Tons of horribly unbalanced maps for review and download.
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Tons of horribly unbalanced maps for review and download.
Ok, now that we get that little comment out of the way, to the maps!
(Yes suggestions to improve them are greatly appreciated!)
4p - Doublecross
[map]
w
w
ccc w
ccccccc cccddcc w
ccCQCCCCCcccQCChfcc w
ccCCwwggggkkCCwggCCmfcc w
ccCCgwhghgccCCwwrgfggCChc w
cCCggccggagc2ghYrggmhggCdc w
cChfgkmhgfhcggfwrghfgggCdc w
cQhckgfgggg/gggggggggffCcc w
cCwgggggghgcccwggggfghhCc w
cCwwghgggdtkghYwggguuuuCc w
cCwgYwgcgckdgffgcdgfaghCc w
ckCCgwwwZdghgvgdktgghggCc w
cCkcCkfYghfqwfggkcgkkkgCc w
cCgk4khcggffKqfhgYhk3cgCc w
cCggkggtkdgvwhfdgwfwCCkkc w
cCgghfgdkggfgdgcZcwwggCCc w
cChuauggcwfhgkkdggghYwwQc w
cCuhufggggYcgcthggggggwCc w
cChfggggggwgc/gggggggcwCc w
ccCfggfgggwgggcgfghfkkfhCc w
ccCgggmhgrYfggchaggmcgghCc w
cdCgghfgrrwhC1cghghcggCCcc w
cdhfCCggwwQCkkcggggwQCcc w
ccmfCCgCCccCgCgCwCCcc w
cchdCcccccCcCcCcc w
ccdcc c c c w
c w
w
w
[/map]
Do you like Istar's Cross in a FFA? If so you might just like this map. The entire point of this map is that nothing is safe, and nothing is sacred. The recruitment tiles around the edge can attest to that, making a mere 2 hexes between one players recruitment area and another players keep.
Let the crossing and doublecrossing begin!
Playable in 1221 or FFA
4p- Twist
[map]
&&&&&&&&&&&&&&&&&ss&&&&&cc&&c&&&&&&&&&&&
&&&S&S&E&cscscscccss&s&GGc&scc&T&G&G&&&&
&&SumuHEFwFEEEESissssGGmdGccscdTTIGJGG&&
&&HFFEHRFkRRRFRRcickGhfhuwGcscGGGIMJGG&&
&&RkckRcRcihSFRmRVckhmwwhGGcscdGGGIITG&&
&siERRiecHmuhRRRhRccGhfhmukkscddTTGJGG&&
&sERRFRRFHuhfRSiRi\\GrGf]ckckkckdGJJII&&
&&iRRfESRRhgREEckcckrGrckwwwcTkcGLTTTG&&
&&sRHumuhgRoREikkkZkhckccQqqKwkkckMITG&&
&siSRHuHFgoKggkiccckckTTwKwKQQTmkcIGIG&&
&sHRRRfSgfgoooggcgkcckTuwqwwwQhhkcThTG&&
&&wkRhRggggoKoggggdckcTwT|qqqTkkcGTTTG&&
&&RmwkRggfggoKgfhhcmhhckw|TTTckcEEGTTw&&
&&rhfRwwmhfggoofffcchuuuk|wwkckTGGEwww&&
&&rrfRgwhggghhguukccdkhww|uukkdhmTEGwd&&
&&wfrrrwfgghwuukcuukdckkc\wwckhGhEEGdccc
&&hhhrggwfmhwgc[ummku[kcc/GccakEEGGGdccc
&&mwfrgwYghwmgc[mgCs[ckG/cchJJEGGIGIddcc
&&f/rwgwgggggdc[ms4cs1ChkuchuIETThIMIPd&
&&w|wmwwffmgddckcscicswwmfkghgEEhITIJI&&
