How to keep maps completely symmetrical

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eyu100
Posts: 150
Joined: August 1st, 2006, 6:03 pm

How to keep maps completely symmetrical

Post by eyu100 »

If you want to get rid of player 1 advantage but want to keep the map symmetrical, just add two more players. Each player will control two players.
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Baufo
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Location: Vienna, Austria

Post by Baufo »

Let me wait a minute, that's a 2 vs. 2 map then, right?

Have a look at the official map pack, there are lots of symmetrical, balanced 1 vs. 1 maps. The main part of the trick is not to add villages or pther important positions in the middle of the map.
I was working on the proof of one of my poems all the morning, and took out a comma. In the afternoon I put it back again. -- Oscar Wilde
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Cruk Chawbunkle
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Location: Alabamy

Post by Cruk Chawbunkle »

Baufo wrote: Have a look at the official map pack, there are lots of symmetrical, balanced 1 vs. 1 maps. The main part of the trick is not to add villages or pther important positions in the middle of the map.
The latter's true, but the former ain't. Ain't no symetrical 1v1 maps in that there map pack. Lots of em are almost symetrical. Let's not be callin a donkey a horse now, ya hear?
Ya'll can't step to this.
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governor
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Joined: December 8th, 2006, 12:32 am

Post by governor »

Cruk Chawbunkle wrote:.. the former ain't. Ain't no
Alerbamer!

100% enjoy that you managed to type your accent.

Sorry that this is 100% off topic and quite possibly distasteful. But I just found it that funny.
Playerkiller
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Joined: April 23rd, 2007, 3:41 am

Post by Playerkiller »

um here's a tip
don't make the map so that the players start very close to each other and so that there aren't any middle villages that the first player can easily reach first. like, round the map like most 1v1 maps you see.
I love small maps. I hate huge maps.
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