves, mages are generally useless, except perhaps to lay some extra hurt into an already beleaguered clasher/fighter/glider. You only want, like, -one- of them, since they are only good against saurians, but that single one can make a big difference.Yogi Bear wrote:Oh, and about mages being so powerful: Yes, but don't use them if you have to fight drakes.
Remember, though, when a mage levels into a white mage, they suddenly gain a very high potential for killing drakes, despite their fragility. They're still a bad choice against burner-line units, because they can't endure the retaliatory damage, but they can wither any other drakes, if you can keep them alive to do it. Their healing is also, of course, extremely useful.
Hmmmm. Well use spearman and bowmen mainly against drakes!
Use mainly HI and mages against undead with a few hoursemen to take out those anoying dark adepts. For elves hmm well I don't play Loyalists against elves unless it is like a no forest map! (orcs are great against elves)
Dwarves well again I don't play loyalists against dwarves!
Assassin
P.S. When are you going to be able to play with me?
Use mainly HI and mages against undead with a few hoursemen to take out those anoying dark adepts. For elves hmm well I don't play Loyalists against elves unless it is like a no forest map! (orcs are great against elves)
Dwarves well again I don't play loyalists against dwarves!
Assassin
P.S. When are you going to be able to play with me?
Interested in a LORD OF THE RINGS YAHOO GROUP THEN CHECK OUT http://groups.yahoo.com/group/The_Ring_of_Doom/
My MP name is aldarion!
My MP name is aldarion!
There is allot wrong with this post. Loyalists arn't any better or worse vs knalgans and rebles as northerners or undead. The factions don't rock, paper, sissors each other.assassin wrote:Hmmmm. Well use spearman and bowmen mainly against drakes!
Use mainly HI and mages against undead with a few hoursemen to take out those anoying dark adepts. For elves hmm well I don't play Loyalists against elves unless it is like a no forest map! (orcs are great against elves)
Dwarves well again I don't play loyalists against dwarves!
Assassin
P.S. When are you going to be able to play with me?
This may sound odd but I find that against undead the best set up is cavalry, spearmen, and mages, with the possiblility of heavy infantry. The mages play a roll as your primary offense the spearmen sheild them/ kill adepts the cavalry play meat sheild/mobility.
Against drakes go heavier on spearmen, mermen and bowmen than ussual.
Against the rest, use spearmen/bowmen as your primary infantry. Mages are important for offence, enough of them can break through almost any defence at day. Cavalrymen have good resistnace vs non peirceing and are fast but are not quite as cost efficent for fighting. Heavy infantry and fencers are alternate infantry to be used when you are sure you can bring their specialty to bear. Horsemen are expensive but are a great threat unit with a high damage potential.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."
Well I was not saying there was a rock paper sissors thing, I was just saying that orcs are great for me against elves! And I was only saying that I do not play loyalists against dwarves so that I could not help him there.There is allot wrong with this post. Loyalists arn't any better or worse vs knalgans and rebles as northerners or undead. The factions don't rock, paper, sissors each other.
assassin
Interested in a LORD OF THE RINGS YAHOO GROUP THEN CHECK OUT http://groups.yahoo.com/group/The_Ring_of_Doom/
My MP name is aldarion!
My MP name is aldarion!
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[quote="Velensk"]
with the possibility of heavy infantry
Well heavy infantry is impact... and impact to knock bones out of sockets, wellllll... sounds good!
mage would be good in an undead line-up. spear for dark adept... i guess that is it.
could there be an era based on race as in
orc and goblin
lizard(Drakes Suarian and naga)
human(loyalists and thieves)
elves
and then undead
i would like that cause assassin (unit not person) is a great unit, and so is the poacher, and footpad is cheap with double impact!
Drake does need a good pierce line so for them bowman spearman horsey and a couple mages for saurian and later when you turn them to white mage drakes.a couple sergeants should finish up.
dwarves should have i think blade and impact... to split a stone you should place the BLADE of a chisel against the rock and/or hit it(either the rock or the chisel) using IMPACT or a hammer, Right?
elves need a good balance against them, mages horsey spear bow heavy infantry cavalry, everything.
and Gryphons... well let me get art to make them first
with the possibility of heavy infantry
Well heavy infantry is impact... and impact to knock bones out of sockets, wellllll... sounds good!
mage would be good in an undead line-up. spear for dark adept... i guess that is it.
could there be an era based on race as in
orc and goblin
lizard(Drakes Suarian and naga)
human(loyalists and thieves)
elves
and then undead
i would like that cause assassin (unit not person) is a great unit, and so is the poacher, and footpad is cheap with double impact!
Drake does need a good pierce line so for them bowman spearman horsey and a couple mages for saurian and later when you turn them to white mage drakes.a couple sergeants should finish up.
dwarves should have i think blade and impact... to split a stone you should place the BLADE of a chisel against the rock and/or hit it(either the rock or the chisel) using IMPACT or a hammer, Right?
elves need a good balance against them, mages horsey spear bow heavy infantry cavalry, everything.
and Gryphons... well let me get art to make them first

heavy infantry are great against skelotons, however this is olny applicable if you can get them to engage skelotons at day, because at night dark adepts will freese those metal men to ice. Being the slowest peice in the game it is easy for the undead to avoid engagment with heavy infantry in the day and come out and freeze them at night. Spearmen don't do much against skelotons it is true, however they are cheap and durable and let the mage do his work, while poseing a threat to the dark adepts that your enemy will undoubtably have a few. This is my preferd style, if the enemy gets too many skeleton archers then I will get a heavy infantry but most of the rest of the time I prefer the mobility and relative cheapness of cavalry and spearmen.
"There are two kinds of old men in the world. The kind who didn't go to war and who say that they should have lived fast died young and left a handsome corpse and the old men who did go to war and who say that there is no such thing as a handsome corpse."