&&Yrgffwhhfckkc[g2cccsfuwwkggTIMEEJJII&&
&&rhhfhccccfhhguChsh3gmuhgcmghTJUIrhhg&&
&&rhmccgggccmhggu[chChfufgchgghhhrrghg&&
&&hmu\gCCCg/umhccccurfuhghccwwwcgrgggg&&
&&hfcggKRKggcfhcdgggrrmrrrffmc?r/cgggf&&
&&fhcgCRCRCgcccdghmhhfrff|hwkgrhhwmhgf&&
&&fhcgCCKCCgchfwwuwfhwgkk\wrgrrgggwwgg&&
&&fhccgggggcchfmuffgwgdccgrKrrghhggwgg&&
&&ffhccc|ccwhffahfggggdcfgrrnnrrggfgww&&
&&hhfcfmumffwcggrhgrvccddgggrrnnrrrKhgww
&&mggchhhhhhgfc/rrrffdcdfhgggwrrnnnngg&&
&&hhcftrrrhggrrmw|wcdccdgfg|khwgrnrrhg&&
&&mgcgggggrrrrhrgrhgcdcgwwkrfgcwrKnhrg&&
&&mhcghfgggfggrhrur\/\/\/\rrgghfwfhgrg&&
&&hckwhfgfwfmgghfmhgwmwhfwrhggggwwfrrg&&
&kkfwuuwgfugfgggwhhfwhwfhgwhmwgggsgrvm&&
k&fhffmfggggggggggggwgwgggwwwkkcdcdgff&&
&&hgggfggggggmmggggmwmwgggggggffccdgg&&&
&&&&m&&&&&&&&&&&&&&&w&w&&&&&&&&&&c&&&&&&
&&&&&&&&&&&&&&&&&&&&w&w&&&&&&&&&&c&&&&&&
[/map]
Everyone starts in the center of Twist, and must move quickly to secure a keep and villages, else they will find themselves outnumbered and surrounded.
Best played FFA or any combination of 2v2.
4p - Water Palace
[map]
WWWWWWWWWWW&&kkk&&WWWWWWWWWWWW
WWWWWWWWWWW&kmZmk&WWWWWWWWWWWW
WWWWWWWWW&&ckw?wkc&&WWWWWWWWWW
WWWWWWW&&ccqqcwcnncc&&WWWWWWWW
WWWWW&&ccwwhmkckmhddcc&&WWWWWW
WWW&&ccahggghskshTTGhacc&&WWWW
W&&ccwhgggghEkkkEGGJGGhdcc&&WW
&1QCwggwggwhEskshGJIIIGGdCQ2&W
&QQCfgwYhgwwfkkkhGTTJUIGTCQQ&W
&cCcEgffhgggfcscEGTJIIIGGGCc&W
&&ccvggggtghwkckdTGLJGGGGLc&&W
WW&cfgghgghwwQQQddTGGJGTTGc&WW
WW&cwwEEhmE\QkckQ/EMJEEdddc&WW
WW&&ckskskkQkQQQkQkkskskccc&WW
WW&W&skkkksQZQKQZQskkkkkc&&&WW
WWWccWkfsok/kkQkk\kmFRiicc&&WW
WWWcoEEhWEEuQQcQQSRReHRRiFc&WW
WWWc]EEEEEooukQkSHHSRRHRHfc&WW
WcckpEEp?]EEWcccSRRRRfRRVRcc&W
WoookEu[[EEHWkskFRHRfVSRRCNQ&W
W4ookuEEEEuoFskiFRHRhHSRfCQ3&W
WWockuEEDXEEEkkkRHRhRRRSScQ&&W
WWWWcc[DEE]EoskiRRSRRAHcc&&WWW
WWWWWWcc[fE]okkkFFRSHcc&&WWWWW
WWWWWWWWccfoWccimCScc&&WWWWWWW
WWWWWWWWWWccowwwCcc&&WWWWWWWWW
WWWWWWWWWWW&km?mk&&WWWWWWWWWWW
WWWWWWWWWWW&kkZkk&WWWWWWWWWWWW
WWWWWWWWWWWW&&k&&WWWWWWWWWWWWW
WWWWWWWWWWWWWW&WWWWWWWWWWWWWWW
[/map]
Beutiful, unusual, deadly. The Water Palace features several terrain types and provides a wonderful view to those who watch as well as those who play. Any teams of 2v2 or FFA is playable.
