The Qesicans (Development Stage: Art/Submission to the EE)

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Qes
Posts: 357
Joined: August 9th, 2007, 10:28 pm
Location: Minnesota

Post by Qes »

Weeksy wrote:Those traits are all WAY WAY WAY too game-breaking and/or powerful Just put them up with the other traits you can wind up getting and see what you think...
Also - i made these mechanics traits instead of altering the units, because I wanted something "in between" huge game alterations and a "no difference" feel mechanic. As a trait, many units have 6 or so options for traits. Qesicans get 2. As such, they've only a 1 in 3 chance of getting any particular trait, and sacrifice something else in order to get it.

So far players like them; and the Qesicans have not proven more difficult to dispatch than normal.
-Qes
Yes I use windows.
Yes I'm aware of what that means.
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Qes
Posts: 357
Joined: August 9th, 2007, 10:28 pm
Location: Minnesota

Updated version

Post by Qes »

I know I've been cranking these out, but Slowly we're working toward the right feel for the faction.

v.52C

-Each of the 5 caste units has 6 traits possible, freedmen have the standard 4

-changed "Equiped" Trait
now adds 10% resistances and a 3-2 blade melee attack
-added "stalwart" trait
increases HP by 30%, increases XP requirement to level 50%
-added "rugged" trait
lowers movement over sand, shallow water, swamp, snow, caves and mushrooms by 1
-added "quickdraw"
changes ranged special to "firststrike"

-Roundshields may get rugged and Stalwart
-Ballista may get equiped and quickdraw
-Scouts may get Stalwart and Equiped

-decreased Freedmen cost to 10
-increased constable physical resistances to 10%

-changed physical resistances of Roundshield to 20% each
-changed physical resistances of longshields to 30% each
-Changed physical resistances of greatshields to 40% each
-increased Roundshield HP to 45
-increased Longshield HP to 56
-increased Greatshield HP to 67
-reduced cost of roundshield to 15

-Raised cost of scout to 19
-Increased scouts HP to 35
-Increased straifes HP to 40
-increased Falankir's HP to 43
-increased Cavalier's HP to 50

-Monk can get Clairvoyant
Yes I use windows.
Yes I'm aware of what that means.
Yes I'm still gonna use windows.
Qes
Posts: 357
Joined: August 9th, 2007, 10:28 pm
Location: Minnesota

Updated Version

Post by Qes »

Updated to v.52D


-fixed linux capitalization issue (i think)

-Qes
Yes I use windows.
Yes I'm aware of what that means.
Yes I'm still gonna use windows.
lu_zero
Posts: 196
Joined: April 16th, 2005, 10:25 am

Re: Updated Version

Post by lu_zero »

Qes wrote:Updated to v.52D


-fixed linux capitalization issue (i think)

-Qes
one missing Q in the main .cfg
Qes
Posts: 357
Joined: August 9th, 2007, 10:28 pm
Location: Minnesota

Re: Updated Version

Post by Qes »

lu_zero wrote:
Qes wrote:Updated to v.52D


-fixed linux capitalization issue (i think)

-Qes
one missing Q in the main .cfg
I noticed that, it'll be fixed in next version

-Qes
Yes I use windows.
Yes I'm aware of what that means.
Yes I'm still gonna use windows.
Qes
Posts: 357
Joined: August 9th, 2007, 10:28 pm
Location: Minnesota

Post by Qes »

Is there any way to get the monk image to be seen by people that dont have windows? This is the pbl i have so far.
-Qes

Code: Select all

description="EE + Qesicans"
passphrase=null
title="Qesicans Era"     
icon=C:\Program Files\Wesnoth1.3.7\userdata\data\campaigns\qesicans_Era\units\Daiso_monk.png   
version=0.52D(1.3.7)
author="Qes" 
Yes I use windows.
Yes I'm aware of what that means.
Yes I'm still gonna use windows.
Qes
Posts: 357
Joined: August 9th, 2007, 10:28 pm
Location: Minnesota

