Master Bowman portrait
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- thespaceinvader
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Master Bowman portrait
One of the many missing ones. Created mainly by tracing the current Longbowman portrait with a few colour changes, and the addition of the chest plate, cloak and gold bow-nock. WIP because GIMP crashed halfway through the first attempt and i lost an hour's work, otherwise it would probably be finished by now.
EDIT: the shape of the cloak could probably do with some alteration, and obviously, there's a lot of shading to do.
Any comments and critiques welcome.
EDIT: the shape of the cloak could probably do with some alteration, and obviously, there's a lot of shading to do.
Any comments and critiques welcome.
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The face looks very angular to me. Especially the lower line to the front seems to straight to me. Complete the line from the start of the helmet to the right eye and the outline will form nearly a triangle with an edge rounded for the chin...
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To fit the current style you must use a varied line strength.
The cloak on the right side doesn't wraps right around the shoulder. Godawful to get it right I know.
The cloak on the right side doesn't wraps right around the shoulder. Godawful to get it right I know.
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- thespaceinvader
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Th first issue is common to the two current bowman line portraits - i traced the face and helmet directly from the original image. The line weight does vary, but clearly not enough - again, it's about as variable as the current bowman line images.
I will make some edits, thoguh, particularly to the jawline. And the cloak. Will need to find some reference for that...
I will make some edits, thoguh, particularly to the jawline. And the cloak. Will need to find some reference for that...
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- thespaceinvader
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Thanks. I don't know what happened there - i've drawn cloaks right before... I might have it hanging right down from the clasp in the middle so it goes over his righthand side of the chest plate.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- thespaceinvader
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Finished shading and linework tweaks.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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You might think it does, but it doesn't. Go back and compare - the average line in this puppy is about 0.8-1px width, the average line width in one of the official ones is about 1.5 or more.thespaceinvader wrote:The line weight does vary, but clearly not enough - again, it's about as variable as the current bowman line images.
The cloak needs to be completely rethought, in terms of how the fabric flows - in order to draw in this style, you are in fact excluding a large number of legitimate ways that fabric flows - that's right; even though some varieties of folding are seen in the real world, they're not appropriate for a drawing in this style.
Instead of tight, squiggly curves, you need much longer and gently sinuous curves - like what you'd get if you traced them from a ruler known as a "french curve". Study and rip off one of the current official portraits.
That said, good work on the shading on the helm additions.
- thespaceinvader
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I'll see what i can do. Aiming to make the right side more like the left, i guess. And WRT line weight, i'll do what i can, but i'm somehting of a novice with the Paths tool, and that's about the only way i can get the long smooth lines smooth enough to work...
>.>
<.<
And the shading on the helm additions is good cos it's traced from the original
>.<
Also, could you cast your art-directorly eye over this thread if/when you get the time please =)
>.>
<.<
And the shading on the helm additions is good cos it's traced from the original
>.<
Also, could you cast your art-directorly eye over this thread if/when you get the time please =)
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- thespaceinvader
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Hope this is a little better. Further edits to cloak, line weight increases.
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- human-masterbowman.png (39.69 KiB) Viewed 5253 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
- thespaceinvader
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Good point about the belt. And by the right side, do you mean his right or ours?
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- thespaceinvader
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Cool cool. I'll try to make some edits tonight.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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- thespaceinvader
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New version. Heavy edits to the cloak hopefully grounding it a little more in reality this time rather than in my imagined view of it after some experiments with a bath towel and my girlfriend's digital camera's self-timer (embarassing pictures of me in bath towel cloak deleted already =D). Also added shoulder plates for the armour after looking at the sprite again. I ought to change the bow-horn to steel rather than gold, too, but it looks better in gold so nuts to that.
Took long enough, too. There was lots of irritation with the new version of GIMP. User-friendliness is all very well, but when us established users have to spend ten minutes swearing before realising that in order to move a selection, you first have to float it (which you didn't previously), work out the keyboard shortcut, then work out that that shortcut will be a nightmare when using tablet (i balance mine over most of the keyboard, meaning Ctrl+Shift+L to float a layer was just not gonna happen) and change it to something better... it all seems a bit irksome. To say the least.
But enough about that. On to the image...
Took long enough, too. There was lots of irritation with the new version of GIMP. User-friendliness is all very well, but when us established users have to spend ten minutes swearing before realising that in order to move a selection, you first have to float it (which you didn't previously), work out the keyboard shortcut, then work out that that shortcut will be a nightmare when using tablet (i balance mine over most of the keyboard, meaning Ctrl+Shift+L to float a layer was just not gonna happen) and change it to something better... it all seems a bit irksome. To say the least.
But enough about that. On to the image...
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- human-masterbowman.png (45.93 KiB) Viewed 4870 times
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.