Rush
[map]
WWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWW
WWWWWWWWW[EEWWWWWWWW
WWWWWWWWpEuEE'WWWWWW
WWWWWRRgEoEouEEEWWWW
WWWRRffgghKWE[uuE[WW
WWR2CkhdgvoGEEW[Eu[W
WWRCCQccdgwGGgWW[[EW
WWggkffg/cTTGghmWuEW
WWgfcZghgkddhdgSHwEW
WWYfFc|ckckcdc|cSfwW
WWwwSS|dddkkkh|ZFfYW
WWEuHmgghTdcgggfcggW
WWE[WWhgGGTg/cfQkCgW
WWEu[[WEGGwtddccC1RW
WW[[EuW[EWohgghfCRRW
WWWWEEuEEoKoggfRRWWW
WWWWWWE']EEEEWRWWWWW
WWWWWWWWEEu[DWWWWWWW
WWWWWWWWWWEWWWWWWWWW
[/map]
A favorite of people who enjoy quick games, rush is just like it sounds. A quick 1v1 that will make most players curse or praise the RNG for all of it's horrible unfairness.
These maps are NOT finished (although Rush is certainly close) and comments/feedback are more than welcome here. I'm aware that Twist has way too much rough terrain (I'm planning to add in more cave to slow down drakes, it's just that putting in cave is hard since cave meshes so poorly with most terrain) and Doublecross has hardly been touched.
(Yes suggestions to improve them are greatly appreciated!)
4p - Doublecross
[map]
w
w
ccc w
ccccccc cccddcc w
ccCQCCCCCcccQCChfcc w
ccCCwwggggkkCCwggCCmfcc w
ccCCgwhghgccCCwwrgfggCChc w
cCCggccggagc2ghYrggmhggCdc w
cChfgkmhgfhcggfwrghfgggCdc w
cQhckgfgggg/gggggggggffCcc w
cCwgggggghgcccwggggfghhCc w
cCwwghgggdtkghYwggguuuuCc w
cCwgYwgcgckdgffgcdgfaghCc w
ckCCgwwwZdghgvgdktgghggCc w
cCkcCkfYghfqwfggkcgkkkgCc w
cCgk4khcggffKqfhgYhk3cgCc w
cCggkggtkdgvwhfdgwfwCCkkc w
cCgghfgdkggfgdgcZcwwggCCc w
cChuauggcwfhgkkdggghYwwQc w
cCuhufggggYcgcthggggggwCc w
cChfggggggwgc/gggggggcwCc w
ccCfggfgggwgggcgfghfkkfhCc w
ccCgggmhgrYfggchaggmcgghCc w
cdCgghfgrrwhC1cghghcggCCcc w
cdhfCCggwwQCkkcggggwQCcc w
ccmfCCgCCccCgCgCwCCcc w
cchdCcccccCcCcCcc w
ccdcc c c c w
c w
w
w
[/map]
Do you like Istar's Cross in a FFA? If so you might just like this map. The entire point of this map is that nothing is safe, and nothing is sacred. The recruitment tiles around the edge can attest to that, making a mere 2 hexes between one players recruitment area and another players keep.
Let the crossing and doublecrossing begin!