Updated vversion

Post by Qes »

v.53

-fixed captialization linux problem (finally)
-changed directory for Qesicans Icon in add-ons server (less errors now?)
Yes I use windows.
Yes I'm aware of what that means.
Yes I'm still gonna use windows.
User avatar
Noyga
Inactive Developer
Posts: 1790
Joined: September 26th, 2005, 5:56 pm
Location: France

Post by Noyga »

Qes wrote:Is there any way to get the monk image to be seen by people that dont have windows? This is the pbl i have so far.
-Qes

Code: Select all

description="EE + Qesicans"
passphrase=null
title="Qesicans Era"     
icon=C:\Program Files\Wesnoth1.3.7\userdata\data\campaigns\qesicans_Era\units\Daiso_monk.png   
version=0.52D(1.3.7)
author="Qes" 
It will still be invisible if you haven't installed the era yet...
And since it's the icon displayed by the addon server it's not a very good thing IMHO.
"Ooh, man, my mage had a 30% chance to miss, but he still managed to hit! Awesome!" ;) -- xtifr
Qes
Posts: 357
Joined: August 9th, 2007, 10:28 pm
Location: Minnesota

Post by Qes »

Noyga wrote:
Qes wrote:Is there any way to get the monk image to be seen by people that dont have windows? This is the pbl i have so far.
-Qes

Code: Select all

description="EE + Qesicans"
passphrase=null
title="Qesicans Era"     
icon=C:\Program Files\Wesnoth1.3.7\userdata\data\campaigns\qesicans_Era\units\Daiso_monk.png   
version=0.52D(1.3.7)
author="Qes" 
It will still be invisible if you haven't installed the era yet...
And since it's the icon displayed by the addon server it's not a very good thing IMHO.
How then do I show a cool icon? Using one from my harddrive was bad, using one internally is bad - how to show an icon at all? I guess im confused. But then, when am I not.

*Quietly runs off and goes stark raving mad*
-Qes
Yes I use windows.
Yes I'm aware of what that means.
Yes I'm still gonna use windows.
Weeksy
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Joined: January 29th, 2007, 1:05 am
Location: Oregon

Post by Weeksy »

you just show stuff inside the wesnoth images folder, and from there you'd go /units/undead-skeletal/whatever.png
If enough people bang their heads against a brick wall, The brick wall will fall down
Qes
Posts: 357
Joined: August 9th, 2007, 10:28 pm
Location: Minnesota

Post by Qes »

Weeksy wrote:you just show stuff inside the wesnoth images folder, and from there you'd go /units/undead-skeletal/whatever.png
oh so nothing unique

hm


Does it break anything as it is? I mean you get to see them if you already have them (and are updating).

I always thought each faction used its own cool icons. But cest la vie.

I guess I'll keep it as is unless its causing errors of some kind.

Simply "not seeing it" is ok.
-Qes
Yes I use windows.
Yes I'm aware of what that means.
Yes I'm still gonna use windows.
lu_zero
Posts: 196
Joined: April 16th, 2005, 10:25 am

Post by lu_zero »

Era vs era in the main .cfg ^^

I cannot see the images anymore...
Qes
Posts: 357
Joined: August 9th, 2007, 10:28 pm
Location: Minnesota

Post by Qes »

lu_zero wrote:Era vs era in the main .cfg ^^

I cannot see the images anymore...
LOL dont tell me!
guh!
I HAVE NO IDEA HOW THAT HAPPEND, it wasnt before!

<crys>

ok ok, i'll get a v.53A up

gimme a second
-Qes
Yes I use windows.
Yes I'm aware of what that means.
Yes I'm still gonna use windows.
Qes
Posts: 357
Joined: August 9th, 2007, 10:28 pm
Location: Minnesota

Post by Qes »

v.53A is up - no change log for it, since it changed two letters to non-captial, which i thought HAD been non capital

-Qes
Yes I use windows.
Yes I'm aware of what that means.
Yes I'm still gonna use windows.
lu_zero
Posts: 196
Joined: April 16th, 2005, 10:25 am

Post by lu_zero »

hmm still something wrong... ^^

try either this way:

- keep everything lowercase

- use Qesicans_Era and UnitName and make sure the files are like this.


lu
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