Will there ever be a Wesnoth 2.0?
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As long as you have an idea for that game and it's a good one, me and many others would probably like to try it. If you can do this good a job on one game I'm sure you can do a good job in another.
I would prefer it if you get to another stable version of Wesnoth and finish shineing the current incarnation up before starting on another project.
I would prefer it if you get to another stable version of Wesnoth and finish shineing the current incarnation up before starting on another project.
- orcish_orc
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There will be people who want a new game, some who want an improved wesnoth, and some who want a new wesnoth. If the devs decide to stop developing wesnoth... I guess someone might take over, if there's enough people to help. Now you can't do this with commercial games, can you?Dave wrote:I completely agree with this, and would love to see it.Viliam wrote: But anyway, it would be nice to see some new free game which would use all the knowledge of Wesnoth development. This means: an original game; soon working prototype; publishing frequently, for Linux, Windows, Mac; forum for contributors; KISS philosophy; easily editable data;...
Wesnoth is a good game, and it's nice to see how polished it's become, but sometimes I wonder if we're at the stage where all the effort would be better spent on a new game.
David
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Well, since the world is set to end shortly after the release of Wesnoth 1.9.9, I suppose we won't have to worry about it.
Oh, and by that time, AOL will be in version 29327.0
Oh, and by that time, AOL will be in version 29327.0
Not in the jokebooks, but everywhere else, yes.commanderkeen wrote:Oh, and by then, M$ will be DEAD.
Out with the old, in with the new.
Hi folks! Remember me? Please say no.
Hi folks! Remember me? Please say no.
Developers don't make concious "decisions" like this. When development of Wesnoth stops (and I say this simply because all things come to an end, not because there is any end in sight), it will be because all the skilled people who might develop it lose interest in it. We have lots of skilled developers interested in various aspects of Wesnoth at the moment. The project is healthy and there are no signs of it going away anytime soon.orcish_orc wrote:If the devs decide to stop developing wesnoth...
My comment was not meant to suggest that we all make some big 'decision' to stop developing Wesnoth and instead develop another game. Rather I was saying that it'd be nice if there were other good FLOSS game projects for people to devote attention to (and of course, there are some).
Also, the "Wesnoth developers" are not going to decide, "let's make a new game". Rather, one or two people will start working on a new game, get a working version of the basic concept, then if others like it, they will join the project and begin to improve it.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
- irrevenant
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That will probably happen when (and not before) someone comes up with a clear vision of how such a game would work and why it would be worth doing...Dave wrote:I completely agree with this, and would love to see it.Viliam wrote: But anyway, it would be nice to see some new free game which would use all the knowledge of Wesnoth development. This means: an original game; soon working prototype; publishing frequently, for Linux, Windows, Mac; forum for contributors; KISS philosophy; easily editable data;...
Wesnoth is a good game, and it's nice to see how polished it's become, but sometimes I wonder if we're at the stage where all the effort would be better spent on a new game.
David
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Re: Will there ever be a Wesnoth 2.0?
I personally feel that Wesnoth should go to 2.0 when it converts to an improved rendering engine. Such as OpenGl. And no, this doesn't mean going into full 3D (it wouldn't be the same game then).. the game would just run a lot better in opengl.
Re: Will there ever be a Wesnoth 2.0?
I started some work on an OpenGL branch, and got the basics working. However, the problem is that many users would experience degradation -- or would find the game completely unplayable -- if we used OpenGL. So, I think we've aborted this effort for the moment.bioman wrote:I personally feel that Wesnoth should go to 2.0 when it converts to an improved rendering engine. Such as OpenGl.
David
“At Gambling, the deadly sin is to mistake bad play for bad luck.” -- Ian Fleming
I think the difference is rather: after the recent optimizations SDL is again fast enough that there's no pressing need for OpenGL. On low end systems it might not be available at all and on fast systems there's no performance problem anymore.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
- Eleazar
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It may not be obvious, but Wesnoth is becoming a much more flexible platform. In other words, Wesnoth can be used to create increasingly different turn based strategy hex games. Spacenoth is one example.orcish_orc wrote:There will be people who want a new game, some who want an improved wesnoth, and some who want a new wesnoth.
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
I think that before any revolutional change happens to Wesnoth there are chances of getting some new based on it's engine (or total convertion mod, whatever name you prefer) there is at least one showing that is more than possible. Such a product could very well do what sequels do to commercial games (i.e. giving some tweaks plus a new setting).
Not only on low end systems, also on a lot of recent linux systems without support for 3D hardware acceleration an OpenGL version would be much slower than the SDL version.torangan wrote:I think the difference is rather: after the recent optimizations SDL is again fast enough that there's no pressing need for OpenGL. On low end systems it might not be available at all ..
Right, this point is easily overlooked. In probably most development releases WML gains some new power. Most of the time it's to help existing campaigns pushing the borders. Many stuff got also contributed to allow Spacenoth to use the same code base.Eleazar wrote:It may not be obvious, but Wesnoth is becoming a much more flexible platform. In other words, Wesnoth can be used to create increasingly different turn based strategy hex games. Spacenoth is one example.
In other words: if you want to have a different gameplay, try to create it with the current Wesnoth and if you hit the limits, ask nicely for someone to expand them.
WesCamp-i18n - Translations for User Campaigns:
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
http://www.wesnoth.org/wiki/WesCamp
Translators for all languages required: contact me. No geek skills required!
- orcish_orc
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I meant games with fundamentally different mechanics from Wesnoth. For example, with more focus on economy, archers attacking from two tiles away...Eleazar wrote: It may not be obvious, but Wesnoth is becoming a much more flexible platform. In other words, Wesnoth can be used to create increasingly different turn based strategy hex games. Spacenoth is one example.
I guess you can make a fairly diferent game using the "basic" Wesnoth.
A new Wesnoth would need to have something which break the old gameplay because, if not, it just a new skin and some new units.
But if the gameplay is changed too much, it end up being a new game and I think as it is, Wesnoth is already complex and flexible enough.
I guess if they did a total overhaul of the graphic engine / interface, released a new official campaign and call it "Wesnoth 2.0" it would be good to mark the change, but they don't need to do it.
X-Com 2 was a reskinned X-Com 1 with a water theme, but Warcraft III very diferent from Warcraft II.
In a nutshell.. it up to the devs, there isn't really a rule it.
A new Wesnoth would need to have something which break the old gameplay because, if not, it just a new skin and some new units.
But if the gameplay is changed too much, it end up being a new game and I think as it is, Wesnoth is already complex and flexible enough.
I guess if they did a total overhaul of the graphic engine / interface, released a new official campaign and call it "Wesnoth 2.0" it would be good to mark the change, but they don't need to do it.
X-Com 2 was a reskinned X-Com 1 with a water theme, but Warcraft III very diferent from Warcraft II.
In a nutshell.. it up to the devs, there isn't really a rule it.