Playable in 1221 or FFA
4p- Twist
[map]
&&&&&&&&&&&&&&&&&ss&&&&&cc&&c&&&&&&&&&&&
&&&S&S&E&cscscscccss&s&GGc&scc&T&G&G&&&&
&&SumuHEFwFEEEESissssGGmdGccscdTTIGJGG&&
&&HFFEHRFkRRRFRRcickGhfhuwGcscGGGIMJGG&&
&&RkckRcRcihSFRmRVckhmwwhGGcscdGGGIITG&&
&siERRiecHmuhRRRhRccGhfhmukkscddTTGJGG&&
&sERRFRRFHuhfRSiRi\\GrGf]ckckkckdGJJII&&
&&iRRfESRRhgREEckcckrGrckwwwcTkcGLTTTG&&
&&sRHumuhgRoREikkkZkhckccQqqKwkkckMITG&&
&siSRHuHFgoKggkiccckckTTwKwKQQTmkcIGIG&&
&sHRRRfSgfgoooggcgkcckTuwqwwwQhhkcThTG&&
&&wkRhRggggoKoggggdckcTwT|qqqTkkcGTTTG&&
&&RmwkRggfggoKgfhhcmhhckw|TTTckcEEGTTw&&
&&rhfRwwmhfggoofffcchuuuk|wwkckTGGEwww&&
&&rrfRgwhggghhguukccdkhww|uukkdhmTEGwd&&
&&wfrrrwfgghwuukcuukdckkc\wwckhGhEEGdccc
&&hhhrggwfmhwgc[ummku[kcc/GccakEEGGGdccc
&&mwfrgwYghwmgc[mgCs[ckG/cchJJEGGIGIddcc
&&f/rwgwgggggdc[ms4cs1ChkuchuIETThIMIPd&
&&w|wmwwffmgddckcscicswwmfkghgEEhITIJI&&
&&Yrgffwhhfckkc[g2cccsfuwwkggTIMEEJJII&&
&&rhhfhccccfhhguChsh3gmuhgcmghTJUIrhhg&&
&&rhmccgggccmhggu[chChfufgchgghhhrrghg&&
&&hmu\gCCCg/umhccccurfuhghccwwwcgrgggg&&
&&hfcggKRKggcfhcdgggrrmrrrffmc?r/cgggf&&
&&fhcgCRCRCgcccdghmhhfrff|hwkgrhhwmhgf&&
&&fhcgCCKCCgchfwwuwfhwgkk\wrgrrgggwwgg&&
&&fhccgggggcchfmuffgwgdccgrKrrghhggwgg&&
&&ffhccc|ccwhffahfggggdcfgrrnnrrggfgww&&
&&hhfcfmumffwcggrhgrvccddgggrrnnrrrKhgww
&&mggchhhhhhgfc/rrrffdcdfhgggwrrnnnngg&&
&&hhcftrrrhggrrmw|wcdccdgfg|khwgrnrrhg&&
&&mgcgggggrrrrhrgrhgcdcgwwkrfgcwrKnhrg&&
&&mhcghfgggfggrhrur\/\/\/\rrgghfwfhgrg&&
&&hckwhfgfwfmgghfmhgwmwhfwrhggggwwfrrg&&
&kkfwuuwgfugfgggwhhfwhwfhgwhmwgggsgrvm&&
k&fhffmfggggggggggggwgwgggwwwkkcdcdgff&&
&&hgggfggggggmmggggmwmwgggggggffccdgg&&&
&&&&m&&&&&&&&&&&&&&&w&w&&&&&&&&&&c&&&&&&
&&&&&&&&&&&&&&&&&&&&w&w&&&&&&&&&&c&&&&&&
[/map]
Everyone starts in the center of Twist, and must move quickly to secure a keep and villages, else they will find themselves outnumbered and surrounded.
Best played FFA or any combination of 2v2.
4p - Water Palace
[map]
WWWWWWWWWWW&&kkk&&WWWWWWWWWWWW
WWWWWWWWWWW&kmZmk&WWWWWWWWWWWW
WWWWWWWWW&&ckw?wkc&&WWWWWWWWWW
WWWWWWW&&ccqqcwcnncc&&WWWWWWWW
WWWWW&&ccwwhmkckmhddcc&&WWWWWW
WWW&&ccahggghskshTTGhacc&&WWWW
W&&ccwhgggghEkkkEGGJGGhdcc&&WW
&1QCwggwggwhEskshGJIIIGGdCQ2&W
&QQCfgwYhgwwfkkkhGTTJUIGTCQQ&W
&cCcEgffhgggfcscEGTJIIIGGGCc&W
&&ccvggggtghwkckdTGLJGGGGLc&&W
WW&cfgghgghwwQQQddTGGJGTTGc&WW
WW&cwwEEhmE\QkckQ/EMJEEdddc&WW
WW&&ckskskkQkQQQkQkkskskccc&WW
WW&W&skkkksQZQKQZQskkkkkc&&&WW
WWWccWkfsok/kkQkk\kmFRiicc&&WW
WWWcoEEhWEEuQQcQQSRReHRRiFc&WW
WWWc]EEEEEooukQkSHHSRRHRHfc&WW
WcckpEEp?]EEWcccSRRRRfRRVRcc&W
WoookEu[[EEHWkskFRHRfVSRRCNQ&W
W4ookuEEEEuoFskiFRHRhHSRfCQ3&W
WWockuEEDXEEEkkkRHRhRRRSScQ&&W
WWWWcc[DEE]EoskiRRSRRAHcc&&WWW
WWWWWWcc[fE]okkkFFRSHcc&&WWWWW
WWWWWWWWccfoWccimCScc&&WWWWWWW
WWWWWWWWWWccowwwCcc&&WWWWWWWWW
WWWWWWWWWWW&km?mk&&WWWWWWWWWWW
WWWWWWWWWWW&kkZkk&WWWWWWWWWWWW
WWWWWWWWWWWW&&k&&WWWWWWWWWWWWW
WWWWWWWWWWWWWW&WWWWWWWWWWWWWWW
[/map]
Beutiful, unusual, deadly. The Water Palace features several terrain types and provides a wonderful view to those who watch as well as those who play. Any teams of 2v2 or FFA is playable.
