2v2- Severed.

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F8 Binds...
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2v2- Severed.

Post by F8 Binds... »

All players start in the center of this map- It's really a 2v2, but it usually is two separate 1v1's. You separate with your ally and go back to where you can recruit more men and capture more villages. Settings of 75 gold, 2 gpv, and 70% xp. Here is the map: Comments are welcome!

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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW[/map]
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
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Thrawn
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Post by Thrawn »

I forsee many player one and two rushes of the other leader, because the two keeps are interconnected for 1&3, 2&4.
...please remember that "IT'S" ALWAYS MEANS "IT IS" and "ITS" IS WHAT YOU USE TO INDICATE POSSESSION BY "IT".--scott

this goes for they're/their/there as well
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F8 Binds...
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Post by F8 Binds... »

Perhaps this fixes it? (also, forgot to say teams are 1221)

[map]WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW[/map]
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
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Sapient
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Post by Sapient »

Nice. I like a map with a good sense of comedy.
http://www.wesnoth.org/wiki/User:Sapient... "Looks like your skills saved us again. Uh, well at least, they saved Soarin's apple pie."
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F8 Binds...
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Post by F8 Binds... »

New version after some final testing-

[map]WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW
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WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW[/map]
Proud creator of 4p- Underworld. Fascinated by Multiplayer design and balance.
I am the lone revenant of the n3t clan.
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krotop
2009 Map Contest Winner
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Joined: June 8th, 2006, 3:05 pm
Location: Bordeaux, France

Post by krotop »

I can't help forseeing 2 facing V-formations in the center waiting for the other to come. This map is more likely to test player's patience than player's skill.

IMHO, defensive styleplay is easier to practice than agression, and maps shouldn't incitate that behavior. It doesn't need to be incitated to occur, while agressive style is easily discouraged.

You asked for an opinion, I'd answer : remove a lot of the cavewall.

Before any action, check again my signature :)
Don't trust me, I'm just average player.
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theothercolin
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Joined: January 24th, 2007, 3:04 am

Post by theothercolin »

I had an idea similar to this, but almost in reverse. I think Im gonna try and test that out.

It seems like a good concept overall, and I dont think it will be that easy to defend with the villages in the center sides 11,23 7,25 and the mirrors of those seem to incite combat in my opinion, especially if trying to be held by only one unit. Anyway, I would also suggest breaking apart the cave wall in this, allowing the teams to potentially help each other. Otherwise, the visuals look pretty good, wouldnt really know much more until I play it.
Raining logic should be reigning, logically.
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krotop
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Post by krotop »

I didn't understand Sapient's comment and didn't read your indication about 1221. Just forget what I wrote.
Don't trust me, I'm just average player.
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Game feedback for the Nightmares of Meloen
Art feedback by mystic x the unknown
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