Just in for a bit of healthy criticism
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Just in for a bit of healthy criticism
We're usually far too self-critical to ever get as far as sharing anything we create or edit, but we've been doing some changes to unit sprites in the game since we downloaded "gimp" a few days back, and figured we just as well could share a character we're quite satisfied with ourself.
- Attachments
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- assassin2+female2.png (2.38 KiB) Viewed 4453 times
Since we dont edit anything less than full animation sequences, and units tend to look a bit dead without them, we had the rest of the assassin-sprites remade as well. Got this character going back to thief in animation as well, but havent edited the colour pattern and tweaked as many details on those versions.
Hmm... 'rar'-format isnt allowed. Unfortunate. Then again, with the editing-program, shouldnt be any trouble... Nnnope. Wasnt.
Hmm... 'rar'-format isnt allowed. Unfortunate. Then again, with the editing-program, shouldnt be any trouble... Nnnope. Wasnt.
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- assassin2-anim.png (10.8 KiB) Viewed 4435 times
Tried to make an effect with the head similar to how the original assassin turned slightly around as she dodged, but we left the face a bit messy, since we get horribly perfectionistic if we try to edit a pixelated face depending on its "three-dimentional" focus.
And mhm, this wasnt actually supposed to be an "assassin" as such, but we've kept the name that way to make it easier to access from the image directory. Sort of a more straight-forward fighting version of the original unit, and we intent to use this one as a level four upgrade to the characters actual assassin-version. When one has conquered the night, there is only to seek to do the same with the day. In this case, anyway.
Noticed some flaws with the blades shortly after uploading these, but fixed them a mere moment ago. Not all that visible, though.
And mhm, this wasnt actually supposed to be an "assassin" as such, but we've kept the name that way to make it easier to access from the image directory. Sort of a more straight-forward fighting version of the original unit, and we intent to use this one as a level four upgrade to the characters actual assassin-version. When one has conquered the night, there is only to seek to do the same with the day. In this case, anyway.
Noticed some flaws with the blades shortly after uploading these, but fixed them a mere moment ago. Not all that visible, though.
- Eleazar
- Retired Terrain Art Director
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- Joined: July 16th, 2004, 1:47 am
- Location: US Midwest
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Um, so how many people are you?Zendra wrote:..., since we get horribly perfectionistic if we try to edit a pixelated face...
Feel free to PM me if you start a new terrain oriented thread. It's easy for me to miss them among all the other art threads.
-> What i might be working on
Attempting Lucidity
-> What i might be working on
Attempting Lucidity
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- Posts: 55
- Joined: February 10th, 2007, 2:31 am
Its either that, or we sooner or later forget singularity and it starts popping up 'we's in our sentences anyway. So we're "insane". Thats the simple explaination. At least, that's the answer which does not involve lengthy complicated explainations which involve far too much personal information. We just don't bother pretending anymore. Wears us out even more than having to explain ourself over and over.
That said, please move on. We're not especially healthy in reality.
That said, please move on. We're not especially healthy in reality.
- battlestar
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- Joined: January 1st, 2007, 7:12 am