Rush
[map]
WWWWWWWWWWWWWWWWWWWW
WWWWWWWWWWWWWWWWWWWW
WWWWWWWWW[EEWWWWWWWW
WWWWWWWWpEuEE'WWWWWW
WWWWWRRgEoEouEEEWWWW
WWWRRffgghKWE[uuE[WW
WWR2CkhdgvoGEEW[Eu[W
WWRCCQccdgwGGgWW[[EW
WWggkffg/cTTGghmWuEW
WWgfcZghgkddhdgSHwEW
WWYfFc|ckckcdc|cSfwW
WWwwSS|dddkkkh|ZFfYW
WWEuHmgghTdcgggfcggW
WWE[WWhgGGTg/cfQkCgW
WWEu[[WEGGwtddccC1RW
WW[[EuW[EWohgghfCRRW
WWWWEEuEEoKoggfRRWWW
WWWWWWE']EEEEWRWWWWW
WWWWWWWWEEu[DWWWWWWW
WWWWWWWWWWEWWWWWWWWW
[/map]
A favorite of people who enjoy quick games, rush is just like it sounds. A quick 1v1 that will make most players curse or praise the RNG for all of it's horrible unfairness.
These maps are NOT finished (although Rush is certainly close) and comments/feedback are more than welcome here. I'm aware that Twist has way too much rough terrain (I'm planning to add in more cave to slow down drakes, it's just that putting in cave is hard since cave meshes so poorly with most terrain) and Doublecross has hardly been touched.
-
- Posts: 211
- Joined: March 18th, 2007, 9:53 pm
- Location: Location, Location!
Sometimes crazy, fun maps are just what people need. Balance is great for competitions, but sometimes the strive for balance makes people forget what games are about. The world is already so full of rules and order, chaos can be the perfect escape.
Out with the old, in with the new.
Hi folks! Remember me? Please say no.
Hi folks! Remember me? Please say no.
Actually, the title was really a jab at Doc (although his advice is often very very *very* good). If anyone wants to make some suggstions for these they are more than welcomed too ^^Darn Penguin wrote:Sometimes crazy, fun maps are just what people need. Balance is great for competitions, but sometimes the strive for balance makes people forget what games are about. The world is already so full of rules and order, chaos can be the perfect escape.
-
- Posts: 211
- Joined: March 18th, 2007, 9:53 pm
- Location: Location, Location!
Perhaps, but eloquently stating the unnecessary and redundant is what I do best. Heck, I could go into politics!Jami wrote:Actually, the title was really a jab at Doc (although his advice is often very very *very* good). If anyone wants to make some suggstions for these they are more than welcomed too ^^Darn Penguin wrote:Sometimes crazy, fun maps are just what people need. Balance is great for competitions, but sometimes the strive for balance makes people forget what games are about. The world is already so full of rules and order, chaos can be the perfect escape.
Out with the old, in with the new.
Hi folks! Remember me? Please say no.
Hi folks! Remember me? Please say no.
-
- Posts: 7
- Joined: April 23rd, 2007, 3:41 am
Tons of horribly unbalanced maps for review and download
In 4p-Twist most cpu opponents will stay in the starting keep than move
to the larger keep.
But if you playing against a human things will be different
my idea is change the starting keep.
to the larger keep.
But if you playing against a human things will be different

my idea is change the starting keep.